City of Splendors: Waterdeep (Forgotten Realms)


Eric L. Boyd - 2005
    An overview of thecity includes history, a whoâ��s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include Lost Empires of Faerûn â�¢, Faiths & Pantheons â�¢, Races of Faerûn â�¢, and Serpent Kingdoms â�¢.

Magic Item Compendium


Andy Collins - 2007
    Presents over 500 new magic items, including affordable items that no adventurer should be without, as well as more than 750 of the best magic items from previously published D&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.Each magic item is presented and catalogued in a new, easy-to-reference format that includes a read-aloud text description of the item.

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.

The Twilight Saga - Eclipse Songbook: Music from the Motion Picture Score


Hal Leonard Corporation - 2010
    The third installment of the mega-hit Twilight saga stormed movie theatres nationwide. This songbook includes 10 selections from the score penned by Howard Shore, arranged for piano solo: As Easy as Breathing * Compromise/Bella's Theme * Eclipse (All Yours) * First Kiss * Imprinting * Jacob's Theme * Jasper * The Kiss * Victoria * Wedding Plans. Includes fabulous color photos of Bella, Edward and Jacob!

Landscape Photography On Location: Travel, Learn, Explore, Shoot


Thomas Heaton - 2016
    It is packed with stories and anecdotes from behind the image. There are tips on using social media to get your images seen by millions. The book offers advice on hiking, travel and the great outdoors as well as useful information on technical subjects such as where to focus and shooting RAW. After reading this book, not only will your photography start to improve, but you will be inspired to get up and out at dawn and stay out until dark. This book is for the beginner as well as the seasoned professional. Travel, Learn, Explore, Shoot.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

A Race Too Far


Chris Eakin - 2009
    A Race Too Far is the story of how the race unfolded, and how it became a tragedy for many involved.Of the nine sailors who started the race, four realised the madness of the undertaking and pulled out within weeks. The remaining five each have their own remarkable story. Chay Blyth, fresh from rowing the Atlantic with John Ridgway, had no sailing experience but managed to sail round the Cape of Good Hope before retiring. Nigel Tetley sank whilst in the lead with 1,100 nautical miles to go, surviving but dying in tragic circumstances two years later. Donald Crowhurst began showing signs of mental illness and tried to fake a round the world voyage. His boat was discovered adrift in an apparent suicide, but his body was never found. Bernard Moitessier abandoned the race whilst in a strong position and carried on to Tahiti, where he settled and fathered a child by a local woman despite having a wife and family in Paris. Robin Knox-Johnston was the only one to complete the race.It has undoubtedly become the most legendary of modern stories of men pitting themselves against the sea. Forty years on, Chris Eakin recreates the drama of the epic race, talking to all those touched by the tragedies surrounding the Golden Globe: the survivors, the widows and the children of those who died. It is a book that both evokes the primary wonder of the adventure itself and reflects on what it has come to mean to both those involved and the rest of us in the forty years since.

The Ultimate Hero's Journey: 195 Essential Plot Stages Found in the Best Novels and Movies


Neal Soloponte - 2017
     Every great novel and movie follows a common narrative pattern known as the Hero’s Journey. In this book, for the first time at such level of detail, independent writers can have a look into the Hollywood’s manual on how to create a classic. Make no mistake about it: This is not just another popular take on the subject. This is it. All the 195 plot milestones found in the greatest stories of all times are outlined here—clearly, exactly, concisely. If you are writing a novel or a script, don’t run with disadvantage: Step into this mythical landscape and follow your favorite heroes along The Ultimate Hero’s Journey, as you discover the master structure of timeless storytelling.

Legacy of Wolves


Marsheila Rockwell - 2007
    Both the Church and the Crown send in agents to investigate. But when the body count continues to rise, these rival factions will have to learn to work together to track down the killers -- even if it means hunting through the highest reaches of power.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Adventurer's Vault


Logan Bonner - 2008
    Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

Complete Scoundrel


Mike McArtor - 2007
    You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren’t just for rogues anymore.

Complete Divine


David Noonan - 2004
    There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power.

Bound By Iron


Edward Bolme - 2007
    However, his body has just washed ashore in Karrnath, unkempt, dressed in rags--but alive. Now it's up to a hardened soldier out for cold vengeance and a chronicler who's looking for a story to unravel a dead man's past. Original.

The Alaska Cruise Handbook: A Mile-by-Mile Guide


Joe Upton - 2005
    With the author's own wonderful Alaska stories and information on wildlife, native culture, landmarks, historical sites, shopping, and more, you won t miss a thing. Upton's Handbook traces the route used by most Alaska cruises, with maps and text keyed to a route numbering/navigational system that is frequently announced onboard, allowing the passenger to easily follow his ship s progress from Mile One. The wonderful illustrated maps and color photography throughout keep you informed throughout your journey, making a wonderful souvenir when it ends.