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Monster Manual (Dungeons & Dragons 3rd Edition)


Skip Williams - 2000
    This book, the third core rulebook for Dungeons & Dragons, contains stats for various monsters for the DM to use in his or her campaign.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Mage: The Ascension


Stewart Wieck - 1993
    The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.

Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide


Paul Jaquays - 1990
    We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Pathfinder Roleplaying Game: GameMastery Guide


Cam BanksKenneth Hite - 2010
    Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds

Monstrous Compendium Appendix


Allen Varney - 1994
    Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.

City of Splendors: Waterdeep (Forgotten Realms)


Eric L. Boyd - 2005
    An overview of thecity includes history, a whoâ��s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include Lost Empires of Faerûn â�¢, Faiths & Pantheons â�¢, Races of Faerûn â�¢, and Serpent Kingdoms â�¢.

Oakdale Confidential


Anonymous - 2006
    This is the scandal they can't ignore.It's a major event in Oakdale -- a black-tie gala honoring the Marron family's fifty years of support for Oakdale's Memorial Hospital. But high spirits are cut short when patron of honor Gregory Marron Jr. is delivered in his limo dead on arrival, from an apparent heart attack. Three women in the crowd have reasons of their own to suspect murder. . . .Event organizer Katie Peretti never understood her boyfriend Mike Kasnoff's reasons for not attending the party -- until now. Wrongly implicated in a crime against the Marrons, Mike served a stiff sentence, and has nursed a simmering rage ever since. Maddie Coleman, the teenaged sister of the limo's driver, Henry, knows that her brother owed Marron thirty-thousand dollars. She also knows he couldn't pay him back, and had only one recourse for permanently erasing the debt. Carly Snyder's suspicions are more personal. The wife of police detective Jack Snyder, Carly was one of Marron's mistresses. In a heated moment she wanted her shameful past dead and buried -- a wish her husband possibly honored.Now Katie, Maddie, and Carly, each of them desperate to protect the man they love, are crossing paths in an investigation that's uncovering more poisonous secrets in Oakdale than they ever imagined. The means, motives, and suspects are shifting with each new twist -- and one of these determined women may not live to see the killer revealed.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

The Helen Trilogy: Fever Dream, Cold Vengeance, and Two Graves Omnibus (Agent Pendergast series)


Douglas Preston - 2016
    Today, he discovers she was murdered. Tomorrow, he will learn her most guarded secrets, leaving him to wonder: Who was the woman I married? Why was she murdered? And, above all . . . Who murdered her? Revenge is not sweet: It is essential. COLD VENGEANCE: Devastated by the discovery that his wife, Helen, was murdered, Special Agent Pendergast must have retribution. But revenge is not simple. As he stalks his wife's betrayers--a chase that takes him from the wild moors of Scotland to the bustling streets of New York City and the darkest bayous of Louisiana--he is also forced to dig further into Helen's past. And he is stunned to learn that Helen may have been a collaborator in her own murder. Peeling back the layers of deception, Pendergast realizes that the conspiracy is deeper, goes back generations, and is more monstrous than he could have ever imagined--and everything he's believed, everything he's trusted, everything he's understood . . . may be a horrific lie. Nothing is what it seems. TWO GRAVES: For twelve years, he believed she'd died in an accident. Then, he was told she'd been murdered. Now, FBI Special Agent Aloysius Pendergast discovers that his beloved wife, Helen, is alive. And Pendergast must embark on a furious cross-country chase to rescue her. But all this turns out to be mere prologue to a far larger plot: one that unleashes a chillingly--almost supernaturally--adept serial killer on New York City. His pursuit of the murderer will take Pendergast deep into the trackless forests of South America, to a hidden place where the evil that has blighted both his and Helen's lives lies in wait . . . a place where he will learn all too well the truth of the ancient proverb: Before you embark on a journey of revenge, dig two graves.

Blossom Street Collection Volume 1: The Shop on Blossom Street\A Good Yarn\Susannah's Garden\Back on Blossom Street


Debbie Macomber - 2018
    Now in a 4-in-1 box set, this collection of beloved stories from #1 New York Times bestselling author Debbie Macomber will delight you! The Shop on Blossom Street is owned by Lydia Hoffman, and it represents her dream of a new beginning, a life free from cancer. A life that offers a chance at love… When Lydia starts a knitting class at A Good Yarn, Jacqueline Donovan, Carol Girard and Alix Townsend join her first class. These four very different women, brought together by the age-old craft of knitting, make unexpected discoveries—about themselves and each other. Discoveries that lead to friendship, to laughter and to dreams… A Good Yarn is a place of welcome and warmth, friends old and new. Lydia has fallen in love with Brad Goetz, but then Brad’s ex reappears, and Lydia is suddenly afraid to trust her newfound happiness. Meanwhile, three women join her newest class—Elise Beaumont, Bethanne Hamlin and Courtney Pulanski—and soon they form an unbreakable bond as they listen, learn, and help each other solve their problems. Susannah’s Garden becomes a new destination on Blossom Street. When Susannah Nelson turned eighteen, she said goodbye to her boyfriend Jake—and never saw him again. She never saw her brother Doug again, either. He died unexpectedly that same year. Now, at fifty, Susannah returns to her hometown to help her mother, and discovers that things are not always as they once seemed…B ack on Blossom Street, Susannah Nelson, owner of Susannah’s Garden, has just hired an assistant named Colette Blake, a young widow who’s obviously hiding a secret—or two! When Susannah and Colette both join Lydia Goetz’s new knitting class, they discover that Lydia and her sister, Margaret, have worries of their own. Margaret’s daughter, Julia, is the victim of a random carjacking, and the entire family is thrown into emotional chaos. Then there’s Alix Townsend, whose wedding is only months away. She’s not sure she can go through with it, though. But, like everyone in Lydia’s knitting class, Alix knows there’s a solution to every problem…and another woman can usually help you find it!

Terry Brooks Landover CD Collection


Terry Brooks - 2009
    But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention. The kingdom was in ruin. The task of proving his right to be King seemed hopeless. But Ben Holiday was stubborn...The Black Unicorn:A year had passed since Ben Holiday bought the Magic Kingdom from the wizard Meeks, who had set a series of pitfalls against him. But Ben had been troubled by dreams of disaster to his former partner, Miles Bennett. Unknown to Ben, the dreams had been a trap by Meeks.Wizard at Large:It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. All went well - until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp.The Tangle Box:Horris Kew, conjurer, confidence-man, and trickster, had returned to Landover from Ben's own world. Alas, he had been sent by the Gorse, a sorcerer of great evil, whom Horris had unwittingly freed from the magic Tangle Box. Now it had returned to enslave those who had once dared to condemn it.Witches’ Brew:The Magic Kingdom of Landover was finally at peace, and Ben and his wife, the sylph Willow, could watch their daughter Mistaya grow. But his idyll was interrupted when Rydall, a king of lands beyond the fairy mist, assembled armies on Landover's border and threatened to invade.Read by Dick Hill.28 audio discs (approximately 31 hr.) : digital ; 4 3/4 in.

Return of the Lazy Dungeon Master


Michael Shea - 2018
    Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.