Trials and Tribulations: A Kurtherian Gambit Series


Natalie Grey - 2019
     When you have made a point of not doing risking love for a thousand years... You wonder if the promise is worth the pain... Sometimes... Risk Be Damned, your heart doesn't ask permission. Stephen, Michael's brother, is charged with finding out what is happening to Wechselbalg in Europe and uncovers a sinister plot. Jennifer is working this operation with him. While the Queen is watching from above. How will the two of them work together, as Stephen tries to deal with handling a true romance for the first time in centuries? How often will Bethany Anne tease him? How often will he go too far protecting Jennifer? Emotions in turmoil, Stephen, and Jennifer deal with someone who knows too much about the UnknownWorld, and has plans to use it. Damned to Hell: Risking One's Heart is often harder than Risking One's life.Jennifer is in a bind, and that doesn't even stop to consider she got herself stuck right in the spider's castle.No, she did something a little rash, more for herself, than anything else. The problem is she knows she has hurt her very new boyfriend and God only knows how he was taking it.The reunion with a man over a thousand-years old might be a bit tense.However, at the end of the day, Jennifer and Stephen are part of the Queen's team and while the emotions for each other run high, they will get the job done.Along with everyone else on the team.While all of this is going on, the Queen has a special set of purchases that are wanted by others, so they can track where she is.And team BMW are trying to figure out who can brew the best beer of all. To Hell and Back: Hugo’s plan to use the Wechselbag as slaves has been thwarted - Jennifer and Stephen made sure he died. Painfully. The Wechselbag Hugo had stolen are freed and safe, and theythoughttheir work was done. They were wrong. The problem? One Wechselbag who survived Hugo’s torture has come to the conclusion that the only way to keep his people safe…Is to kill every human he can get to. He’s rallying Wechselbag to his side and is ready to launch a war that will cost thousands of innocent lives.Stephen failed to keep his house in order once. He won’t make the same mistake again. Trials and Tribulations is part of The Kurtherian Gambit Universe set between books 13 and 14. Loosely, these three years are called "The Dark Years" or "The Lost Years." The Dark Years - when the Trials and Tribulations of being merciful were shouldered by Bethany Anne and her people. --- NOTE: This book contains cursing. Perhaps humorous cursing, but cursing nevertheless. If this offends you, I don't suggest reading this book.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Elite: The Dark Wheel


Robert Holdstock - 1984
    Written by well-known fantasy author Robert Holdstock it describes the quest of Alex Ryder, a newly-qualified pilot, to exact revenge for his father's death at the hands of a paid assassin. Along the way he is assisted by the enigmatic Rafe Zetter who links him up with a fugitive pilot who also wishes to eliminate the killer of Alex's father, but for her own reasons.All in all, a good story which, though spoiled by a few irritating character traits and a number of typographical errors, sets up the Elite universe in a cohesive manner.It also covers the combat and trading sides of Elite and the general nature of trading between different systems, buying what's cheap on one world and selling it wherever the demand is sufficient to keep the price high.Interestingly, the back of the BBC novella states that a sequel was planned for publication in 1985, but as far as I know this never came to fruition. Later editions of The Dark Wheel, included in the Sinclair Spectrum and Commodore 64 versions amongst others, sported new artwork

THE ANTIVERSE: APOCALYPSE


Liam Clay - 2021
    

The Alliance Trilogy


Michael Wallace - 2019
    The aliens are Adjudicators, an ancient race whose ethos is to judge other species and reduce their survivors to a stone age existence.Tolvern sends a desperate message back to headquarters and retreats with her damaged ship to friendly systems. By the time she returns, the aliens have already invaded Alliance territory with a powerful fleet of star fortresses and accompanying dragoon ships, trapping and laying siege to the allied fleet.While repairing her ship, Tolvern cobbles together a squadron of damaged allied warships, former raiders, and the local survivors of an Adjudicator attack to drive off the alien fleet.The following books are included in this set:Alliance StarsAlliance ArmadaAlliance Insurgent

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?