Book picks similar to
People, Planning, and Production for Video Game Development by Gerard C. Merritt
game-design-and-programming
game-development
gamedev-gaming
research
Love in the Time of Contempt: Consolations for Parents of Teenagers
Joanne Fedler - 2015
Rather it offers a mosaic of observations of the challenges and thrills of this particular time of a parent's life. It is an accessible and humourous book in which parents are offered a perspective on a process that, while deeply personal, should not be taken personally.
Designing Virtual Worlds
Richard Bartle - 2003
It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Satoru Iwata - 2021
In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru IwataSatoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the "Iwata Asks" series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history.
The Making of Prince of Persia: Journals 1985-1993--Illustrated Edition
Jordan Mechner - 2020
Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Stuart M. Brown Jr. - 2009
Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all-consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure—a distraction from “real” work and life. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. Dr. Brown has spent his career studying animal behavior and conducting more than six thousand “play histories” of humans from all walks of life—from serial murderers to Nobel Prize winners. Backed by the latest research, Play explains why play is essential to our social skills, adaptability, intelligence, creativity, ability to problem solve, and more. Play is hardwired into our brains—it is the mechanism by which we become resilient, smart, and adaptable people. Beyond play’s role in our personal fulfillment, its benefits have profound implications for child development and the way we parent, education and social policy, business innovation, productivity, and even the future of our society. From new research suggesting the direct role of three-dimensional-object play in shaping our brains to animal studies showing the startling effects of the lack of play, Brown provides a sweeping look at the latest breakthroughs in our understanding of the importance of this behavior. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do.
The Writer's Journey: Mythic Structure for Writers
Christopher Vogler - 1992
Provides new insights and observations from Vogler's pioneering work in mythic structure for writers.
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Nathan Altice - 2015
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Plenitude: Creativity, Innovation, and Making Stuff
Rich Gold - 2007
The average kitchen, for example, is home to stuff galore, and every appliance, every utensil, every thing, is compound--composed of tens, hundreds, even thousands of other things. Although each piece of stuff satisfies some desire, it also creates the need for even more stuff: cereal demands a spoon; a television demands a remote. Rich Gold calls this dense, knotted ecology of human-made stuff the Plenitude. And in this book--at once cartoon treatise, autobiographical reflection, and practical essay in moral philosophy--he tells us how to understand and live with it.Gold writes about the Plenitude from the seemingly contradictory (but in his view, complementary) perspectives of artist, scientist, designer, and engineer--all professions pursued by him, sometimes simultaneously, in the course of his career. I have spent my life making more stuff for the Plenitude, he writes, acknowledging that the Plenitude grows not only because it creates a desire for more of itself but also because it is extraordinary and pleasurable to create.Gold illustrates these creative expressions with witty cartoons. He describes seven patterns of innovation--including The Big Kahuna, Colonization (which is illustrated by a drawing of The real history of baseball, beginning with Play for free in the backyard and ending with Pay to play interactive baseball at home), and Stuff Desires to Be Better Stuff (and its corollary, Technology Desires to Be Product). Finally, he meditates on the Plenitude itself and its moral contradictions. How can we in good conscience accept the pleasures of creating stuff that only creates the need for more stuff? He quotes a friend: We should be careful to make the world we actually want to live in.
A World of Hurt: Fixing Pain Medicine's Greatest Mistake
Barry Meier - 2013
Daily Purification: A Short Vajrasattva Practice
Thubten Zopa - 2001
Research Methods
Ram Ahuja - 2001
It combines the author's personal observations based on his extensive research experience with the experiences of other scholars as reflected in the literature. The aim is not only to acquaint students with a blend of elementary and theoretical knowledge in social research but also to guide the researchers with the basic complexities of undertaking research.
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Third Eye Awakening: The Ultimate Guide to Discovering New Perspectives, Increasing Awareness, Consciousness and Achieving Spiritual Enlightenment Through the Powerful Lens of the Third Eye
Ella Hughes - 2019
Although not everyone gets the opportunity to open their Third Eye because the awareness of its power remains unknown to most people, learning to take the right steps towards honing the powers of your Third Eye can open the door to a new world of spiritual possibilities. In this comprehensive guide you will be able to discover: The fundamental truths of the Third Eye chakra Key characteristics of the Third Eye chakra The advantages of an awakened Third Eye How to know if your Third Eye is blocked Methods for chakra healing Steps to heal your Third Eye chakra Tools and resources for healing the Third Eye And much, more! With practice, dedication, and a desire to improve your spiritual wellness, it is possible to reap the benefits of an active Third Eye. So, if you're wondering what lies beyond your cognition, if you want to improve your intuition and tap into reason greater than logic, and if you want to see the world through new perspectives, then come along as I guide you on this journey through the wonderful, peculiar, and dazzling world beyond the gateway of consciousness.
Buy this book NOW and change your life with the power of your Third Eye.
Road Trip With My Dad's Best Friend (First Time Older Man Younger Woman Pregnancy Romance)
Alexa Banger - 2016
So when Kevin Kramer, her dad's best friend and one of the top college football coaches in the country, calls and says he'll be visiting one of her top choices to evaluate a job offer, Emma jumps at the chance to tag along. She doesn't expect the trip to involve anything more than a tour of campus and maybe a preview of the college party scene.But when Mr. Kramer pulls into her driveway to pick her up, sparks fly. It's been over a year since they've seen each other, and a lot has changed. Emma's grown some curves, and they don't go unnoticed by the sexy older man. Can he control himself during the long car ride? Can she?Just when Emma thinks the sexual tension can't get any stronger between them, a complication at the hotel means sharing a room for the night. And not just any room, but the honeymoon suite! After being exposed to Mr. Kramer’s dominant personality and muscular body all day, Emma is dripping wet and desperate to make him see her for the woman she is—through any means necessary. Can she succeed in making him her first?