Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

The Alan Wake Files


Clay Steward - 2010
    Clay Steward's gripping journey takes him to a small town in the pacific Northwest where he follows in the tracks of best-selling author Alan Wake and renegade FBI Agent Robert Nightingale. There he travels ever deeper in the woods and ever farther into the heart of darkness to unravel a series of mysterious events that reach hundreds of years into the past and chillingly into the present.

Rowdy: The Roddy Piper Story


Ariel Teal Toombs - 2016
    He was re-discovering his youth, a part of his life he never discussed during his 61 years, many spent as one of the greatest talents in the history of pro wrestling. Following his death due to a heart attack that July, two of his children took on the job of telling Roddy's story, separating fact from fiction in the extraordinary life of their father.Already an accomplished wrestler before Wrestlemania in 1985, Roddy Piper could infuriate a crowd like no "heel" before him. The principal antagonist to all-American champion Hulk Hogan, Piper used his quick wit, explosive ring style and fearless baiting of audiences to push pro wrestling to unprecedented success. Wrestling was suddenly pop culture's main event. An actor with over 50 screen credits, including the lead in John Carpenter's #1 cult classic, They Live, Piper knew how to keep fans hungry, just as he'd kept them wishing for a complete portrait of his most unusual life. He wanted to write this book for his family; now they have written it for him.

Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide


Lawrence Neves - 2007
    Welcome to the Sinnoh region — full of new Pokémon and more awesome adventures!Detailed walkthrough of the Sinnoh region! Who you should meet! Who can help you out!Special Sinnoh-only Pokédex! Check out the newest Pokémon!Detailed charts, maps, and information — including all items, berries, and moves!

FINAL FANTASY X Official Strategy Guide


Dan Birlew - 2001
    Every side quest and mini-game uncovered to help you become the ultimate blitzer! All-inclusive bestiary lets you discover the strengths and weaknesses of every fiend in the game and the spoils rewarded for defeating them. Game secrets include secret world map locations and airship passwords. Plus, area maps, detailed item, weapon, and armor inventories are also included! This Signature Series guide combines quality design and innovative content, serving as the ultimate FINAL FANTASY X resource. Some of the features in this guide include a special cover treatment, exclusive interviews, and an exclusive two-sided poster, with sphere grid & Rikku's overdrive, and mix.

Cross Rhodes: Goldust, Out of the Darkness


Dustin Rhodes - 2010
    Inside the ring, Goldust is as tough as they come, known for using outrageous mind games and taking down his opponents with unparalleled ruthlessness. It’s no surprise, then, that wrestling is in his blood; Goldust is the son of Dusty Rhodes, “The American Dream.” What is it like to be the son of a wrestling icon and follow him into the same profession? In this no-holds-barred account, Dustin Rhodes speaks frankly and openly about his journey. He talks about being a young boy who desperately missed his dad. A young man who only wanted to follow in his father’s footsteps and threw aside a football scholarship to eke out a meager existence in regional wrestling. A green wrestler struggling to prove to his peers that his work, not his name, had gotten him to where he was. Rhodes describes how, in the midst of a painful five-year estrangement with his father, he finally made a name for himself as Goldust and then let it all go, tumbling into a descent of self-medication that led him away from a red-hot career as a WWE Superstar and nearly cost him his life. When he finally hit bottom, Rhodes knew where to look for help from the family he always had: his father and World Wrestling Entertainment. When he got clean and sober and was offered the chance to wrestle for WWE, he snapped up the offer. The everyday existence of life on the road, working with and watching the new Superstars— like his brother Cody Rhodes—has reminded Rhodes of why he loves being a wrestler. Cross Rhodes is an intimate portrait of one man’s road to redemption and a unique glimpse into one of the most famous families in WWE.

It's Good to Be the King...Sometimes


Jerry Lawler - 2002
    An often controversial figure, Jerry 'The King' Lawler has been at the top of his profession both as a wrestler and most recently as a commentator for over 30 years. Holder of more than 90 regional or national titles over the course of his career, he is as well known for his feuds, both in and out of the ring, as he is for his achievements and his expertise. No stranger to the airwaves, he has hosted his own show both on radio and on television, and he is also a successful commercial artist whose work can be seen on several sites around his home city of Memphis. Outside the WWE arena perhaps his most famous dispute was with actor and comedian Andy Kaufman, a long-running conflict that at one point put Kaufman in hospital and culminated in a televised brawl on 'Late Night With David Letterman'. Now in a no-holds barred autobiography 'The King' is prepared to tell all both about his sometimes stormy career and about the backstage secrets of the WWE.

Dragon Age Inquisition


David Knight - 2014
      Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

Wrestling with the Devil: The True Story of a World Champion Professional Wrestler--His Reign, Ruin, and Redemption


Lex Luger - 2013
    Yet backstage, he was wrestling with addictions to sex, drugs, and alcohol--things he clung to even when his mistress died suddenly of a drug overdose and Lex went to jail. There, Lex faced the truth: he was losing the fight for his life. And still awaiting him was his most brutal opponent yet, when the wrestling champ found himself helplessly paralyzed from the neck down. In Wrestling with the Devil, Lex Luger reveals never-before-told stories from his career, his struggle with personal demons, and how, through unexpected faith, grace, and redemption, he overcame all odds to fight the only battle that really matters.

Atari Inc.: Business is Fun


Marty Goldberg - 2012
    - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!

Game Boys: Professional Videogaming's Rise from the Basement to the Big Time


Michael Kane - 2008
    Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America’s next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional “e-sports” teams in the U.S. Their battle for dominance, as juicy as any feud in “real” sports, leads the action in Michael Kane’s engaging and lively chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they’re going on TV. Are they really the “athletes” of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it’s a classic sports tale of victory and defeat, punched up for the millennial generation. It’s also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture.

Best Seat in the House: Your Backstage Pass Through My WWE Journey


Justin Roberts - 2017
    From playing with action figures of the Ultimate Warrior, the "Heartbreak Kid" Shawn Michaels, Bret "Hitman" Hart and Hulk Hogan to actually announcing these larger-than-life characters to the ring, Roberts lived out the dream of countless, passionate wrestling fans worldwide. Best Seat in the House is the inspirational story of Roberts' ambitious journey to becoming a full-time ring announcer at WWEperforming all over the world and announcing weekly live events, TV shows, and the enormously popular pay-per-view spectacularsfor more than a decade.In addition to announcing the top wrestlers in sports entertainment from "Nature Boy" Ric Flair, "Rowdy" Roddy Piper, Sgt. Slaughter, King Kong Bundy and the Iron Sheik to Dwayne "the Rock" Johnson, "Stone Cold" Steve Austin, John Cena, Brock Lesnar, CM Punk, Chris Jericho and the Undertaker, Roberts also relives entertaining and candid moments with his real-life superhero co-workers, workplace politics, grueling travel schedules, harsh requirements of WWE talent, and the overall merciless treatment from the higher-ups whose decisions can affect nearly the entire wrestling industry.This book is the all-access backstage pass for those who have always wondered what it would be like to work at WWE under the infamous Vince McMahon and travel all over the world in cars, buses and planes with the biggest stars of professional wrestling.Justin Roberts pulls no punches and gives you an uncensored, raw look at the journey of a young man chasing, catching and living his dream.

The Art of Plants vs. Zombies


Philip R. Simon - 2014
    Zombies from the zombies' point of view! The Art of Plants vs. Zombies is part zombie memoir, part celebration of zombie triumphs, and part anti-plant screed, as well as a treasure trove of rare concept art, sketches, and more covering Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies Adventures, and Plants vs. Zombies Garden Warfare. It's a must-have for any fan and an insider's view of zombies with some Wall-nutty surprises and never-before-seen awesome art. Even Crazy Dave wants a copy - if only to learn more about his fun-dead foes!

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.