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Shin Megami Tensei: Persona 4 The Official Strategy Guide by Double Jump
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Koji Kondo's Super Mario Bros. Soundtrack
Andrew Schartmann - 2015
(1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era.What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
Minecraft: Medieval Fortress: Exploded Builds: An Official Mojang Book
Mojang AB - 2016
Each build has an exploded view to show you exactly which blocks to use, plus extra ideas to make every part of your kingdom unique.Packed with interesting facts about medieval life, full-color illustrations, and a foldout depicting the epic scale of the kingdom, this official Mojang book has dozens of building ideas to ignite the imaginations of Minecrafters of all ages.Note: This book has been designed to mimic job-site engineering plans. The marks and scuffs on the pages are an intentional design element.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for Beginners
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.
The Sake Handbook: All the information you need to become a Sake Expert!
John Gauntner - 1997
Just what are jizake, namazake and ginjoshu? The Sake Handbook answers all these questions and much more about sake wine and will help you enjoy Japan's national beverage in style. Author John Gauntner is recognized as the world's leading non-Japanese sake expert. A longtime Japan resident, he is well known among sake brewers and others within the sake industry. He wrote the Nihonshu Column in the Japan Times for many years before writing a weekly column on sake in Japanese for the Yomiuri Shimbun, Japan's and the world's most widely distributed Japanese newspaper. In 2006, John received the Sake Samurai award. He has published five books on sake including Sake ConfidentialThis sake book features:This new edition has been completely revised and updatedGives you all the information you need in a handy, portable formatOffers a detailed explanation of the sake brewing processReviews over a hundred sake brands, with illustrations of their labels for easy identificationProfiles over 50 Japanese izakaya or pub-style restaurants in Tokyo and the surrounding environsLists specialty shops in Japan where you can purchase hard–to–find Japanese wine brandsLists specialty retailers in the United States and elsewhere
The Legend of Zelda: Art & Artifacts
Nintendo - 2017
This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Vitamin C: The Real Story: The Remarkable and Controversial Healing Factor
Steve Hickey - 2008
If you want to be healthy, you should take enough vitamin C. After reading this book, you will know why. . . and how much. Research into vitamin C is progressing rapidly despite a lack of funding from conventional medicine into its clinical applications. Orthomolecular medicine, which uses nutrients in large doses to treat disease, is regarded as highly controversial by the medical establishment. This rejection of the orthomolecular approach has little basis in science and reflects a bias at the heart of the status quo. This book tells the story of how the controversy about vitamin C has grown and continues while the increasing evidence demonstrates the value of the orthomolecular approach. The story of vitamin C is an exciting journey into the workings of science and medicine, the intrigues of political economic influences, and the evolutionary history of humankind. Someday, medicine without vitamin C therapy will be compared to childbirth without sanitation or surgery without anesthetic.In this book: You will see that mega doses of vitamin C have proven to be an effective antibiotic, a nontoxic anticancer agent, and also a treatment for heart disease; We explain the real reasons behind conventional medicine's rejection of vitamin C therapy; You'll meet the pioneers of vitamin C research, who often faced great resistance in their advocacy for the health benefits of this nutrient.Contents: * A remarkable molecule * The pioneers of vitamin C research * Taking vitamin C * Conventional medicine vs. vitamin C * The need for antioxidants * Infectious diseases * Cancer and vitamin C * Heart disease.
The Book of Family Traditions on the Art of War
Yagyu Munenori
The work of Yagyῡ Munenori from 1632 concerns martial arts and military science. It is translated by Thomas Cleary and can be found tucked behind Miyamoto Musashi‘s “the Book of five rings” from 1643. Both these texts analyse conflict between two men armed with swords and scale this up bigger battles. These important treaties on swordsmanship, and have been taken as giving lessons on life in general.
Guiding Light: Jonathan's Story
Julia London - 2007
When his true love Tammy Winslow died saving his life, Jonathan Randall had only one reason left for existing: his baby daughter Sarah. But Sarah's great-grandfather, powerful millionaire Alan Spaulding, was obsessed with bringing her up himself. Faking his death, Jonathan fled Springfield, leaving only his mother Reva Shayne aware he and Sarah were still alive. After being on the run for months, Jonathan comes to the sleepy town of Tourmaline, California, with no intention of staying. But ten-month-old Sarah seems strangely happy here, and Jonathan himself feels an inexplicable pull toward the town. It's almost as if Tammy's ghost were whispering to him that he should stay for a while. But life is hard for a bad boy trying to turn good, until a local young woman comes into his life. Aubrey Cross isn't quite sure what attracts her to this stranger in Tourmaline. Perhaps it's his dark good looks; perhaps it's because she too has always felt as if she doesn't belong in Tourmaline, even though her father is the popular town sheriff. Aubrey alone knows that this pillar of the community is in reality a sadistic abuser. And, of course, with a past like Jonathan's, it's no surprise that life doesn't stay peaceful in Tourmaline for long. Sheriff Zeke Cross is sure there are some secrets buried, and he's not going to rest until he uncovers them. Can Reva protect Jonathan and Sarah before they're discovered by the dangerous Alan Spaulding? Featuring some of Guiding Light's favorite characters, Jonathan's Story is the passionate tale of how Jonathan may have finally found a second chance for true love...but who knows better than Jonathan how quickly everything you love can be ripped away from you?
Strong's Hebrew Dictionary of the Bible
James Strong - 2010
Each word in Biblical Hebrew and Biblical Aramaic is numbered, presented in Hebrew script and in transliteration and is accompanied by a pronunciation guide. Each word is defined, and the translation(s) of that word in the Authorized English Version are presented. Strong's work was originally published in 1890 under the title A Concise Dictionary of the Words in the Hebrew Bible; with their Renderings in the Authorized English Version. It was bound together with Strong's Exhaustive Concordance of the Bible.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
The 15-Minute Writer: How To Write Your Book In Only 15 Minutes A Day
Jennifer Blanchard - 2016
Perfect for busy writers or writers who are easily distracted or who want a better way to make consistent progress with their writing. Includes write ups from 15-minute writers who swear by the method. Also covers mindset, getting into a writing flow, how to clear mental clutter so you can focus during your writing session, and more.
Sleep, Interrupted: A physician reveals the #1 reason why so many of us are sick and tired
Steven Y. Park - 2008
Or you have persistent pain you and your doctor can't explain. Man or woman, you may be fighting fluctuating hormone levels. Or maybe you snore like a freight train.Anything that narrows the throat and interrupts sleep, particularly breathing problems brought on by sleep position, illness, life changes, or your anatomy, may be key to understanding a host of common health issues. In this groundbreaking book, Dr. Steven Park outlines a simple, rational explanation for what s making you sick, and provides guidance for treatment options that address specific health problems.
Atari Inc.: Business is Fun
Marty Goldberg - 2012
- Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!
Star Wars: The Old Republic: Encyclopedia
Ian Ryan - 2012
Now comes the ultimate in-depth guide to the turbulent and fascinating world featured in the game — The Old Republic.Created in full collaboration with LucasArts, this in-depth companion covers the spectrum of characters, weapons, vehicles, events, and planets of Star Wars: The Old Republic. More than just an encyclopedia, it is the ultimate guided tour of the dangerous and mysterious universe found in a galaxy far, far away.© 2012 Lucasfilm Ltd. ® & ™ All Rights Reserved. Used Under Authorization.