Book picks similar to
Darkmoon's Curse by Ian Livingstone
fantasy
gamebooks
check-this-out
game-books
Gentleman's Wars 2: A Tower Defense LitRPG Series (The Great Game)
Andrew Karevik - 2021
Who’s behind the murder of his family? Who has been after his territories, and why?One promising lead comes from Lady Efera, the very same who had taken a liking to his lands and whom he defeated in an all-out battle. But that information won’t come free. If Richard wants that piece of the puzzle, he will need to help Efera take back the lands she lost to a fierce Baron. Easier said than done, especially when said Baron and his coalition show up at Richard’s door with an ultimatum. He has two weeks to hand over the woman’s Starmetal Signet, or he’ll be the one to suffer the consequences. But Juliet is not a stranger to Richard anymore; now that she’s married to the Frankinsons, she has become his blood too. His responsibility.Once again, it’s a race for survival. Facing imminent invasion by a force far superior to his own, Richard will need to scramble like never before. He will have to secure new alliances and find new ways to improve his defenses. There’s no other way around it, he needs to quickly move up the ranks so as to unlock new units and be able to hire the advisors who will help him master this complex game.The first step to this impossible plan is to reach out to the Kintelis, an elven clan living in isolation in the west. But Richard definitely can’t seem to catch a break; he has barely come in contact with the elves that his carriage is attacked by a group of bandits…
From the Sea to the Stars
Andre Norton - 2007
This is the first time both novels have appeared together.Sea Siege: The nuclear war had come at last and the research team on an island in the West Indies thought they had been lucky to survive. But survival was going to require more than luck, when they found themselves under attack by sea creatures out of darkest legend, directed by a malevolent intelligence from the depths of the sea.Star Gate: Long ago, the Star Lords had come from a dying Earth to Gorth, where they helped the inhabitants build a civilization. Now some of the Lords have resumed wandering among the stars, but others have decided to travel through an interdimensional gate to another Gorth in a parallel universe. And when they find that in this universe the Star Lords from Earth conquered and enslaved the people of Gorth, their course is clear. They must battle their counterparts to free Gorth--even if it means their own destruction.At the publisher's request, this title is sold without DRM (DRM Rights Management).
Alice's Nightmare in Wonderland
Jonathan Green - 2015
But all is not as it first appears in the fluctuating dream world and soon Alice is battling to save herself from the nightmare that is rapidly overtaking the realm. Have you ever wondered what would have happened if Alice hadn’t drunk from the bottle labelled ‘Drink Me’, or if she hadn’t joined the Hatter, the March Hare, and the Dormouse for tea? Well now you can find out. In Alice’s Nightmare in Wonderland, YOU decide which route Alice should take, which perils to risk, and which of Wonderland’s strange denizens to fight. But be warned – whether Alice succeeds in her quest or meets a dire end as the nightmare escalates will be down to the choices YOU make. Are you ready to go back down the rabbit-hole?
Clanbook: Gangrel Revised
Brian Campbell - 2000
The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Soldiers and Marines (The complete trilogy)
Martin Archer - 2015
War in the East and Israel's Next War are the fourth and fifth books in the series.
The Evidence Bible: NKJV
Ray Comfort - 2000
The NKJV Evidence Bible is the official Bible of The Way of the Master TV show and ministry.The ground-breaking Evidence Bible that has been used by countless numbers of Christians on the front lines of evangelism is now available:In an easy to read New King James version.The words of Christ in red letter.Complete with a user friendly concordance to help the reader find key words.A new and updated commentary and supplemental material answering some of the most asked questions for believers and non-believers alike.This Bible continues to explain how to approach members of other faiths.This Bible continues to point out the thoughts of some of the most well known figures in history and what they had to say about God.
Out of the Pit (Fighting Fantasy)
Marc Gascoigne - 1985
Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts
Bhima
Vikas Singh - 2015
I am the mightiest warrior of mytime. I have violated my dharma and murdered a man in cold blood.I have, single-handed, wiped out a whole generation of my kinsmen.I have committed acts of unspeakable brutality on the battlefield.I have done it all for the love of one woman. A woman who lovesmy brother.I am Bhima, the second Pandava. This is my story.Possessed of amazing strength, fierce loyalty and greattenderness, Bhima as a character is almost always eclipsedby Yudhishtira and Arjuna. In spite of his many virtues,he is destined to be remembered as all brawn and biceps.Now, in Vikas Singh’s retelling of the Mahabharata,India’s greatest epic is narrated through the eyes of ahero who has never got his due. A fascinating accountof a fascinating character—his extraordinary courage,his obsessive love for Draupadi, his deeply conflictedemotions about his brother, Arjun—this stunning work,written in a racy, entertaining style, provides the definitiveanswer to the question: What was it like to be Bhima?
Expedition to Castle Ravenloft
Bruce R. Cordell - 2006
D&D Expedition to Castle Ravenloft
Xanathar's Guide to Everything
Wizards of the Coast - 2017
In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.Beauty is in the eye of the beholder, but evil is in its heart!The Xanathar…Waterdeep’s most infamous crime lord, and a beholder to boot…You’d be shocked to discover just how much he knows about you…Yes, you… adventurers.
Halo: Contact Harvest
Joseph Staten - 2019
Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But humanity has unknowingly trespassed on holy ground—straying into the path of the aggressive, theocratic empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter soon catapults all of mankind into a struggle for its very existence. But humanity is also currently locked in a bitter civil war of its own: the Insurrection. With resources strained to the breaking point, the ultimate survival of Harvest’s citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees. In this unlikely group of heroes, one will stand above the rest—a young Marine staff sergeant named Avery Johnson....
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.