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Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

The Tome of Bill Series: Books 5-8 - a Horror Comedy Collection


Rick Gualtieri - 2017
    Bill Ryder STILL isn’t one of them.This omnibus edition contains the FINAL FOUR books of the bestselling Tome of Bill series - over 2000 pages of kick-ass action and geeky humor. A supernatural war, an ancient goddess, and a prophecy stating he’s destined to kill the woman he loves. Geek turned vampire Bill Ryder really doesn’t need this shit right now. Too bad that fate says otherwise. Now he’s got to become the hero he never wanted to be because otherwise the world and everyone in it will be royally screwed.Includes: GODDAMNED FREAKY MONSTERS (Book 5) Three months have passed since Bill Ryder mysteriously disappeared. Now he’s back and just in time because civilization is teetering on the brink of chaos. An ancient evil, the last remnant of a cult thought long dead, is about to cut a swath of destruction through the world not seen since biblical times. Bill’s only chance is to muster his friends and every last bit of attitude he can – because if he fails, Hell on Earth will become far more than just a corny saying. HALF A PRAYER (Book 6) An unstoppable terror has awoken deep beneath the Earth and it’s headed Bill’s way. To make matters worse, he’s been deemed a traitor by those he thought to be his allies. Now he finds himself fighting off enemies from all sides while warring with his feelings for the woman he loves. Talk about lousy timing for introspection. As the world crumbles around him, Bill must rise to the destiny he’s been trying to deny – because if he doesn’t, his love life will be the least of his worries. THE WICKED DEAD (Book 7) Bill Ryder has a powerful destiny. He just never expected it to involve an amnesiac bloodsucker, a bunch of D&D dorks, and a hormonal witch. Ordered to storm the vampire stronghold in Boston, Bill must approach the doorstep of the invincible undead warlord he’s destined to face. If he stands tall and faces his fate, the world might just have a chance of surviving. If he fails, an unquenchable evil will destroy everything he knows and loves. Why can’t the end of the world ever be easy? THE LAST COVEN (Book 8) A goddess returned, a war between primal powers, and a prophecy to fulfill. That’s a lot of crap to heap on anyone’s plate, but that’s exactly what Bill Ryder has to deal with. It’s finally time for him to master his powers, sort out his relationship woes, and figure out how to survive his date with destiny. Because if he can’t get his act together, the curtain will fall and mankind will be forever plunged into everlasting darkness. Join Bill in these tales full of monsters, mayhem, and foul-mouthed laughs. If you enjoy Jim Butcher, Kevin Hearne, or K.F. Breene then you're in for a bloody good time. Click BUY NOW and dive into the complete series today.

Forever Is Composed of Nows [James/Aurore]


SenLinYu - 2019
    A tale of bedside vigils.

Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Harry Potter and the Prince of Slytherin


The Sinister Man - 2015
    His brother Jim is believed to be the BWL. Think you know this story? Think again.

Fallout Equestria: Project Horizons


Somber - 2012
    All that changes as she becomes enveloped in a plot that not only endangers her stable but the remaining world as well.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Sex Ed


MrBenzedrine89 - 2016
    Draco Malfoy, the Potions teacher, doesn't approve of the sex ed. A bet ensues. Who will come out victorious?

The Chronicles of Amber: Nine Princes in Amber/The Guns of Avalon/Sign of the Unicorn/The Hand of Oberon/The Courts of Chaos/Trumps of Doom/Blood of Amber/Sign of Chaos/Knight of Shadows/Prince of Chaos/Dworkin Barimen/The Logrus


Hephaestus Books - 2011
    Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book contains chapters focused on The Chronicles of Amber, Chronicles of Amber books, and The Chronicles of Amber characters. More info: The Chronicles of Amber is a popular fantasy series by Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works.

Timeless


alexandra_emerson - 2021
    At first when he sees he's married to Hermione in the future, he's horrified and fights against it any way he can. But the love he sees in the future is unlike anything he'd ever imagined for himself. Meanwhile, his future self is coming to the past to charm Hermione. When they both meet up in the same time, it gets fun, because they each know different versions of the other person well, but have limited experiences with the person in their same time. This story also has a ton of side-plots and alternate POVs with Harry, Ron, Ginny, Blaise, Theo, Daphne, Astoria, Lucius, and Narcissa.This story is very complicated and epic, but a fun read, especially if you like the complexity of time paradoxes and plot twists.”Excerpt FromTimelessalexandra_emersonThis material may be protected by copyright.

The Marauders: Year 7 Part 2


Pengiwen
    Join the Marauders for their final months at Hogwarts School of Witchcraft and Wizardry as they fight for their friends and family, revise for their NEWTS, and make the crossing into the next chapter of their lives.

Muggle


Tina Edwards @TinaX2 - 2020
    One day, Lexi and her friend decide to go to King's Cross station for a memorable cosplay. But what started as a joke, turns out to be both Lexi's dream and her nightmare. Just for a laugh, Lexi starts to run towards the wall between platform 9 and 10, careful not to hit it too hard. But the shocking part is, the wall disappears and she passes the barrier, suddenly finding herself in platform 9 3/4. At first she thinks that she's just dreaming and goes with the flow. But when she figures out that everything is as real as it can get, Lexi realizes that she has the power to change everything and save everyone; because she knows exactly what is going to happen next and how to stop it, even though she is just a Muggle.A book by @TinaX2 on Wattpad.

A Court of Mist and Fury: Rhysand's POV (FanFic)


IllyrianTremors
    Includes some brief details of his three months without her after he comes home from UtM and some improvised scenes, but most of it concerns his time with Feyre.~~~~~~~~~~~ACOMAF Part 2.1: The House of Wind (Rhys POV) by illyriantremorsChapters 14-27 of ACOMAF from Rhysand's POV.Starting with Chapter 14: Rhys brings Feyre to Velaris after saving her from Tamlin's prison in the Spring Court. His inner circle crashes their brief landing in Rhys's townhouse, sending Feyre upstairs. Downstairs, Rhys chats with his family and learns about another temple raid from Azriel.~~~~~~~~~~~ACOMAF Part 2.2: The House of Wind Cont'd (Rhys POV) by illyriantremorsChapters 28-40 of ACOMAF from Rhys's POV.Beginning with Rhys and Feyre's return from visiting her sisters, and following through the trip to the Summer Court and the first visit from the mortal queens.~~~~~~~~~~~ACOMAF Part 2.3: The House of Wind Cont'd (Rhys POV) by illyriantremorsChapters 41-51 of ACOMAF from Rhysand's POV.Kicking off with Rhys's decision to steal the Veritas and subsequent hesitation over the role Feyre will play if she goes with him to the Court of Nightmares.~~~~~~~~~~~ACOMAF Part 3.1: The House of Mist (Rhys POV) by illyriantremorsChapters 52-56 of ACOMAF from Rhys's POV.Starting with his recovery after being shot down by Hybern while Feyre takes time away.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.