The Beautiful Life


Mark Anthony - 2017
    This is the poetry of a beautiful life.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Chronicles of Nick, Books 1-3


Sherrilyn Kenyon - 2016
    Being a teenager can be tough – and that’s even before you add all the werewolves, vampires, and paranormal goings-on that complicate Nick Gautier’s life. But when the world is in jeopardy, Nick has to take charge if he wants to keep his friends, and himself, safe from harm…and somehow find the time to do his homework too…InfinityAt fourteen, Nick Gautier thinks he knows everything about the world around him.. . .until he is sucked into the realm of the Dark-Hunters: immortal demon slayers who risk everything to save humanity. InvincibleNick wakes up to find himself enslaved to a world of shapeshifters and demons out to claim his soul. But more than that, he's being groomed by the darkest of powers and if he doesn't learn how to raise the dead by the end of the week, he will become one of them...InfamousNick is on the brink of becoming either the greatest hero mankind has ever known, or he'll be the one who ends the world. With enemies new and old gathering forces, he will have to call on every part of himself to fight or he'll lose everyone he cares about.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Walter Mosley's Easy Rawlins Mysteries


Walter Mosley - 2001
    This outstanding five-volume set brings Rawlins to life and takes the listener into the intricate soul of a singular man. The earthy voice of actor Paul Winfield is the perfect match for the street smart, world weary Rawlins. The set includes:A Red Death—Rawlins is forced to cut a deal with the FBI to get a corrupt, racist IRS agent off his back. However, Easy finds himself a prime suspect.Devil in a Blue Dress—It seems simple enough...there’s good money if Easy can find Daphne Monet, a blond beauty known to frequent jazz clubs, but the case is much more than it appears to be. A White Butterfly—The serial killing of three black bar girls doesn’t cause a stir until a white coed is similarly killed. The L.A.P.D. calls on Rawlins to go to places they can’t. Black Betty—Easy hunts for a sensuous woman who leaves a trail of murder and mayhem in her wake, and is plunged into the depths of America’s racial dilemmas and the mysteries of human character.A Little Yellow Dog—Easy takes a nice quiet job. Unfortunately, a teacher, two corpses, suspicious police, and a little yellow dog ring the bell on his peaceful existence.

Stolen Secrets


J.S. Donovan - 2018
    After creating her latest masterpiece, Ellie's entire world is flipped upside down. What caused her to paint the bloodied stranger? Ellie didn’t know, but days later a woman of the painting’s exact likeness is found dead. Obsessed with finding answers, Ellie quickly becomes the next target of a mysterious killer hunting artists throughout the city of Northampton, Massachusetts. The Secret Letter A mysterious chain letter is only the beginning to an inescapable nightmare. Homicide Detective Michael Dobson has seen many things in his long years on the force, but nothing can prepare him for a series of murders linked through the same mysterious chain letter mailed to the victims before their untimely demise. The answers lie in the victims’ pasts, leading Dobson and his rookie partner on a serpentine quest through the dark recesses of vengeance and betrayal. Can he stop the killer in time, or will a brutal fate await all who have made the killer’s list?

Dark Tower: Treachery #1


Robin Furth - 2008
    And what the young gunslinger sees brings him the darkest of nightmares.

La má del rei


George R.R. Martin - 1986
    When the cyborg arrives, she senses a worthy and dangerous opponent--one that's been dead for 800 years...

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

Have You Seen Dawn?


Steven Saylor - 2003
    Menace turns to fear when layers of secrets and mistrust are peeled back to reveal a darkness deeper and more terrifying than anything the young visitor could ever have imagined. Duty and love of her wheelchair-bound grandmother compel Rue Dunwitty to travel from her new home in San Francisco back to the quiet little Texas town where she was raised.For Rue, arriving in Amethyst evokes the cozy comfort of returning to a safe haven where everyone knows her name and nothing ever seems to change. Then, in the window of the local grocery store, she sees a sign with a picture of a teenage girl and the question, "Have you seen Dawn?" Rue's bittersweet nostalgia is abruptly replaced by a growing sense of dread.Dawn is the daughter of a single mother who recently moved to town. When Rue encounters Dawn's twin brother, she is disconcerted by his precocious, brooding intensity. Also unnerving is the change that seems to have come over Rue's old friends. Have they simply grown apart, or is there something more sinister at play?Then, late at night, Rue sees a strange light in the field outside her grandmother's house, moving across the abandoned farm that once had been home to her father, from whom she is now estranged.In short order, Rue finds herself confounded by a series of disturbing discoveries -- about the husband of her best friend from high school days; about the intentions of the town's handsome deputy sheriff; about her father, who moved away fromAmethyst years ago but may have secretly returned; about her brother, who lives in Austin, but who seems to have taken a leave from both his job and his marriage; and about her boyfriend from San Francisco, who suddenly shows up in town and who seems not to be a stranger there.Atmospheric and grippingly suspenseful, "Have You Seen Dawn?" is a thrilling novel of brooding menace, devious twists, and startling surprises.

Spelljammer: Adventures in Space


Jeff Grubb - 1989
    The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.

Wayfinding - Food and Fitness


Hugh Howey - 2015
    This work is the result of those requests. It is full of controversial claims, so be warned. I truly believe that if people follow the handful of principles in this short read, they will improve their health and change their lives.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Mission Pack 3: Missions 9-12


J.S. Morin - 2016
     Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.