Book picks similar to
Playfulness, Play, and Games: A Constructionist Ludology Approach by Jaakko Stenros
game-studies
games
ludology
opinnot
IP Man: Portrait of a Kung Fu Master
Ip Ching - 2001
By seeing his life or at least by seeing the portrait of his life as painted in the stories of those who knew him, a Master s life becomes a sketch of a path to Mastery. From stories shared by his son, this book paints a portrait of the famous Wing Chun Grand Master, Ip Man, providing a set of fifteen principles as a guide to mastery. While there are broad lessons to be learned from this portrait, the details must be savored. Many of the great figures of history are shrouded in the mists of aggrandizement, but here the details, the fine strokes of the portrait, have remained to show the humble seeker something about the life of a Master. Each chapter provides a principle or set of principles to contemplate. You will be richly rewarded if you seek to discern the principles and the man who strove to embody them. These stories and the principles drawn from them are commended to you for your benefit and learning and enjoyment. Let them guide you in your journey, but do not look for them to tell you every step. In this portrait are great treasures for the taking but not simply for the asking.
Evolution Impossible: 12 Reasons Why Evolution Cannot Explain Life on Earth
John F. Ashton - 2012
In Evolution Impossible, Dr. John Ashton uses discoveries in genetics, biochemistry, geology, radiometric dating, and other scientific disciplines to explain why the theory of evolution is a myth. Regardless of your level of scientific education, you will finish this book able to cite 12 reasons why evolution cannot explain the origin of life.
Backgammon
Paul Magriel - 1976
Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike.
An Introduction to Science and Technology Studies
Sergio Sismondo - 2003
Provides an accessible overview of science and technology studies. Features numerous empirical studies and illustrative examples. Focuses on the central debates and key theoretical advances. Includes topics such as realism and social construction, discourse and rhetoric, objectivity, the role of experiment and theory, controversies, and the critique of science and technology.
The Art Of Computer Game Design
Chris Crawford
The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.
When You've Been Wronged: Moving From Bitterness to Forgiveness
Erwin W. Lutzer - 2007
Perhaps it’s a broken promise. Or someone betrayed your confidence.It’s only natural that you would be angry. These wounds cry out for justice! But what if justice isn’t possible this side of heaven? What if the damage can’t be undone? What then?You have a decision to make.You can hold on to your anger until your anguish builds a prison of bitterness, where you will live a diminished and pain-filled life. Or you can choose to forgive.Erwin Lutzer discusses dealing with difficult people such as “spear throwers” and “destroyers,” as well as handling conflict among family members and Christians in the courtroom. In this concise, quickly readable volume, you’ll learn how to move from bitterness to blessing by choosing forgiveness.By choosing forgiveness you are choosing abundant life. It’s a decision you can make today!
The Tao Of Poker: 285 Rules to Transform Your Game and Your Life
Larry W. Phillips - 2003
In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!
Living by your own Rules
Devdutt Pattanaik - 2016
His profound management sutras are derived from his bestselling books on business and management. They show how individuals can realize their potential, create wealth and achieve lasting success by following uniquely Indian principles (based on Hindu, Jain and Buddhist mythology) of goal setting, strategic thinking and decision-making.
The Fuck It List: All The Things You Can Skip Before You Die
Peter Conners - 2015
The F*ck It List is a hilarious middle-finger salute to all those absurd life goals that will ensure an anxiety-filled middle age will be followed by shame-filled golden years. It pokes a sorely needed pin into a bloated rite of passage that's ripe for deflation. Do you really need to firewalk or didn't Oprah and Tony Robbins take care of that for us? Swimming with sharks is a really dumb idea, so let's leave that with the gullible reality tv desperadoes, shall we? Kevin Pryslak has come up with a "to don't list" that will have you laughing out loud and leave you with lots more time to do the all the things YOU really want to do!
In the Last Days: A Brief Guide to Christ's Second Coming for Latter-day Saints
Michael James Fitzgerald - 2015
Students of the Second Coming won't find anything sensational, highly speculative, or particularly new or groundbreaking in this book. Though not exhaustive, the guide walks through many of the major events surrounding the Second Coming of Christ, mainly through the Standard Works of the Church of Jesus Christ of Latter-day Saints—the Bible, the Book of Mormon, the Doctrine and Covenants, and the Pearl of Great Price—but also through some archaeological, historical, and statistical sources. (It's a compilation of posts from the blog "Put on the Armor of Light," written between September 2014 and November 2015.)
Eurogames: The Design, Culture and Play of Modern European Board Games
Stewart Woods - 2012
Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
Vitamin H
Abhishek Vipul Thakkar - 2020
It aims to elevate the lives of people by fostering inner confidence and strengthening their faith. In a turbulent and chaotic world, people are in dire need of words of motivation and inspiration. Vitamin H provides the much needed therapy which will successfully cure the diseases such as negativity, pessimism, cynicism and envy. It will awaken the dreamer within you and help you achieve the seemingly impossible.
Self-Discipline for Writers: Writing Is Hard, But You Too Can Write and Publish Books Regularly
Martin Meadows - 2019
To join the elite ranks of those who write consistently, you need to learn how to stay prolific over the long term. And for that, the number one ingredient is self-discipline. In Self-Discipline for Writers, bestselling author Martin Meadows shares his philosophy and strategies on how to build self-discipline as a writer and how to keep writing over the long term. Here are some of the most important ideas you’ll discover: - 3 foundations of self-discipline for writers (avoid a common mistake that almost always leads to failure), - 3 steps to a strong work ethic as a writer (learn how to develop a strategy for consistently hitting your word counts), - 5 types of self-doubt common among writers and how to overcome them (if you don’t believe in yourself as a writer, how are your readers supposed to believe in you?), - 7 tips on how to manage your energy as a writer—including not only the most fundamental advice, but also intricacies like discussing your projects with other people, capturing fleeting ideas, and reading your reviews (learn why optimizing your energy is key to consistent results), - why control is essential for any writer (and how to claim it), - 5 good business practices for more self-discipline (this includes some surprising thoughts on how to run your writing business to reduce frustration and increase productivity). Writing doesn’t have to be burdensome. You too can write with more ease, and most importantly, write and publish consistently so that you can enjoy a flourishing writing career. Let’s learn together how to accomplish this exciting goal.
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Radical Possibilities: Public Policy, Urban Education, and a New Social Movement
Jean Anyon - 2005
Public policies...such as those regulating the minimum wage, job availability, tax rates, federal transit, and affordable housing...all create conditions in urban areas that no education policy as currently conceived can transcend. In this first book since her best-selling Ghetto Schooling, Jean Anyon argues that we must replace these federal and metro-area policies with more equitable ones so that urban school reform can have positive life consequences for students.Anyon provides a much-needed new paradigm for understanding and combating educational injustice. Radical Possibilities reminds us that historically, equitable public policies have been typically created as a result of the political pressure brought to bear by social movements. Basing her analysis on new research in civil rights history and social movement theory, Anyon skillfully explains how the current moment offers serious possibilities for the creation of such a force. The book powerfully describes five social movements already under way in U.S. cities, and offers readers interested in building this new social movement a set of practical and theoretical insights into securing economic and educational justice for the many millions of America's poor families and students.