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Discworld Roleplaying Game by Terry Pratchett
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EverQuest: The Rogue's Hour
Scott Ciencin - 2004
Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.
The Man Who Had Everything
Simon R. Green - 2002
When Owen Deathstalker, unwilling head of his clan, seeks to avoid the perils of the Empire's warring factions, he unexpectedly finds a price on his head. He flees to Mistworld, where he begins to build an unlikely force to topple the throne. With the help of his crew, Deathstalker takes the first step on a far more dangerous journey to claim the role for which he has been destined since before his birth.
The City of Towers
Keith Baker - 2005
Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.
Doctor Who Mad Libs
Mad Libs - 2014
Who! This Mad Libs is 48 pages with 21 original stories.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Bill Bryson Box Set: Three Vols. A Walk In The Woods, Notes From A Big Country, Notes From A Small Island
Bill Bryson
A box set consisting of three Bill Bryson books, 'Notes from a Small Island', 'Notes from a Big Country' and 'A Walk in the Woods'.
The Conan Chronicles 2
Robert Jordan - 1999
An omnibus edition of the last three Conan novels by Robert Jordan, author of the bestselling Wheel of Time series
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Terry Brooks Landover CD Collection
Terry Brooks - 2009
But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention. The kingdom was in ruin. The task of proving his right to be King seemed hopeless. But Ben Holiday was stubborn...The Black Unicorn:A year had passed since Ben Holiday bought the Magic Kingdom from the wizard Meeks, who had set a series of pitfalls against him. But Ben had been troubled by dreams of disaster to his former partner, Miles Bennett. Unknown to Ben, the dreams had been a trap by Meeks.Wizard at Large:It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. All went well - until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp.The Tangle Box:Horris Kew, conjurer, confidence-man, and trickster, had returned to Landover from Ben's own world. Alas, he had been sent by the Gorse, a sorcerer of great evil, whom Horris had unwittingly freed from the magic Tangle Box. Now it had returned to enslave those who had once dared to condemn it.Witches’ Brew:The Magic Kingdom of Landover was finally at peace, and Ben and his wife, the sylph Willow, could watch their daughter Mistaya grow. But his idyll was interrupted when Rydall, a king of lands beyond the fairy mist, assembled armies on Landover's border and threatened to invade.Read by Dick Hill.28 audio discs (approximately 31 hr.) : digital ; 4 3/4 in.
Elegy
Christie Golden - 2018
This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.
Time of Thin Blood
Sarah Roark - 1999
Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play
The Vampire Files, Volume Four
P.N. Elrod - 2011
novels. In the latest Vampire Files omnibus, Jack Fleming now runs his own nightclub while remaining a reluctant player in the politics of gangland Chicago in the 1930s. And wherever vampires and mobsters mix, there will be blood...
Warhammer: Forge of War
Dan Abnett - 2007
On a hundred-mile front across the Northern fringes of the Empire, the defenses of man and his dwarf allies are crumbling, fear threatens to become panic, and the blood of martyrs runs ankle-deep. Here begins the hopeless quest of a ramshackle band led by a mere Greatsword Sergeant Franz Vogel. Vogel must unite his disparate band of men, mages and dwarfs to take the battle to the forces of Chaos that routed them -- but first they must first survive the secrets, both sacred and profane lurking within the primordial forest to which they fled! Will Vogel and his band find deliverance - or eternal damnation!
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.