Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

J.R.R. Tolkien's The Hobbit


Patricia Gray - 1968
    By Patricia Gray. Based on the classic by J.R.R. Tolkien.Cast: approximately 26. Variable number of hobbits and other inhabitants of Middle Earth. It's unusual for a modern work to become a classic so quickly, but Tolkien's "ring" stories, which began with The Hobbit, clearly are in this very special category. They stir the imagination and intellect of everyone they touch. Bilbo, one of the most conservative of all Hobbits, is asked to leave his large, roomy and very dry home in the ground in order to set off as chief robber in an attempt to recover an important treasure. It's the last thing that any sensitive Hobbit would want to do, but great benefit eventually results—not only for Bilbo but for all of the Hobbits who inhabit Middle Earth—and the hearts of those children and adults who continue to enjoy this kind of magic. Multiple simple sets. Approximate running time: 120 minutes.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

The Hobbit


Chuck Dixon - 1989
    Tolkien's 'The Hobbit' has become one of the best-loved books of all time. Now Tolkien's fantasy classic has been adapted into a fully painted graphic novel.'The Hobbit' is the story of Bilbo Baggins…a quiet and contented hobbit whose life is turned upside down when he joins the wizard Gandalf and thirteen dwarves on their quest to reclaim the dwarves' stolen treasure. It is a journey fraught with danger – and in the end it is Bilbo alone who must face the guardian of this treasure, the most-dreaded dragon Smaug.Illustrated in full colour throughout, and accompanied by the carefully abridged text of the original novel, this handsome authorised edition will introduce new generations to a magical masterpiece – and be treasured by Hobbit fans of all ages, everywhere.

In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

There and Back Again: An Actor's Tale


Sean Astin - 2003
    "The Lord of the Rings" is one of the most successful film franchises in cinematic history. Winner of a record eleven Academy Awards--a clean sweep--and breaking box office records worldwide, the trilogy is a breathtaking cinematic achievement and beloved by fans everywhere. For Sean Astin, a Hollywood child (his mother is Patty Duke and stepfather is John Astin) who made his feature film debut at 13 in the 1980s classic "The Goonies" and played the title role in "Rudy, "the call from his agent about the role of Samwise Gamgee couldn't have come at a better time. His career was at a low point and choice roles were hard to come by. But his 18-month experience in New Zealand with director Peter Jackson and the cast and crew od "The Lord of the Rings" films would be more than simply a dream-come-true--it would prove to be the challenge of a lifetime. "There and Back Again: An Actor's Tale" is the complete memoir of Sean Astin, from his early days in Hollywood to the role that changed his life. Though much has been written about the making of the films, including the techniques and artistry employed to bring Tolkien's vision of life and the various relationships between castmembers, the real story of what took place on the set, the harrowing ordeals of the actors and the unspoken controversy and backstage dealings have never been told. Sean's experience and candid account of his time filming in New Zealand is unparalleled. More than a companion guide to the "Ring "films, "There and Back Again " filled with stories from the set and of the actors involved that have never been revealed before and is an eye-opening look from a Hollywood veteran at the blood, sweat and tears that went into the making of one of the most ambitious films of all time.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Night Watch: Stage Adaptation


Stephen Briggs - 2014
    With a psychopath from his own time rising in the vile ranks of the Cable Street Unmentionables complicating things, Vimes has to ensure that history takes its course so that he will have the right future to go back to, and to keep his younger self alive."One of the funniest English authors alive" (Independent)

Anything You Can Imagine: Peter Jackson and the Making of Middle-earth


Ian Nathan - 2018
    From the early days of daring to dream it could be done, through the highs and lows of making the films, to fan adoration and, finally, Oscar glory.LightsA nine-year-old boy in New Zealand’s Pukerua Bay stays up late and is spellbound by a sixty-year-old vision of a giant ape on an island full of dinosaurs. This is true magic. And the boy knows that he wants to be a magician.CameraFast-forward twenty years and the boy has begun to cast a spell over the film-going audience, conjuring gore-splattered romps with bravura skill that will lead to Academy recognition with an Oscar nomination for Heavenly Creatures. The boy from Pukerua Bay with monsters reflected in his eyes has arrived, and Hollywood comes calling. What would he like to do next? ‘How about a fantasy film, something like The Lord of the Rings…?’ActionThe greatest work of fantasy in modern literature, and the biggest, with rights ownership so complex it will baffle a wizard. Vast. Complex. Unfilmable. One does not simply walk into Mordor – unless you are Peter Jackson.Anything You Can Imagine tells the full, dramatic story of how Jackson and his trusty fellowship of Kiwi filmmakers dared take on a quest every bit as daunting as Frodo’s, and transformed JRR Tolkien’s epic tale of adventure into cinematic magic, and then did it again with The Hobbit. Enriched with brand-new interviews with Jackson, his fellow filmmakers and many of the films’ stars, Ian Nathan’s mesmerising narrative whisks us to Middle-earth, to gaze over the shoulder of the director as he creates the impossible, the unforgettable, and proves that film-making really is ‘anything you can imagine’.

The Madness Within


Steve Lyons - 2011
    Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?

Early Years


Steven Campbell - 2014
     Includes: -Why Hank came to Belvaille -Hank's first job -Where Hank got his plasma pistol -Hank's first murder -Introduction of glocken -Where the Gentleman's Club and Athletic Club came from -Hank's first love -How and why Belvaille changed and became what it is today NOTE: while the stories are stand-alone, it contains many references to characters and events in Hard Luck Hank novels.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.