Draupadi in a Brothel House


M Kaarthika Santhosh - 2018
    Can you imagine Draupadi in a Brothel house? How did she end there and who is responsible for that? Read this short story to meet her and know about her life.

Designing for Interaction: Creating Smart Applications and Clever Devices


Dan Saffer - 2006
    While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you ll get a solid grounding in everything you need to successfully tackle interaction design. Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA."

Principles of Product Design


Aarron Walter
    These extensively researched core best practices will help your team design better, faster, and more collaboratively. Combined with the power of design thinking, these product design principles will accelerate your team’s design practice.

Brahmastra Chronicles : BOOK 1: The Artifact


Kumar Aditya - 2019
     An ancient war, older than humankind, is about to spill out of the shadows into broad daylight...And the fate of the entire creation of Oorja--the Primordial Light--rests upon two complete strangers from different worlds: Abhay Rajvardhan, a seemingly ordinary young man will discover his dead father’s secrets and his connection to a clandestine army dating back to the ages long before the epic battle of the Mahabharata. Abhay’s interaction with a magical artifact--a Chakra forged from an unknown but sentient metal--triggers an unforeseen event whose ripples are felt light-years away. As her kindred prepare to go after the Artifact on Prithvi, Dhwani, a 600-year-old Angiri warrior will find herself chasing an unknown mole hiding in their midst and working alongside the Enemy. To protect the divine artifact of the gods--the Ultimate Weapon--the two will embark upon a quest fraught with nameless perils, fighting the demonic forces of Andhakar that are bent upon destroying them. The lines between myth and reality will blur, a forgotten history will shape a new reality. The Three will unite as One to unleash the Destroyer of Worlds: the Brahmāstra, the weapon to end all weapons--and the world as we know it."

Prabhavati


Kamala Chandrakant - 2011
    Pleased, Brahma grants him the city of Vajra, and says that not even air will enter the city, unless Vajranabha wants it to. Now, powerful in his impregnable city, Vajranabha turns his sights on Indra's kingdom. Indra goes to Krishna for help. What Vajranabha does not realise is that his daughter, Prabhavati, has set her heart on marrying Pradyumna, the son of Krishna.

सुन्दरकाण्ड: Sundarkand


Tulsidas - 2013
    They rech at the shore and finally Hanuman ji, The Monky God, jumped through the sea and landed in Lanka and handed Seeta mata the Ring of Shree Ram, with the help of Vibhishan, brother of Ravan. After that he burns the lanka, returns to Shree Ram and takes the whole Monky Army to Sea Shore. There Vibhishan meets them and the construction of bridge over Sea is planned.

The Awakening Of An Indigo


Vikram - 2017
    As he begins to discover the psychic abilities within him, he comes in contact with Dr. Myra, who helps him through a journey of self-discovery. Past life regression therapy helps him understand the glorious lives he has led in his previous births. Will this help Vikram understand the purpose of his current life? Can divine guidance help him cope with the effects of his past and help him realize his full potential? Will he get past the challenges on the way and fulfill his life purpose? Read The Awakening of an Indigo to find out.

Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems


Steve Krug - 2009
    But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rarely happens. In this how-to companion to Don't Make Me Think: A Common Sense Approach to Web Usability, Steve Krug spells out an approach to usability testing that anyone can easily apply to their own web site, application, or other product. (As he said in Don't Make Me Think, "It's not rocket surgery".)In this new book, Steve explains how to: -Test any design, from a sketch on a napkin to a fully-functioning web site or application-Keep your focus on finding the most important problems (because no one has the time or resources to fix them all)-Fix the problems that you find, using his "The least you can do" approachBy pairing the process of testing and fixing products down to its essentials (A morning a month, that's all we ask ), Rocket Surgery makes it realistic for teams to test early and often, catching problems while it's still easy to fix them. Rocket Surgery Made Easy adds demonstration videos to the proven mix of clear writing, before-and-after examples, witty illustrations, and practical advice that made Don't Make Me Think so popular.

The User Experience Team of One: A Research and Design Survival Guide


Leah Buley - 2013
    Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.

D-Day


Peter H. Liddle - 2004
    Harrowing and heroic, the events of D-Day were recorded in the personal writings of those who were there. Here, Francis Crosby has compiled a comprehensive collection of previously unpublished letters, diaries, photographs, and reminiscences that tell the story of D-Day as it has never been told before.With the use of new international archives, Crosby has culled vivid and detailed eye-witness accounts from each beach, as well as perspectives from land, sea, and air. This fascinating collection includes entries from American, British, and Canadian troops, the Merchant Navy and the Royal Air Force, and newly available German materials. Also included are contemporary and retrospective reactions of women "in the know" and those whom knew from "unofficial sources" of the immediate imminence of the assault.

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity


Alan Cooper - 1999
    Cooper details many of these meta functions to explain his central thesis: programmers need to seriously re-evaluate the many user-hostile concepts deeply embedded within the software development process. Rather than provide users with a straightforward set of options, programmers often pile on the bells and whistles and ignore or de-prioritise lingering bugs. For the average user, increased functionality is a great burden, adding to the recurrent chorus that plays: "computers are hard, mysterious, unwieldy things." (An average user, Cooper asserts, who doesn't think that way or who has memorised all the esoteric commands and now lords it over others, has simply been desensitised by too many years of badly designed software.) Cooper's writing style is often overblown, with a pantheon of cutesy terminology (i.e. "dancing bearware") and insider back-patting. (When presenting software to Bill Gates, he reports that Gates replied: "How did you do that?" to which he writes: "I love stumping Bill!") More seriously, he is also unable to see beyond software development's importance--a sin he accuses programmers of throughout the book. Even with that in mind, the central questions Cooper asks are too important to ignore: Are we making users happier? Are we improving the process by which they get work done? Are we making their work hours more effective? Cooper looks to programmers, business managers and what he calls "interaction designers" to question current assumptions and mindsets. Plainly, he asserts that the goal of computer usage should be "not to make anyone feel stupid." Our distance from that goal reinforces the need to rethink entrenched priorities in software planning. -- Jennifer Buckendorff, Amazon.com

Emotional Design: Why We Love (or Hate) Everyday Things


Donald A. Norman - 2003
    Emotional Design will appeal not only to designers and manufacturers but also to managers, psychologists, and general readers who love to think about their stuff.

Interviewing Users: How to Uncover Compelling Insights


Steve Portigal - 2013
    Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You'll move from simply gathering data to uncovering powerful insights about people.Interviewing Users will explain how to succeed with interviewing, including:* Embracing how other people see the world* Building rapport to create engaging and exciting interactions* Listening in order to build rapport.With this book, Steve Portigal uses stories and examples from his 15 years of experience to show how interviewing can be incorporated into the design process, helping you learn the best and right information to inform and inspire your design.

Pilates' Return to Life Through Contrology-Revised Edition for the 21st Century


Joseph Pilates - 2012
    Pilates’ and William J. Miller’s first complete fitness writings. It details the exercises, poses, and instructions fundamental to the matwork developed by Joseph and Clara Pilates. Based on his concepts of a balanced body and mind, and drawn from the approach espoused by the early Greeks, these are the exercises that continue to sustain a worldwide revolution in fitness strategies and exercise techniques. Joseph Pilates has been nothing short of revolutionary in his impact on the world of fitness and exercise. Readers will learn and view the original 34 exercises that Pilates taught to his students, many of whom have become exercise gurus in their own right. These carefully designed exercises constitute the results of decades of scientific study and research into the variety of physical ills that upset the balance of body and mind. Practitioners of Pilates’ forms and exercises in the 21st century continue to expand upon this earlier work by presenting a variety of creative new approaches involving circular movements, standing postures, and core strengthening exercises using props such as tubes, weights, poles, bands, magic circles, mini-balls, stability balls, foam rollers, and more.Now included in this Revised Edition are 18 additional pages of explanations of what has transpired since the original 1945 work, along with several photo/text sequences of the latest 21st-century enhancements in the Pilates world. There are new descriptive pages of text that first describe the fitness principles evolved from Pilates’ original Contrology work. This is followed by detailed text describing 21st-century evolutionary developments that present the key dancers, choreographers, and leaders in the Pilates Studio and certifying organizations through the present. This section ends with a discussion of evolutionary props and apparatus developments, plus 21st-century sample exercises drawn from our larger new book, Pilates Evolution for the 21st Century. Following this section are three complete prop-based demonstration exercises that include both photographic sequences (four per exercise) and step-by-step instructions for 21st-century Pilates exercises using the magic circle, elastic resistance, and the small fitness mini-ball.

Storytelling For User Experience: Crafting Stories For Better Design


Whitney Quesenbery - 2010
    In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs.