Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Vulcan's Fury: The Dark Lands


Michael R. Hicks - 2016
    Vulcan’s Fury, as the impact event was known, had become a distant but poignant memory of how wrathful the gods can be, and it was the duty of every Roman to see that they were never angered again. Over those many years, the Roman Empire had finally brought to heel the entire known world, save the Dark Lands. Hidden behind a barrier of smoldering volcanoes and the deadly Haunted Sea, the Dark Lands were at the heart of ancient legends among the Romans of terrible beasts, and worse, that had once feasted upon the flesh of men in the earliest days of the First Spring. But ancient legends held no fear for Princess Valeria, daughter of Caesar Tiberius Claudius Augustus. Enthralled by reports of strange happenings along the coast and bored by the life of a young Roman noblewoman, she begs her father to allow her to travel to the coast of the Haunted Sea to indulge her curiosity. Tiberius grants her request, anxious to see her safely away from Rome, where the Senate is plotting against him. Together with her closest companions, including her enormous hexatiger, Hercules, Valeria sets off on her adventure, unaware that she has set in motion a series of events that will change the history of the Empire, and all Humankind, forever…

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Orison


Daniel Swensen - 2014
    But when her stash of money is stolen by her brother, she finds herself faced with a death sentence from her crime lord boss.Desperate to pay off her debt, she searches for a score big enough to earn her freedom. Instead, she finds the orison, a magical artifact that could tip the balance of power between the city and the Empire seeking to conquer it.The power to change the world is now in the hands of a sneak thief — if it doesn’t kill her first.

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Demon the Fallen


Michael Lee - 2001
    

The Dungeon Shop: A Light Novel of Wares for the Weary Adventurer


Chris Ford - 2021
    Take a chance. Take an adventure.So, she does. After strapping on the biggest enchanted sack she can find, Lumina makes herself useful as a pack mule and a dungeon merchant, earning her keep and selling her wares in the thick of the adventure and danger.Being the first merchant in the dungeon gives her an advantage of a life time..She'll risk everything to follow her dream: to be the greatest merchant to ever live!Selling, Health Potions, Mana Potions, Stamina Potions and... Coffee!Join the adventure and buy a copy or check it out on Kindle Unlimited!For Fans of - Light Novels, Dungeon Crawls, Cozy Adventurers, Slice of Life, and LitRPG

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Better Demons: The Complete Boxed Set


Ramy Vance - 2021
    Banished demigods really do hold grudges.Now Theo must fight in an underground arena where mythical creatures battle to the death.First rule of mythical Fight Club: everyone dies.More is at stake than just the her life and the lives of her friends. If this arena is not destroyed, the world will wake to a dark new day… and an even darker new god.Theo has a decision to make: Run to protect those she loves, or fight with the slim hope she can stop the apocalypse.

The Witch's Strength (One Part Witch, #6)


Iris Kincaid - 2018
    Instead, a muscle wasting disease has sapped away every ounce of her strength, and cruelly, left her with an alert mind, perpetually filled with dark hopelessness. She has no illusions that her condition will ever change. In life, Lilith Hazelwood was the most powerful witch in Oyster Cove. In death, she is determined to find and punish her murderer. Once enraged by the fact that her body parts had been used for organ transplant, she now sees the beneficiaries as the best means of avenging her own death. If they would only stop being sidetracked by silly diversions like solving human murders and finding love. A tissue graft from the witch’s muscles imparts a physical strength beyond Gemma’s wildest dreams. Her life is transformed beyond recognition, as she simultaneously becomes the hero a young boy has been longing for, a fly in the ointment for the local criminal population, and a dream come true, for a man who had long ago lost his belief in dreams. But too much confidence in her new abilities might make her the target of Oyster Cove’s latest homicidal menace. And as talented as Gemma has become – she is NOT faster than a speeding bullet!

The Voodoo Legacy Complete Series: An Action Packed Fantasy Adventure


Teophilus Monroe - 2020
    Annabelle Mulledy survived a Voodoo attack on her family as a child—but it left her possessed by the spirit of a nearly 200 year-old-girl. This girl, however, came with strange abilities bestowed upon her in the after life. When Kalfu, an evil Loa, discovers Annabelle he hopes to use her abilities to his advantage—to escape the spiritual realm and take a corporeal form. When Ogoun, the Loa of War, intervenes he recruits Annabelle to join him as a student at the Voodoo Academy. Will Annabelle master the arts, and fend off Kalfu’s spiritual assaults? Or, is she ultimately a puppet in a battle between Voodoo demigods? Theophilus Monroe’s Annabelle Mulledy is a snarky badass heroine with attitude. Monroe draws on the legend and myth of Voodoo lore in a way that neither caricatures the arts as “demonic” nor glosses over the dark side of the Voodoo tradition. With dark magic, dragons, vampires, and a slow burn academy romance the Gates of Eden: The Voodoo Legacy complete series has something for everybody.If you enjoy magic academy fantasy books and occult urban fantasy, especially books with a dark twist, then you will love Theophilus Monroe’s Voodoo Legacy. Fans of authors like Michael Anderle, Martha Carr, Linsey Hall, or Ramy Vance will love this compelling coming of age urban fantasy epic. Pick up your copy today!

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.