The Kiss (Witch & Wizard)


Jill Dembowski - 2013
    

Clanbook: Toreador Revised


Heather Grove - 2000
    More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Dark Convergence


Dave Gross - 2013
    Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

City of Splendors: Waterdeep (Forgotten Realms)


Eric L. Boyd - 2005
    An overview of thecity includes history, a whoâ��s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include Lost Empires of Faerûn â�¢, Faiths & Pantheons â�¢, Races of Faerûn â�¢, and Serpent Kingdoms â�¢.

The Forever Gate Ultimate Edition: Books 1-9 (Complete Series)


Isaac Hooke - 2019
    It has been one of the highest-rated sci-fi series on Amazon over the last three years. This bundle contains books 1 through 9--the complete series--and will captivate fans of science fiction, fantasy, thrillers, and cyberpunk. In this riveting nine-volume set, Hoodwink Cooper infiltrates a tyrannical alien regime and traverses multiple realities in a daring attempt to save his daughter from certain doom... There's only one problem. He might destroy the last living remnants of humanity in the process. This ultimate edition contains THE FOREVER GATE volumes one through nine. Strap yourself in, because the mind-bending thrill ride that explores what it means to be human has only just begun.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Brother Thief


Gregory J. Downs - 2011
    Among these, Gribly the thief is considered to be a rising force of destiny: he always wins, always gets what he wants, and never, ever gets caught. Most people think it's skill, and some think it's just dumb luck... but everyone is wrong. Gribly has a talent that no one knows about- not even the old gypsy who raised him. It's because of this talent that he's so good at burglary, and he makes sure no one knows his secret. Should it ever become known, he knows, his life would be imperiled... The Dunelord, ruler of Ymeer, will brook no equals. Gribly's talent makes him an equal, and that makes him a threat. This boy can control the power of sand... but even in a city built from it, that may not be enough.Into the scene stumbles a mysterious young messenger named Lauro. When Gribly finds him dying from exhaustion outside the city gates, Lauro claims he bears a message from Larion, King of Vastion in the south, to the Dunelord. Helping Lauro could be Gribly's way out of trouble... but do messengers carry royal swords? Do they control the power of the winds?Both lads soon realize the other has something to hide, but neither one knows the titanic role they will play in the world-shaking events that will soon grip Ymeer... and the entire continent of Vast.Become a legend... or die trying.

Clanbook: Nosferatu Revised


Brian Campbell - 2000
    But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally or foe remains to be seen.And the Creatures They FearAs the first entry in the ambitious revised lineup of clanbooks, Nosferatu complements the clans appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Rules Free VRMMO Life: Omnibus I (Volumes 1-4) (VRMMO Life Omnibus)


Stuart Grosse - 2017
    Age of Anarchy Online (AAO) is the newest game released by Icestorm, makers of the legendary World of Destiny (WoD). Unlike VR games before it, AAO promises a 110% 'Better Than Life' realism experience, and to showcase this, Icestorm announces that AAO will have no 'Out of Character' rules, save for actions like hacking or exploiting system errors. Players can do anything to NPCs and even other players, and there will be no consequences save what one may suffer in game. "Do what thou wilt, but it may be done to you in turn." Mike Greene, better known in WoD as Torgan, a max level Paladin and leader of the Lords of Light, one of the top 'light side' guilds in WoD, now sets off on a new adventure in AAO. -------------------- Author's Note: If you haven't guessed, there's going to be all kinds of nastiness in this story. Violence, language, racism, sexism, sex, gore, vore, and more! If you have triggers of any kind, this is your warning. If you're looking for a nice, heartwarming tale like Sword Art Online, keep looking. There will be 'good guys' as well, but this is a story where Might IS Right. However, if you've read Watchmen and Wanted, and like what you read (READ, not the movies!), then you just may find this story in your strike zone. And for f*ck's sake, this is just a story! Don't take this as an endorsement of any of the actions in this story. **This is an omnibus edition containing the first four volumes of Rules-Free VRMMO Life.**

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!