Pokemon Essential Handbook (Pokémon Deluxe Essential Handbook)[Pokemon Handbook]


Pokemon
    It's everything you ever wanted to know about every Pokemon -- all in one place! This revised and updated edition of the 2012 bestseller has stats and facts on over 700 Pokemon. The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon. This book is an absolute must-have for Pokemon fans. It's sure to be a bestseller with kids of all ages.

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Guinness World Records 2016 Gamer's Edition


Guinness World Records - 2015
    Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness.Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record!Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!

Earl Scruggs and the 5-String Banjo: Revised and Enhanced Edition


Earl Scruggs - 2003
    The best-selling banjo method in the world! Earl Scruggs's legendary method has helped thousands of banjo players get their start. The Revised and Enhanced Edition features more songs, updated lessons, and many other improvements. It includes everything you need to know to start playing banjo, including: a history of the 5-string banjo, getting acquainted with the banjo, Scruggs tuners, how to read music, chords, how to read tablature, right-hand rolls and left-hand techniques, banjo tunings, exercises in picking, over 40 songs, how to build a banjo, autobiographical notes, and much more! The book/audio version includes recordings of Earl Scruggs playing and explaining over 60 examples! Audio is accessed online using the unique code inside the book and can be streamed or downloaded. The audio files include PLAYBACK+, a multi-functional audio player that allows you to slow down audio without changing pitch, set loop points, change keys, and pan left or right.

Cycle of Hatred


Keith R.A. DeCandido - 2006
    Cycle of Hatred

The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made


Peter Tyson - 2012
    The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction

German Shepherds for Dummies


D. Caroline Coile - 2000
    Many of us grew up with Rin Tin Tin, or we saw German Shepherds in nightly news reports breaking up riots, or we saw them in neighbors' backyards protecting children. But that only scratches the surface of one of the most fascinating and confusing breeds on earth. Whether it's selection, nutrition, routine health care, training, competition, or just having fun, there's more to it with a German Shepherd than with other breeds. And if you're thinking about adding one to your family, or you already have one, you need to know all you can about this breed. Which is where German Shepherds For Dummies comes in. Is this noble and intelligent breed the right dog for you and your family? German Shepherds For Dummies provides the answer to this and all your questions about getting, caring for, and living with this loveable breed. Lifelong German Shepherd owner and longtime German Shepherd breeder, trainer, and exhibitor, Carline Coile, PhD, gets you up and running with what you need to know to:Find and communicate with reputable breeders Choose the right German Shepherd for you Housebreak and socialize your new puppy Educate yourself and your dog Handle behavioral problems Participate in competitions Dr. Coile provides insights into the German Shepherd temperament and loads of sensible, easy-to-follow advice, along with fun facts and Shepherd trivia, amusing and informative anecdotes, and tips on how to have a great time with your dog. Discover how to:Understand how to communicate with your German Shepherd Train your German Shepherd Find a good trainer and attend classes Deal with hereditary health problems Feed and exercise your German Shepherd Recognize, prevent and treat common health problems Have loyal friend for life The indispensable guide for you and your German Shepherd, German Shepherds For Dummies is the only book you'll need to help you have the best possible experience with this handsome and sensitive breed of dog.

Mass Effect: Revelation


Drew Karpyshyn - 2007
    After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.

The Wayfinding Handbook: Information Design for Public Places


David Gibson - 2009
    Whether we find ourselves in a museum, hospital, airport, mall, or street in an unfamiliar city, we depend on systems of visual, audible, and tactile cues not only to lead the way, but also to keep us safe. They are the fundamental questions of wayfindinga process that encompasses both the experience of choosing a path within a built environment and the set of design elements that aid in such a decision. A decade ago, the professional practice of wayfinding design simply involved devising sign systems. Today, the field is much broader and continues to expand to address technological developmentskinetic media, GPS systems, web connectivity, smart materialsas well as cultural changes in areas such as branding and environmental awareness. Similarly, a cross-disciplinary familiarity with graphic, architectural, landscape, interior, industrial, and information design has become an essential requirement of twenty-first-century wayfinding design.The Wayfinding Handbook is an exciting new volume in our acclaimed Design Briefs series. Professional wayfinding designer David Gibson draws on more than thirty years of experience collaborating with architects, planners, developers, managers, and civic leaders to offer an insider's view of this rapidly evolving discipline. Using real-life examples, Gibson illustrates the way type, color, mapmaking, dimensional forms, material selection, and new media are used to create effective wayfinding systems.The Wayfinding Handbook is a complete guide to the discipline, from planning and design to practical considerations, such as setting up teams and managing projects. "Other Voices" sidebars, presentedthroughout the book, reveal the opinions of experts who plan, manage, and shape wayfinding projects. A comprehensive bibliography and gallery of resources round out what is likely to become the go-to resource for students, professionals, or anyone charged with designing people-friendly, universally accessible environments.

1001 Video Games You Must Play Before You Die


Tony MottMitch Krpata - 2010
    The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.

Dead Space: Catalyst


B.K. Evenson - 2012
    Tampering with dangerous technology from the Black Marker—an ancient alien artifact discovered on Earth eighty years earlier— Earthgov hopes to save humanity. But the Marker's influence reanimates corpses into grotesque rampaging nightmares. Steeped in desperation, deceit, and hubris, the history of the Markers reveals our ominous future….Brothers Istvan and Jensi grew up under the poorest dome on Vinduaga. Jensi has always looked after Istvan, who sometimes lashes out in sudden episodes of violent paranoia. When Istvan is sent offworld to a high-security prison, Jensi is determined to follow and find a way to keep his brother safe. But the prison guards a horrible secret, one that will push both brothers to the cusp of something much greater and darker than they ever imagined.

Animal Soul (Contemporary Classics Poetry Series)


Bob Hicok - 2001
    According to author David Wojahn, a three-time winner of the Pushcart Prize, this collection of poetry “is the best collection yet by a poet who has become one of the most individual and necessary voices of his generation. An almost prophetic rage seems to inhabit these poems, which present us with a speaker who is tender and brutally rueful by turns. Bob Hicok asks to be a voice of conscience in a conscience-less world. And, like all true prophets, his rage and consternation in the end transform themselves into a form of prayer, what one of his poems calls a ‘mad . . . devotion.’ Hicok is able to instruct and console us, and that is a very rare thing indeed.”