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Kalvan Kingmaker
John F. Carr - 2000
Beam Piper's groundbreaking parallel world's SF novel, Lord Kalvan of Otherwhen, and the sequel, Great Kings' War by John F. Carr and Roland Green. The Paratime Police patrol an infinity of alternate earths. Their prime directive is to protect the Paratime Secret thereby keeping this infinity of worlds from mixing and destroying each other, or from learning the parasitical Home Time Line is secretly looting their resources.When Penn. State Policeman Calvin Morrison is accidentally dropped off from a cross-time conveyer onto Styphon's House Subsector, he threatens both the Paratime Secret and leadership of the gunpowder theocracy, who owe their power to their secret knowledge of the "fireseed" formula. In just a few weeks, by the use of his knowledge of military strategy, Kalvan saves the small princedom of Hostigos from an invasion orchestrated by Styphon's House.Kalvan Kingmaker opens right after Kalvan's decisive victory over the Holy Host of Styphon. With Great King Kaiphranos of Hos-Harphax in mourning over his eldest son's death, the time is ripe for the Army of Hostigos to invade Harphax and topple the Iron Throne. At the holy city of Balph, the Inner Circle is reeling. Archpriest Roxthar, a rare true believer in Styphon, is conducting a full-blown inquisition of Styphon's corrupt upper priesthood. Once his reformation is complete, Roxthar's next job will to rebuild the Holy Host and defeat and destroy the Usurper Kalvan.Meanwhile, there is a great migration of nomads across the Sea of Grass; they are the wild card. As the nomads pour across the Great Middle River, pushing the clans and tribes that live there into the Great Kingdoms, the big question soon becomes: Will Styphon's House be buried by the human wave, or will they use the nomads in their war to the death with Kalvan and Hos-Hostigos?
Star Crusades: Nexus - Complete Series Box Set (Books 1 - 9)
Michael G. Thomas - 2017
The greatest warriors, engineers and scientists of the age blaze a path to the worlds of T’Karan and Helios, far away from the human worlds of the Alliance. There they will meet alien races and become embroiled in intergalactic politics and conflict. Characters such as Spartan, the illegal pitfighter turned war hero of the Great Uprising, Teresa Morato, senior commander in the Marine Corps and a deadly warrior and Gun, the synthetic warrior giant turned General, a figure with a burning desire to hunt time and destroy the enemies of his tortured people. All of them will play their part in shaping humanity’s future in the galaxy. This complete box set contains the full text of every Star Crusades: Nexus novel. That’s right, all nine books! Buy the box set today and read the entire series from start to finish: Legions of Orion A chance discovery on the jungle world of Hyperion leads Alliance scientists on a path to creating a permanent spacebridge to the distant Orion Nebula. In a matter of days, great fleets of military and civilian ships depart for the single greatest expedition since the colonisation of Alpha Centauri. Machine Gods After decades of war, the Alliance reached the Orion Nebula and discovered the advanced but shattered remnants of the T'Kari. People and ships are diverted to this rich area of space to continue its exploration and exploitation. At the same time a secretive faction of the T'Kari, known simply as the Raiders unleash attacks on any ships or facilities left unguarded, be it human or T'Kari. Heroes of Helios A strike group of the dozen most advanced ships in the Alliance is assembled and sent to a summit of the remaining great powers of Orion. It is a measure of the reputation and military prowess of humanity that they are to be allowed to participate in joint exercises with the Narau Navy, a combined military force made up of ships from the five alien empires. The Great Betrayal The ancient prophecy spreads to the colonies of the Alliance and ignites a public debate on the rumour of the coming comet. The origins of the rumour revolve around the dark days of the last war fought on Helios. The prophecy speaks of the return of the 'Great Enemy' that will be signalled by the coming of a burning star. Prophecy of Fire The fragile Centauri-Helion Alliance is being tested to the limits as Alliance ground forces under the command of General Daniels deploy on Eos, a strategically placed moon. Call to Arms The Great Biomech War is now inevitable and the citizens of the Alliance ready themselves for what is to come. Ships and soldiers from a hundred worlds set their eyes on Helios, some looking to defend it and others making their plans to bring about its destruction. As each day passes, the defenders around Helios grow, and each day brings the prophetic comet closer to them. Battle for Helios For a thousand years the Helions have predicted the return of the Biomechs and their hordes, and for a thousand years they have done little to prepare. The Prophecy of Fire has spread like a disease through every world, infusing fear to civilian and soldier alike. Wrath of the Gods The opening battles of the bloodiest war in human history have been fought, and now the enemy spreads from world to world, exterminating all before them. This is no war for territory or resources, it is one of genocide. The Black Rift.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Secrets of Xen'drik (Eberron Supplement)
Keith Baker - 2006
and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"
The Malazan Empire Series: (Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone, Assail)
Ian C. Esslemont - 2017
It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this from happening…Ian C. Esslemont co-created the world of Malaz with his friend Steven Erikson, and Esslemont’s Novels of the Malazan Empire are set in the same world as Erikson’s Malazan Book of the Fallen.Other Tor books by Ian C. EsslemontPath to Ascendancy Dancer’s Lament Deadhouse Landing
Other books in the world of Malaz by Steven Erikson
Malazan Book of the Fallen
Gardens of the Moon
Deadhouse Gates
Memories of Ice
House of Chains
Midnight Tides
The Bonehunters
Reaper’s Gale
Toll the Hounds
Dust of Dreams
The Crippled God
The Kharkanas Trilogy
Forge of Darkness
Fall of Light
Walk in Shadow*
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Trouble With Werewolves
L.G. Estrella - 2016
If you’re going to be an agent for the Australian Department of Unusual Events, then you need to know how to deal with werewolves. And werewolves, rookies, are not pleasant creatures to deal with. The average werewolf is seven feet tall and weighs roughly two hundred and fifty kilograms. The average werewolf also wants nothing more than to rip your face off and eat you for dinner.If you want to beat a werewolf, you can’t afford to fight fair. No, you cheat – you cheat as much as you bloody can. If that means sneaking up on it and putting a silver bullet in the back of its head with a sniper rifle, then that’s what you do. But I’m not going to waste your time by telling you what you already know. I’m not going to tell you about a mission where everything went right. I’m going to tell you about a mission where things went wrong because things always go wrong and learning how to deal with that is the only way you’ll last more than a year or two in the Department.So pay attention and take notes. It could save your life.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Moving Targets (Valdemar)
Larry Dixon - 2008
in a fancy wagon provided by a wealthy father. Then one of them was adopted by a kyree, and then a town asked for help with a problem that seemed to be either demons or ghosts. This story first appeared in Moving Targets and Other Tales of Valdemar in 2008.
Stealing the Egg
LeRoy Clary - 2015
He is warned by night whispers to flee from his tiny mountain village of Dun Mare. The stolen egg of a dragon will pay his way, if he manages to live long enough to sell it. However there are forces against him far beyond his understanding. All he believes he knows about his life and home is false, but the egg of the black dragon is the key. Many believe black dragons do not exist or have gone extinct. Gareth finds himself alone in a strange world of tempest seas, flying dragons, and powerful foes vying for the mental powers he may possess, and for control of the egg. Telepathic teachers a secret sisterhood, and the king's armies willing to kill for a black dragon are only the beginning of Gareth's story. The second book of the series is expected to be published by October of 2015.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Turn Her Face to the Wall
William Hussey - 2013
In this creepy tale, the twist comes with the very last word…
Vigor Mortis: Book 2
Natalie Maher - 2021
While she fights fellow horrors outside the city's walls, her family suffers threats from within them. Yet surely, there's no problem enough power can't solve... and if there's one thing eating souls is good for, it's power.Experience the adventure of this fantasy novel by Natalie "Thundamoo" Maher, uncovering the secrets of a massive world of floating islands and the dangerous entity known as the Mistwatcher that rests beneath them. Vigor Mortis pairs adorable charm with deadly seriousness, an incongruous mix that pushes triumphantly forward despite the horror bearing down on all sides.
A Series of Unfortunate Events
Lemony Snicket
Books 1-10 Hardbacks in a cardboard slipcase.
The Moonrat Saga Part One
Trevor H. Cooley - 2013
He watched his father ascend the ranks within the academy to become one of the most respected warriors in the kingdom. The only thing he has ever wanted is to become an academy student and follow the path of his father. Unfortunately, only the best can enter the academy and Justan is a horrible fighter. Everyone tells him that he is more suited to scholarly work than swordplay. In desperation he hurls himself into training, eager to overcome the doubters and walk into the academy triumphant, unaware that secretive powers plot to disrupt his plans. Meanwhile, an evil wizard of immense power is using magic to twist the bodies of the creatures of the land and transform them into monsters. With these creatures and the peoples of the wilds, he is building an army . . . Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls.