Shandy Takes The Hook [Illustrated]


Louis L'Amour - 2014
    Deputy Bently Wanted a Plumb Peacful Vote—So He Had to Blast a Crook to Hell-an-gone! 1800 Words Wild West Weekly, September 6 1941 LORD FAUNTLEROY Western Verse by S. Omar Barker 400 Words Thrilling Western, November 1935 HOW WELL DO YOU KNOW YOUR WEST? Feature Quiz 200 Words This edition features 15+ images between illustrations to the stories and features, in-house ads, covers to the pulps that published these and what-not.

If You Liked School, You'll Love Work...


Irvine Welsh - 2007
     Part of the Storycuts series, this short story was previously published in the collection If You Liked School, You'll Love Work.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Amazing Minecraft Secrets You Never Knew About


Minecraft Books - 2013
    BUY NOW! ON 50% SALE FOR A LIMITED TIMEAMAZON BESTSELLER 2013 !!!Become a pro in Minecraft! This book contains more than 100 best secrets for you ! Master your gameplay right now!* A LOT of secrets!* Very easy to read!* Updated to the latest version!* A bestselling book!Check out more of our guides!

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Fable: Reaver


Peter David - 2012
    In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king.   Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™.   © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Rig Warrior


William W. Johnstone - 1987
    In a busted marriage, he learned how to be a survivor. And in Washington, he learned how to make big money, consulting with the U.S. government on weapons. Then he got a message from home. Someone had come after his old man -- and turned Barry Rivers into the deadliest enemy of all...Now Rivers is back behind the wheel of a midnight blue Kenworth -- a hard-swearing, hard-driving, tightly-packed blonde named Kate and his dog named "Dog" by his side. With a few good trucking friends. Rivers has the fire-power to take on an army. He'll need it. Because a contract to haul Sale Secure Transport has plunged him into a world of betrayal, corruption, and violence that is killing everyone around him. And the only way to stop a coming war is to start one first -- behind the barrel of an uzi.

On the Road


John Escott - 2009
    [Penguin Readers Level 5]

You Can Never Outgrow I Am


Neville Goddard - 2011
    And when he finds this God he tells his brothers, saying: “If I had not come and spoken to you, you would have no sin, but now you have no excuse for your sins.” God reveals himself to man as his eternal contemporary, saying: “Unless you believe that I am he, you will die in your sins,” but man finds it almost impossible to keep the tense. He thinks of God in the third person, addresses him in the second person, but can only know God in a first person, present tense experience. Just imagine - no one can sin until God reveals himself to the individual in a first person, present tense experience. Only then can man have no excuse for his sin. And when one who finds God tells his brothers, he receives no greater reception than the first one did, because they see him as a man of flesh and blood, and cannot see this invisible being who says: “I came down from heaven.” Man is looking for Christ to come from without, but his revelation is whispered from within.

The Elementia Chronicles (3): Part 2 Herobrine's Message


Sean Fay Wolfe - 2016
    

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

THE DARKNESS


Stephen King - 2019
    King. Do not let the lack of light stop you from discovering more adventures and stories that will keep you up at night and ignite the imagination. There is no place to hide in, THE DARKNESS!

Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation


Mark Mulle - 2015
    The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author. Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World. This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.

Glam Italia! How to Travel Italy: Secrets To Glamorous Travel (On A Not So Glamorous Budget)


Corinna Cooke - 2018
     Do you want to see the glamorous side of Italy but think it’s out of your budget? Does preparing for international travel leave you feeling anxious? Do you worry about falling into a tourist trap? Italian travel guide and blogger Corinna Cooke has years of experience creating glamorous private vacations throughout every corner of the country. And now she’s here to share her insider tips so you can make the most of your Italian adventure. Glam Italia! How to Travel Italy is your all-in-one guide for crafting your personalized dream vacation. You’ll create an itinerary that’s custom-fit to your interests: from world-renowned art to mouthwatering cuisine, from breathtaking landscapes to trendsetting fashion. With this guide you’ll learn how to find hidden gems and get insider’s advice for touring Italy’s most famous attractions. Whether you plan to travel in style or on a shoestring budget, you’ll discover hidden gems and little-known advice for touring Italy’s most famous attractions. With Cooke’s hassle-free guide, you’ll finally learn to sit back and savor your authentic Italian experience like a local. In Glam Italia! How To Travel Italy, you'll discover: - Step-by-step methods for planning your entire trip, regardless of time or budget - Lists of the best cuisines, and wines by region to satisfy any appetite - Optimum lengths of time to visit each attraction so you can get the best bang for your buck - Simple tips for booking flights that will save hundreds of dollars from your bottom line - Precautions you can take to stay safe and healthy while traveling and much, much more! Glam Italia! How To Travel Italy is your glamorous go-to travel guide for experiencing this charming Mediterranean destination. If you like practical tips, insider advice from a local expert, and stress-free planning, then you’ll love Corinna Cooke’s handbook for your dream vacation. Buy Glam Italia! How To Travel Italy, and pack your bags for a very fabulous, once-in-a-lifetime adventure!

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.