Best of
Role-Playing-Games

2007

Shadowrun


Catalyst Game Labs - 2007
    Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Delta Green: Eyes Only


Dennis Detwiller - 2007
    Delta Green: Eyes Only brings together three of Pagan Publishing's long sought after Delta Green chapbooks - Machinations of the Mi-Go, The Fate, and Project Rainbow - as well as three scenarios and source material on tradecraft and policing millennial NYC.

Labyrinth Lord


Daniel Proctor - 2007
    All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?

Grey Ranks


Jason Morningstar - 2007
    Together with your friends, you'll create the story of a group of teens who fight to free their city, one of countless Grey Ranks "crews" that take up arms. Your characters - child soldiers - will have all the faults and enthusiasms of youth. Across sixty days of armed rebellion, they will grow up fast - or die.

DM of the Rings


Shamus Young - 2007
    The latter rose from the former, although the two are now so estranged that to reunite them would be an act of savage madness. Imagine a gaggle of modern hack-n-slash roleplayers who had somehow never been exposed to the original Tolkien mythos, and then imagine taking those players and trying to introduce them to Tolkien via a D&D campaign.

Rifter #37


Kevin Siembieda - 2007
    a collection of articles about various palladium games!

GameMastery Module D2: Seven Swords of Sin


James L. SutterF. Wesley Schneider - 2007
    Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.Cover art by Steve Ellis

Cannibal Sector 1: The Kingdom of Death in the World of Progress


James 'Grim' Desborough - 2007
    A Realm without Light. The Failure of SLA Industries. Outside the walls of Mort city is an environment that nothing should be able to survive in and yet it does. From the cannibals and carrien, to the manchines and the scavs, some of the greatest threats to SLA industries lie just outside the city s perimeter. The latest book for SLA industries covers all the things that operatives are likely to find within CS1, the most dangerous of all the cannibal sectors. This book has a full listing of new training packages, new hazards, listings of all the creatures in the sector, new rules and errata, and optional rules for playing lower level campaigns as well as guides to how to best capture the atmosphere of SLA industries.

Alpha Omega: Core Rulebook


Earl Fischl - 2007
    The world has been reclaimed by primal forces, savage and deadly. Humanity is evolving, it's ingenuity unchained. It fights to reach out from beyond the protection of its great cities and reestablish global order. However, ancient war returns - fought by legendary enemies of incredible power threatening all that has been rebuilt.Alpha Omega is a world of imagination and limitless possibility. It is home to endless adventures, epic heroes, vile villains, horrific monsters and unknown dangers. It is a world ready for you and your imagination.

Sla Industries Core Rulebook


Various - 2007
    These are the lifestyles available to you when you enter SLA Industries World of Progress. Society split between truth and deception, conflict and political subversion, style and horror. Television and Insanity. Fighting for your life as an oblivious public watches on, awaiting your last breath between the adverts. The media channels all the young hopefuls into their vessels. Nihilism is a way of life. Strive for originality in a world of outrage and conformity and diversity. The different get noticed, the truly original survive. Six o clock horror, every hour on the hour. Halloween Jack claims another victim. Fifteen minutes of fame for the corpse. Don't get famous like him. Change. Become. Evolve. This is the way forward. The Big Picture rewards the loyal. Be true to yourself. Survive. The truth awaits the inquisitive. Guns kill but so does the truth. SLA Industries is a game of urban horror. Its dedicated fan base is a testament to its enduring appeal, so take this opportunity to find out how good it is for yourself. This revised edition (1.1) updates version 1 with corrections, clarifications, new art... and ammo prices.

Starchildren: Velvet Generation


Richard Ranallo - 2007
    Name CreditRichard Ranallo Writing and DesignScott Leaton Writing and DesignBen Merbitz Additional DevelopmentMike Slivka EditingUnheilig Cover ArtistSimon Adams Interior ArtistScott Leaton Interior ArtistDan Smith Interior ArtistUnheilig Interior ArtistScott Leaton Logo DesignScott Leaton Art DirectorRichard Ranallo LayoutBen Merbitz ConsultantChristine Monachos Operations ManagerMark Pytel Procurement ManagerBetsy Merbitz Proofreading

Knights


Rachael Hanel - 2007
    This splendidly illustrated book looks at some of history's most famous and feared combatants, examing how they arose, fought, lived, and faded into history.