Book picks similar to
Thieves World Roleplaying Game (Boxed Set) by Greg Stafford
fiction-fantasy
glorantha
imprint-thieves-world
role-playing
The Returners: Season One Omnibus
Mikey Neumann - 2012
Alex Heton is living a second life and so is his soon-to-be ex-girlfriend, Chloe. After a man tries to kill both of them in a restaurant, they reveal to each other that they are the reincarnated bodies and minds of Alexander the Great and Joan of Arc.Before long, they find out that there are many out there like themselves, from Eliot Ness to a thirteen-year-old Albert Einstein. As the group tries to band together and figure out how they have returned, they are hunted by a crazed killer who is just like them: a returner. Can they figure out who the killer is in time? Will they find out how they managed to retain all of their memories from a previous life? How many returners are there?
Goroth: Everybody Loves Large Chests (Vol. 7)
Neven Iliev - 2022
The Last Changeling (The Enigma Wars)
F.R. Maher - 2013
As recently as the 17th century, a farm-hand encountered them upon a Welsh hillside and was almost 'danced to death', and a century later, babies were still being stolen and replaced with 'changelings'. Even the finest brains are not immune to metahominid influence. When Sherlock Holmes' brilliant creator, Sir Arthur Conan Doyle fell victim, they made him believe that photographs of cut-out paper figures were images of real fairies. In short, the metahominids - traditionally called fairies - used Conan Doyle's fame and reputation to prove they do not exist.Within their traditional haunts of hill fort, woodland and barrow, these creatures are dangerous enough; but now, like urban foxes, they are abandoning the countryside to infest our city spaces. They prey upon us within our own territory - and modern life offers us no protection. Our unwillingness to believe in these 'other men' leaves us wide open to attack. They ramp up the trance music in our clubs, leaving us unable to resist dancing to certain tracks, and woe betide the young mother who suddenly realises her baby isn’t hers… no one will believe her. Thus they move amongst us, still destroying lives as they always have done, yet now, suddenly, in greater numbers than ever before…As this centuries old, covert war heats up, it falls to a shambling figure known only as 'D', and his pitifully underfunded department, to keep us safe - and ignorant of the nightmares that lurk, hidden in the every day world that we call 'reality'. A contemporary British fantasy, The Last Changeling reveals the hidden story behind present day real people, historical figures, and true events.
Alyth
Jared Southwick - 2011
After escaping the tyranny of Marysvale, John quickly learns that old prejudices are alive in Alyth as well. When the villagers learn of his gifts, new enemies rage with old. However, a darker evil lurks in the shadows of the quiet village--one that threatens to consume John and all who live free. In order to save himself and those he loves, John must first defend the very people who seek his life.
Exalted
Christopher Moeller - 2001
The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Days of Cain
J.R. Dunn - 1997
Dunn, a literary artist of extraordinary vision and courage, comes a haunting exploration of life, death, responsibility, and the devastating power of choice--a gripping and provocative novel that shines a beacon of moral possibility into the darkest corners of the human soul.In the future--when the barriers of Time are barriers no longer--a woman of uncommon strength and character will be recruited to help preserve the integrity of past events; to keep the wheel of history turning so that what is to come remains uncompromised and uncorrupted. But Alma Levin will go renegade, vanishing somewhere into the most violent years of the mid-twentieth century. And it will be the responsibility of her mentor, Gasper James, to bring her back. For useless he can stop her, Alma Levin intends to change history--and the future--with a plan to prevent the slaughter of six million--a plan that is puling former teacher and protigi both into the most terrible place ever conceived by man: Auschwitz.
Clanbook: Tzimisce
Robert Hatch - 1995
In rejecting their humanity, the Tzimisce hope to attain something far more wondrous. Should they achieve their aim, Kindred and kine alike will have reason to fear. Clanbook: Tzimisce includes:* The history of the clan and its role in the formation of the Sabbat;* Details on the clan's mastery of Vicissitude, sorcery and the Blood Bond;* A nightmarish array of grotesquely transformed servitors.
The Hunter Awakens
J.R. Roper - 2014
What he doesn’t expect is to hear a legend placing his family at the center of an ancient treasure hunt. Or find burial chambers protected by poltergeists, or a secret lair guarded by an ancient beast. And least of all, Ethan doesn’t suspect that powerful sorcerers are watching his every move.They've found Ethan and believe he is from a line of treasure hunters who possess a rare instinct to locate powerful artifacts. Whether he has the instinct or not, Ethan is faced with a choice—search the Morus property and find what they want or lose yet another family member.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Out of the Abyss
Steve Kenson - 2015
It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
The Bear That Fell From The Stars
Keith C. Blackmore - 2011
On the night he decides to strike, his life, and his world, are forever changed. Alien scientists from across the cosmos, abduct and place Kazaka in deep storage for centuries. When they revive him with the intent to subject him to extraterrestrial evisceration, the ninja escapes. The shadow warrior then begins to hunt his captors, one by one, leading up to a battle that will shake the galaxy.The Bear That Fell From the StarsA different kind of alien terror. NOTE: This is a Novella of approx. 20,000 words, or about 60 pages.Science Fiction Fantasy and not hard SciFi.Some scenes of graphic violence.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Janna SilversteinMichael A. Stackpole - 2012
It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.