Hardcore Gaming 101 Presents: Castlevania (Color Edition)


Kurt Kalata - 2014
    Welcome to the hell house! Hardcore Gaming 101 Presents: Castlevania includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!

The Economics Book: Big Ideas Simply Explained


Niall Kishtainy - 2012
    Whether you're a beginner, and avid student, or an armchair expert, you'll find plenty to stimulate you within this book.--book jacket

No Matter the Wreckage


Sarah Kay - 2014
    No Matter the Wreckage presents readers with new and beloved work that showcases Kay's knack for celebrating family, love, travel, history, and unlikely love affairs between inanimate objects ("Toothbrush to the Bicycle Tire"), among other curious topics. Both fresh and wise, Kay's poetry allows readers to join in on her journey of discovering herself and the world around her. It's an honest and powerful collection.

The Legend of Zelda: Breath of the Wild — Creating a Champion


Nintendo - 2017
    Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

8-Bit Apocalypse: The Untold Story of Atari's Missile Command


Alex Rubens - 2018
    and its iconic game, Missile Command, were at the forefront of the industry’s explosion, helping usher in both the age of the video game and the gamer lifestyle. In 8-Bit Apocalypse, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and Missile Command creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era, 8-Bit Apocalypse combines Rubens’s tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the ’80s.

If They Come for Us


Fatimah Asghar - 2018
    After being orphaned as a young girl, Asghar grapples with coming-of-age as a woman without the guidance of a mother, questions of sexuality and race, and navigating a world that put a target on her back. Asghar's poems at once bear anguish, joy, vulnerability, and compassion, while exploring the many facets of violence: how it persists within us, how it is inherited across generations, and how it manifests in our relationships with friends and family, and in our own understanding of identity. Using experimental forms and a mix of lyrical and brash language, Asghar confronts her own understanding of identity and place and belonging.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

A Composer's Guide to Game Music


Winifred Phillips - 2014
    Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

The Knockout Queen


Rufi Thorpe - 2020
    Michael⁠⁠--with a ponytail down his back and a septum piercing⁠--lives with his aunt in the cramped stucco cottage next door. When Bunny catches Michael smoking in her yard, he discovers that her life is not as perfect as it seems. At six foot three, Bunny towers over their classmates. Even as she dreams of standing out and competing in the Olympics, she is desperate to fit in, to seem normal, and to get a boyfriend, all while hiding her father's escalating alcoholism. Michael has secrets of his own. At home and at school Michael pretends to be straight, but at night he tries to understand himself by meeting men online for anonymous encounters that both thrill and scare him. When Michael falls in love for the first time, a vicious strain of gossip circulates and a terrible, brutal act becomes the defining feature of both his and Bunny's futures⁠⁠--and of their friendship. With storytelling as intoxicating as it is intelligent, Rufi Thorpe has created a tragic and unflinching portrait of identity, a fascinating examination of our struggles to exist in our bodies, and an excruciatingly beautiful story of two humans aching for connection.

GenderQueer: Voices From Beyond the Sexual Binary


Joan NestleLucas Dzmura - 2002
    The questions go beyond the nature of male/female to a yet-to-be-traversed region that lies somewhere between and beyond biologically determined gender. In this groundbreaking anthology, three experts in gender studies and politics navigate around rigid, societally imposed concepts of two genders to discover and illuminate the limitless possibilities of identity. Thirty first-person accounts of gender construction, exploration, and questioning provide a groundwork for cultural discussion, political action, and even greater possibilities of autonomous gender choices. Noted scholar Joan Nestle is joined by internationally prominent gender warrior Riki Anne Wilchins and historian Clare Howell to provide a societal, cultural, and political exploration of gender identity.Marketing Plans: National Advertising: The Advocate Academic mailing to gender studies and queer studies professors Media campaign hilighting authors Nestle and WilchinsJoan Nestle is the cofounder of the Lesbian Herstory Archives in New York and the writer and editor of six books including the groundbreaking Women on Women series. Riki Anne Wilchins is the executive director of GenderPAC, the national gender advocacy group, and the cofounder of the Gender Identity Project of New York City's Lesbian and Gay Center. She is the author of Read My Lips: Sexual Subversion and the End of Gender. Clare Howell is a senior librarian at the Brooklyn Public Library.

Trust Me, I'm Lying: Confessions of a Media Manipulator


Ryan Holiday - 2012
    A malicious online rumor costs a company millions. A political sideshow derails the national news cycle and destroys a candidate. Some product or celebrity zooms from total obscurity to viral sensation. What you don't know is that someone is responsible for all this. Usually, someone like me.I'm a media manipulator. In a world where blogs control and distort the news, my job is to control blogs--as much as any one person can. In today's culture... 1) Blogs like "Gawker," "Buzzfeed" and the "Huffington Post" drive the media agenda. 2) Bloggers are slaves to money, technology, and deadlines. 3) Manipulators wield these levers to shape everything you read, see and watch--online and off.Why am I giving away these secrets? Because I'm tired of a world where blogs take indirect bribes, marketers help write the news, reckless journalists spread lies, and no one is accountable for any of it. I'm pulling back the curtain because I don't want anyone else to get blindsided. I'm going to explain exactly how the media "really" works. What you choose to do with this information is up to you.

The WoW Diary: A Journal of Computer Game Development


John Staats - 2018
    It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.

Workin' It! Rupaul's Guide to Life, Liberty, and the Pursuit of Style


RuPaul - 2010
    Let RuPaul teach you the tried, tested and found true techniques that will propel you from background player to shining star!No more playing small, your time is now!"Workin' It!" will provide helpful and provocative tips on fashion, beauty, style and confidence for girls and boys, straight and gay - and everyone in between! No one knows more about life, self-expression and style than RuPaul! With photos by Mathu Andersen from the new season of RuPaul's Drag Race and a fresh look at style and inner beauty, "Workin' It!" will pick up where the show leaves off. The book will be as colourful, fun, and intriguing as RuPaul, with insights into makeup, clothing choices and the illusion of drag. Fans of RuPaul will get piece of Ru's philosophy on style and attitude - and how it's more than the clothes that make the man, or woman! With four colour photos throughout and a fresh, funky design "Workin' It!" will be the perfect guide to RuPaul - part style guide, part confidence manifesto, and entirely fabulous!

Stone Butch Blues


Leslie Feinberg - 1993
    Stone Butch Blues traces a propulsive journey, powerfully evoking history and politics while portraying an extraordinary protagonist full of longing, vulnerability, and working-class grit. This once-underground classic takes the reader on a roller-coaster ride of gender transformation and exploration and ultimately speaks to the heart of anyone who has ever suffered or gloried in being different.

Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins


Garry Kasparov - 2017
    It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.