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Aslan: Adventure and Intrigue with a Proud Warrior Race by Andrew Keith
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Star Bourne (Star Man #1)
I.G. Roberts - 2016
When he wakes, he is in another place and, it seems, another time. Colin is a very long way from home, on the Ship FNS Destiny with no way to return. When he visits the devastated colony of Zafar, he becomes a changed man, a man with a new purpose in life. Pirates attacking planets and Star-Ships quickly show him the universe is not the friendly place he once thought it was. The idea that people who are as technologically advanced as these will be peaceful and benevolent is only partly true. These Aliens must still maintain a military to defend themselves against their enemies. After pirates attack the ship he is travelling on, the entire command structure is out of action, leaving only Colin to guide the repairs and help the crew steer the ship safely back to home port. Along the way he must rescue innocent civilians from the pirates and help the Federation of Sentient Peoples (FSP) to survive. He learns that the very actions he must take to save the ship and crew could also see him branded a pirate if he is successful. While the FSP is by no means a utopian society, its leaders are smart enough to know they are in trouble and who they should ask for help. Can Colin save the ship and her crew? If he does, will the Federation authorities put him in prison for doing so?
Life as an Independent Space Hauler
Jason Hill - 2021
Everything was taken from him and he was pressed into military service as a fighter pilot. A few years later, Jace has gotten out of military service and worked on a corporate freighter. He has grown to love space and plans to never return to earth. Dissatisfied with the corporate life, Jace finds the necessary backing to go independent. Thus, he begins the life of an independent freight hauler. This story is inspired by Nathan Lowell's Golden Age of the Solar Clipper series, Firefly, and some anime.
The Seafort Saga Books 1–3: Midshipman's Hope, Challenger's Hope, and Prisoner's Hope
David Feintuch - 2017
Campbell Award–winning author: The original trilogy chronicling the military science fiction adventures of Nicholas Seafort. In a “splendid homage to the grand tradition of the old seafarer’s tale,” the Seafort Saga tells the story of an intergalactic captain’s journey through the galaxy (Roger MacBride Allen). Now, the first three installments of this epic series are available in one volume. Midshipman’s Hope: The year is 2194. Seventeen-year-old Nicholas Seafort is a fresh recruit with the United Nations Naval Service, serving as midshipman onboard the UNS Hibernia. En route to the colony of Hope Nation, the ship answers a distress call—only to lose the senior command staff in a daring rescue attempt. The chain of command has elevated Seafort into a leadership role he never anticipated. Surrounded by resentful and potentially mutinous officers, Seafort earns his stripes throughout Hibernia’s voyage, but his real trial awaits at Hope Nation with a startling revelation for humanity. Challenger’s Hope: Capt. Nicholas Seafort was in command of the UNS Challenger until he was assigned to Adm. Geoffrey Tremaine’s task force. Removed from his flagship, Seafort has been given the smaller UNS Portia, transporting colonists to the world of Detour. But an alien attack devastates both ships, leaving dozens of crewmen and passengers dead. Only UNS Challenger is in good enough condition to bring the survivors home—provided Seafort can regain and retain his captaincy. Prisoner’s Hope: Nicholas Seafort’s disastrous mission as captain of the UNS Challenger cost him nearly everything. The aliens responsible for decimating the United Nations Naval fleet are still a threat to the colony world of Hope Nation, whose inhabitants feel abandoned as the navy returns to Earth. To save the colonists, Seafort will have to sacrifice everything he has left and commit an act of high treason that could result in his death sentence.
GURPS Illuminati: The World is Stranger Than You Think
Nigel Findley - 1995
-- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.
A Song of Ice and Fire Roleplaying
Robert J. Schwalb - 2008
In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
Delta Green: Agent's Handbook
Dennis Detwiller - 2016
government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)
Eric S. Nylund - 2010
Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Shadow of Oblivion
Richard Tongue - 2019
When war erupts, the heart of their battle fleet is Goliath, the largest battleship ever built, the result of years of work in hidden shipyards lost in the depths of space. Earth has no answer to her, no ship in her fleet a match for the overwhelming power of the warship. Defeat seems inevitable. Until a renegade Admiral concocts a final, desperate plan. Only one ship, an experimental warship, the Avenger, might possibly stand a chance against the might of Goliath. One ship, with a picked crew, a crew with nothing to lose and everything to gain, gathered from the dregs of Earth’s space forces, all facing charges ranging from murder to mutiny, but all of them the best in their respective fields. The last hope for the Terran Republic. The last, desperate hope for victory.
The Revival: Book II of the Stonemont Series
Steven C. Smith - 2018
But the reviews and growing readership proved that it was more. It transcended its original target audience to appeal to many who had no previous interest in survivalism or preparedness as a lifestyle and made the jump to general adventure fiction.The reasons for this were several. It was well written, expansive in scope yet easy to follow. It told an interesting, compelling, story - intricate in its construction but smooth in its presentation. It introduced well-developed characters who jumped from the pages and spoke to the reader as easily and completely as do those around us, with thoughtful depth and easy humor. It spoke to our hearts, our souls, and the parts of us that search for a better way. But, more importantly, it asked, and answered, the seminal questions of our lives: Who are we? What do we believe in? What do we stand for? What will we stand against? And what is it, at our core, that enables ordinary people to accomplish extraordinary things?Where The Reversion left off, The Revival picks up. From survival of an existential collapse, we enter the initial stages of the rebuilding of a society - a rebuilding seen through the eyes of those from Stonemont, and, eventually, beyond.As it should, The Revival takes us beyond The Reversion into a world we do not know, and cannot know, unless and until it happens. In doing so, it addresses unknown and unknowable situations with known and knowable human traits, tactics and strategies in pursuit of the stabilization of a world turned upside down. It is James Wesley, Rawles meets S.M. Stirling. It is a study of love, fortitude, morality, patriotism and the things that made America great, a critique of what caused the world to crumble, and a blueprint for the revival of those things we feel to be foundational for a people to return to a world of liberty, justice and freedom.As did The Reversion, The Revival breathes hope and fresh air into a genre which often, and rightly, concentrates on the devastation of society, and shows us a future world which is, in many ways, more positive than the one in which we currently live. Many readers, in fact, have stated that they prefer the world they have found in the Stonemont series to the one we live in. It can easily be understand why. The Revival continues the journey The Reversion started. It is a journey of life, love, learning and the human spirit. It is a journey you will be glad you are on.