Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Star Wars: The Essential Guide to Characters


Andy Mangels - 1995
    This all-new Essential Guide features detailed profiles of more than one hundred and thirty characters from across the Star Wars galaxy, including all of your favorites–such as Luke Skywalker, Han Solo, Princess Leia, Darth Vader, and Mara Jade–as well as, from Episode II: • Jango Fett • Count Dooku • Anakin Skywalker • Zam WesellAnd the key players from Star Wars: Episode I The Phantom Menace:• Queen Amidala • Qui-Gon Jinn • Mace Windu • Darth MaulHere is complete, updated coverage of the novels from the incredible New Jedi Order and all of the classic movies, books, comics, TV specials, games, and the rest of the Star Wars universe.This must-have book describes the essential history and personal data for each character–with vital statistics, homeworlds, and political affiliations.More characters, more information, brilliant artwork–the Essential Guides are hotter than ever!

Spectrum 1: The Best in Contemporary Fantastic Art


Arnie Fenner - 1994
    From the popular and well-regarded Spectrum annuals, over 100 artists are represented, chosen from a jury of award-winning professionals. The introduction is written by Pulitzer Prize–winning journalist Lee Stuart, and some of the artists included are Michael Whelan, James Gurney, Don Maitz, Thomas Blackshear, and Frank Miller.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Intron Depot


Masamune Shirow - 1992
    American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.

Steampunk: The Art of Victorian Futurism


Jay Strongman - 2011
    Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.

Minecraft: Combat Handbook


Stephanie Milton - 2014
    How can you survive?The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craftarmour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!

Doctor Who: The Whoniverse: The Untold History of Space and Time


George Mann - 2016
    We examine the Daleks and Cybermen, the Time Lords and the Sontarans, the Ice Warriors, Silurians, Weeping Angels, and many, many more. Additionally, we visit Gallifrey and Skaro, Mondas and Telos, Mars and Sontar.Filled with full-color illustrations, maps, charts, and artifacts throughout, Doctor Who: The Whoniverse is a treasury of accumulated knowledge, scholarly erudition and accumulated folk wisdom from the worlds of Doctor Who.Doctor Who: The Whoniverse explores:Early History—From 10,000 BC and the discovery of the secret of fire, through the Roman Empire;Gallifrey—The rise of the Time Lords;The UNIT Era—Earth under attack from alien invasions;The Cyberwars—The Wheel in Space and Revenge of the Cybermen;Earth’s Galactic Empire—Starting in present day through the rise of Earth’s Empire as seen in Frontier in Space;And much more!

Death Stranding - Death Stranding: The Official Novelization – Volume 1


Hitori Nojima - 2021
    Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

Doctor Who: The Visual Dictionary


Jason Loborik - 2007
    This highly successful title is now updated and expanded to include the latest Doctor Who lore from series three and four and the 2008 Christmas special.The book goes beyond the story lines to examine the characters, aliens, weapons and curiosities that are all in a day's work for the Doctor. Entries are illustrated with annotated photography and specially commissioned cross-section artworks. Doctor Who The Visual Dictionary updates the entries of old favorites like Davros and his Daleks, the rhino-headed Judoon and the Doctor's companions Martha Jones and Captain Jack. Forty additional pages introduce and explore all-new characters like the formidable Donna Noble, the Family of Blood and their Scarecrow Henchmen, the warmongering Sontaran and the childlike, but deadly, Toclafane.

Liberty's Crusade


Jeff Grubb - 2001
    Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end.Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.

The Lord of the Rings Sketchbook


Alan Lee - 2005
    These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

Cabin Porn: Inspiration for Your Quiet Place Somewhere


Zach Klein - 2015
    As the collection grew, the site attracted a following, which is now a huge and obsessive audience.The site features photos of the most remarkable handmade homes in the backcountry of America and all over the world. It has had over 10 million unique visitors, with 350,000 followers on Tumblr. Now Zach Klein, the creator of the site (and a co-founder of Vimeo) goes further into the most alluring images from the site and new getaways, including more interior photography and how-to advice for setting up a quiet place somewhere. With their idyllic settings, unique architecture and cozy interiors, the Cabin Porn photographs, are an invitation to slow down, take a deep breath, and feel the beauty and serenity that nature and simple construction can create.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.