Book picks similar to
Exploring Eberron by Keith Baker
rpg
fantasy
gaming
tabletop-rpgs
The Rise of Tiamat
Alexander Winter - 2014
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Dungeon Crawl Classics RPG
Joseph Goodman - 2012
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Dungeon World
Sage LaTorra - 2012
You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Alison Brownstone Omnibus #2 (Books 9-15): A Brownstone Response, A Brownstone Solution, Keep Your Enemies Closer, Rise Up, Dark Reunion, Drow Conqueror, Drow Triumphant
Judith Berens - 2020
But Alison and her team know better. Trouble’s always coming for a Brownstone. Good thing she has an answer for them.
Brownstone Security’s reputation is spreading, which means more jobs for the growing team. But more money means more mayhem looking for them. Can the team dig deeper and pull out another win?
A Brownstone Solution:
What could be harder for Alison than hunting magical beasties? Meeting Mason’s parents.
Now she knows what Mason felt like meeting her father. Well, that was James Brownstone, so… maybe not.No time to ponder impressing the parents anyway – she has other issues to deal with.And an unknown person has reached out to Tahir and Hana about Omni’s owner. Something smells a bit fishy about the whole situation – and it’s not Omni being a fish.
Keep Your Enemies Closer:
Alison bloodied the Tapestry, but has she defeated them?
With her foes operating under the radar, Alison thinks she has time, but when the mysterious magic-enhancing drug Ultimate arrives in Seattle, she is faced with a shocking conspiracy that might reach from Las Vegas to Seattle. Sadistic wizards willing to experiment are flocking to town.
Rise Up:
It’s hard to plan a wedding when the bad guys just won’t take a hint. Invite only…
Brownstone Security is hired for what should be a relatively simple job. Nothing about the job is as it seems and Alison ends up working with the FBI’s first witch on the case.
Dark Reunion:
Sometimes even a Brownstone needs to get away from it all. Did the bad guys not get the memo? Alison Brownstone is on vacation. Do not disturb.
Oh they disturbed.But when your mom is Shay Carson and she makes two requests of you, you take them seriously. 1. Go on a father-daughter bounty hunt. 2. Go on vacation. How can Alison say no? She can’t.Two Brownstone’s on a bounty. That dude’s going down hard.
It’s not like Seattle will burn down because Alison isn’t there, right?
Drow Conqueror:
Alison Brownstone is a Drow Princess with no ordinary powers. Time to remind a few people just what that means. Kick ass, don’t bother taking names.
Alison is in Mongolia to rescue Mr. D’s nephew, but things aren’t adding up. Are the other Drow trying to off Alison and her team to secure their succession?
Drow Triumphant:
It’s the beginning of the end. The other Drow princess and queen just don’t know it… yet.
It’s business as usual for Brownstone Security. Drow threats or not, they still have work to do.
Jinx Hamilton Box Set Books 1-6 (The Jinx Hamilton Mysteries)
Juliette Harper - 2017
Rowling or secretly want to be Harry Dresden, Jinx Hamilton may be the witch for you. She's new to magic, with one option: learn fast. For the first time in a single ebook collection, enter the world of Briar Hollow, North Carolina, with the first six books of The Jinx Hamilton Mysteries. Set in a fictional town near the Blue Ridge Mountains, Jinx, a former waitress, inherits a store -- and more -- from her eccentric Aunt Fiona. The series begins with a sweet “cozy” note in the first novel Witch at Heart, but evolves into a full-blown paranormal urban fantasy. From shapeshifting werecats and ancient Fae to baseball playing ghosts and paramilitary fairy troops, the Jinx Hamilton books have it all. Listen to what readers have to say about Jinx and her world: “Absolutely terrific! The characters are great, the story is griping and you never want to end.” “The Jinx Hamilton Mysteries, are full of surprise, fantasy, and feeling.” “From the first book, right on through, you feel like you can become friends with each character.” “Plot twists and new characters keep her work fresh and exciting. Lots of humor and romance. Love the series. Want MORE!!!!” “The story has progressed -- we have a full bodied urban fantasy with a well thought out world, well developed characters of all descriptions, and a great and complex story line.” “Great storyline and dialogue, lots of action and drama. The author has great imagination and insight into human behavior.” If you’re ready for magic, adventure, humor, family, and friendship, come with us to Briar Hollow and beyond in this special boxed ebook collection!
This Is Why We Can't Have Nice Things During the Zombie Apocalypse
Scott M. Baker - 2019
Every teenage girl has a diary in which she vents her frustrations with siblings and parents. But a zombie apocalypse? This Is Why We Can’t Have Nice Things During the Zombie Apocalypse is a comedic adventure about a teenage girl, her frustrating family, two high-spirited dogs, and a neighborhood of loveable rednecks coming together to survive a zombie outbreak.
Blood Magic: Secrets of Thaumaturgy
Justin Achilli - 2000
Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery
The Grand History of the Realms
Brian R. James - 2007
Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
Oliver's Wishes
Cory Gaffner - 2018
Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.