Weapons of Legacy: A Magic Series Supplement (Dungeons & Dragons Supplement)


Bruce R. Cordell - 2005
    The book includes many pre-defined weapons, outlining theirnames, history, powers, stats, necessary rituals for unlocking their powers, andadventure hooks. How the weapons can gain power is discussed, as well as thefeats with which they might be used. Also included are discussions of othermagic items such as magic armor, rings, and staves.AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook ™. He also co-authored Sandstorm ™, Libris Mortis: The Book of Undead ™, Planar Handbook ™, Epic Level Handbook ™, and Underdark ™.KOLJA RAVEN LIQUETTE is best known for authoring The Waking Landsweb site. He has also published articles in Dragon ® Magazine.TRAVIS STOUT is a freelance designer who has written several articles for Dragon ® Magazine and whose previous design credits include Lost Empiresof Faerûn ™ and the Player’s Guide to Faerûn ™.

Earthrise: Books 1-3


Daniel Arenson - 2017
    This bundle includes the first three novels (out of nine) of this bestselling series. If you loved Ender's Game, Starship Troopers, and Old Man's War, you'll love Earthrise. From a USA Today bestselling author. BOOK 1: EARTH ALONE They came from deep space. They came to destroy us. Fifty years ago, bloodthirsty aliens devastated the Earth. Most of humanity perished. We fell into darkness. But now we rise from the ashes. Now we fight back. Marco Emery was born into the war. After his mother is killed, he joins the Human Defense Force, Earth's ragtag army. Emery must survive basic training, become a soldier, and finally face the aliens in battle. Against the alien onslaught, Earth stands alone. But we will fight. We will rise. We will win. BOOK 2: EARTH LOST Earth burns. We call them the scum. They came from deep space. Creatures of claws and endless malice, they ravage the world. As the war flares, as cities crumble, Private Marco Emery and his platoon blast into space. They won one battle on Earth. Their next battle must be fought in the darkness. The scum will not rest until the last human is dead. Marco and his friends must defeat them. They must win. Or Earth will fall. BOOK 3: EARTH RISING It's all-out war. Our cities fall. Millions die. The scum, these cruel aliens from deep space, are determined to kill us all. So we must kill them. Humanity musters its greatest fleet. Thousands of starships rally. Millions of soldiers deploy. For Earth to stand a chance, we must invade the aliens' homeworld. We must destroy their planet. Before they destroy ours. Earth's fleet flies through space. We fly toward millions of enemy ships. We fly to almost certain death. This will be the hour humanity falls . . . or the hour of our greatest victory.

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

The Ender Wiggin Saga (Ender's Saga, #1-3)


Orson Scott Card - 1993
    In Ender's Game, Andrew "Ender" Wiggin begins his life as the result of genetic experimentation created for the sole purpose of saving the earth from an alien race seeking to destroy all humankind.After three thousand years have passed, Ender Wiggin continues his destiny to win humanity's war. In part two of The Ender Wiggin Saga, Speaker for the Dead, Ender becomes known as Ender Xenocide: the man who killed an entire race of thinking, feeling beings -- the only other sapient race found in the galaxy, until Lusitania was discovered. Wiggin finds himself having to unravel the secrets of the Pequeninos and face the specter of war against an alien race once again, threatening the lives of sapient beings.The third episode of The Ender Wiggin Saga is Xenocide. The Starways Congress declares war on Descolada (a deadly virus that thrives on the three sapient races co-existing on the planet Lusitania) and sends a fleet to destroy Lusitania. Mysteriously, the fleet disappears, and only a young girl, who is one of the godspoken humans gifted with enhanced intelligence, can unlock the mystery.Now included for the first time is the fourth installment, Card's Children of the Mind. Lusitania is threatened by a fleet carrying planet-destroying weapons that were used by Ender thousands of years in the past, and Ender's oldest friend, Jane, a computer intelligence that evolved with him for over 3,000 years, has her power threatened by the Starways Congress. Ender's siblings, Peter and Valentine, created by Enderon his first trip Outside, have come to join in the battle to save Lusitania and Jane.The Ender Wiggin Saga unleashes a millenium-long epic tale of loyalty, conflict, and deadly games -- a science-fiction buff's treasure.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Lying Game Complete Collection: The Lying Game; Never Have I Ever; Two Truths and a Lie; Hide and Seek; Cross My Heart, Hope to Die; Seven Minutes in Heaven; First Lie; Truth Lies


Sara Shepard - 2014
    This collection contains all six Lying Game novels, plus two digital original novellas, The First Lie and True Lies.Separated at birth, twin sisters Emma Paxton and Sutton Mercer never had a chance to meet. And now they never will. Someone murdered Sutton and forced Emma into taking her place. Sutton can only watch from beyond the grave as Emma tries to figure out who killed her—and why.But as Emma digs deeper, the girls discover that the truth may be far more terrible than they'd ever imagined—and the killer may be a lot closer to home….

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Deadlands Reloaded (Savage Worlds; S2P10200)


Shane Lacy Hensley - 2006
    The guns of the Civil War are silent thanks to a tense cease fire between North and South. California is shattered by the Great Quake of '68, a new superfuel called ghost rock is revealed in the flooded channels and buried in the cliff faces that loom above. Powerful Rail Barons strive to be the first to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll on an American frontier divided between not only the Union and Confederacy, but the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. Amid the chaos, fortunes can be made by those bold enough to make their way West. These brave souls have more than plain old human violence to contend with. Something's going on in the West, something downright nasty. Fear stalks the land like a hungry beast, and abominations from man's myths and nightmares haunt the High Plains. Legends tell of ancient and powerful beings that thrive on the fear created by these horrific creatures. All around, the night grows darker and the shadows grow longer as evil twists the land. Arrayed against the forces of darkness are the heroes of the Weird West: Grim gunslingers, spell slinging hucksters, brilliant mad scientists, and wizened Indian shamans stake their souls and fortunes on the battle against the evils of the frontier, and often lay down their very lives for the cause of righteousness and light. And sometimes, death is not the end. Back in the Saddle! Deadlands: The Weird West returns, with the popular Savage Worlds game engine under the hood. Within these pages, you'll find all the rules you need to build a posse of heroes, and all the dirt the Marshal (that's the game master, partner) needs to bury 'em. We've also got a whirlwind tour of the Weird West, complete with a whole passel of nasty varmints and critters to vex adventurous souls. If your posse's the ambitious t

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

GUNSMOKE AND MUSTANGS: The Louis L'Amour 4 Book Western Bundle - Riders Of The Dawn , Lit A Shuck For Texas, Trail To Crazy Man, Showdown Trail


Louis L'Amour
    They helped pave the way for the phenomenal success and career that made him a household name.RIDERS OF THE DAWN - When gunman Matt Sabre tries to make peace he finds the only way is through the liberal use of gunsmoke. LIT A SHUCK FOR TEXAS - A collection of the early Western tales that drew on his own intimate knowledge of the frontier. Men and women fighting to build a life in a lawless world.TRAIL TO CRAZY MAN - Honor leads Rafe Caradec into deadly danger against the greatest odds he has ever facedSHOWDOWN TRAIL - Only the lone rider they hate can save a wagon train from destruction.Filmed as The Tall Stranger with Joel McCrea, Virginia Mayo and Michael Ansara.The biggest bargain in L'Amour books ever.

Heroes of Horror


James Wyatt - 2005
    "Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

Black Knight: Ritchie Blackmore


Jerry Bloom - 2006
    Dubbed the 'man in black', guitarist Ritchie Blackmore found fame with Seventies rock giants Deep Purple, then walked away from them to create Rainbow, only to abandon them and form another band in 1997 - Blackmore's Night.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

SNAFU: Unnatural Selection


Amanda J. SpeddingLee Murray - 2016
    Anacondas, piranha, giant crocodiles/alligators/lizards, mutated bears near nuclear power stations, prehistoric sharks. All featured heavily in books and films of the 70s and 80s, when bio-horror was at its modern peak. This anthology of military-bio-horror stories takes you back to those classic days. Think Greg McLean’s Rogue, Lake Placid, Eight-legged Freaks, Anaconda, Meg, Prophecy, Deep Blue Sea, and other films/books where people (in this case soldiers) are fighting against mutated or ultra-dangerous animals. Join some of the best writers working today, along with some SNAFU favourites, for an unnaturally good time. TOC: 1. Here There Be Monsters - Dave Beynon 2. Unborn - Justin Bell 3. The Weavers in Darkness - James A. Moore & Charles R. Rutledge 4. Kill Team Kill - Justin A Coates 5. Restless - Lee Murray 6. A Hole in the World - Tim Lebbon & Christopher Golden 7. Cargo - B. Michael Radburn 8. Vermin - Richard Lee Byers 9. The Valley of Death - David W. Amendola 10. Venom - Michael McBride