Torpedo 8: The Story of Swede Larsen’s Bomber Squadron


Ira Wolfert - 1943
    VT-8 rose from the ashes of the Battle of Midway to become an indispensable air arm in the series of engagements for the Solomon Islands and beyond. In three months, the crack squadron carried out thirty-nine attack missions, sixteen against ships, twenty-three against ground targets. Their motto following the tragedy at Midway was "Attack and Revenge." Herman Wouk paid homage to the squadron in his 1971 novel War and Remembrance, referring to the pilots as, "The soul of America in action." *Includes annotations and images.

North Korea: A Bare Bones History


James Friend - 2015
    Kim Il Sung wasted little time before plunging the country into a futile war which cost more than two million people their lives. His son, Kim Jong Il, would wallow in obscene luxury as North Korea suffered one of the Twentieth Century’s most terrible famines. Kim Jong Un has only recently ascended to power. However, he has already ordered his own uncle’s execution by antiaircraft gun. The North Korean people are told that they are the most fortunate in the world. In reality they are the most oppressed. North Korea is a country where criticising the government, or even watching a foreign film, can lead to imprisonment and death.North Korea: A Bare Bones History tells the story of one of the world’s most enigmatic nations. It’s an extraordinary history of war, assassination, kidnapping, terrorism, and an attempt to decapitate a rival head of state.

The Bloody & Brave History of Native American Warriors & the Women Who Supported Them Illustrated


Edwin L. Sabin - 2010
    This 399-page put together by the late Edwin Sabin gives a thorough yet readable account of the awesome feats and bravery of the great warrior leaders of these ancient peoples that occupied and cultivated this continent thousands of years before the white man stumbled upon it by mistake.Chet DembeckPublisher of One

Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them


G. Wayne Miller - 1998
    Joe, the collapse of a $45 million virtual-reality game, and a takeover attempt by arch rival Mattel. 448 pp. Author tour. National ads. 30,000 print.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

Tunnel Rats


Jimmy Thomson - 2011
    It doesn't matter how small the tunnel is you never know what's around the bend ... You don't know if it's abandoned, you don't know if it's booby trapped and you don't know why the tunnel is there in the first place."They were young, they were Australian, they were Army engineers and they were the first allied soldiers to risk their lives in the darkness of the Vietcong tunnels of South Vietnam. Staring death squarely in the face every day, not only did they follow their enemy down into these unknown underground labyrinths, but matched the Vietcong's jungle warfare skills and defused thousands of their clever booby traps.Off duty, it was a different story. The bad boys of 3 Field Troop were a boozing, brawling, bonking bunch of larrikins, who cut a swathe through the bars and brothels of Saigon, fought American Military Police to a standstill, built a secret casino and booby-trapped their own HQ to teach their officers a lesson.Thrilling, inspiring and action packed, this is the true story of the unsung heroes of Australia's war in Vietnam. Living up to their motto of 'We Make and We Break', they created the legend of the Tunnel Rats.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

B-36 Cold War Shield: Navigator's Journal


Vito Lasala - 2015
    B-36 crews trained for the one flight when they would be ordered to drop combat nuclear bombs on the USSR. Flights of fifteen hours over continental United States to grueling thirty-hour nonstop flights overseas were routine, all without the benefit of in-flight refueling—not yet invented. The experiences of this crew, as they flew their assigned missions, are part of the history of our nation’s defense. They were part of our Cold War Shield.

Over the Wire: A POW's Escape Story from the Second World War


Philip H. Newman - 1983
    After several failed attempts he got out over the wire and journeyed for weeks as a fugitive from northern France to Marseilles, then across the Pyrenees to Spain and Gibraltar and freedom. He was guided along the way by French civilians, resistance fighters and the organizers of the famous Pat escape line. His straightforward, honest and vivid memoir of his work as a surgeon at Dunkirk, life in the prison camps and his escape attempts gives a fascinating insight into his wartime experience. It records the ingenuity and courage of the individuals, the ordinary men and women, who risked their lives to help him on his way. It is also one of the best accounts we have of what it was like to be on the run in occupied Europe.

Stella's Secret: A True Story of Holocaust Survival


Jerry L. Jennings - 2005
    But it is Stella’s voice, the amazing way that she tells her story, that makes this Holocaust story so unique, powerful and endearing. The reader listens to Stella’s stunning simplicity of expression, her use of Polish and Yiddish phrases, her humor, her all-so-frequent grammatical errors – and is charmed. It is a story that only Stella Yollin can tell, and it can only be told in Stella’s sweet and incomparable way.

Zelda Fitzgerald: The Biography


University Press Biographies - 2017
    The chafing restrictions of a typical upbringing in upper-class, small town Alabama simply did not apply to Zelda, who was described as an unusual child and permitted to roam the streets with little supervision. Zelda refused to blossom into a typical 'Southern belle' on anyone's terms but her own and while still in high school enjoyed the status of a local celebrity for her shocking behavior. Everybody in town knew the name Zelda Sayre. Queen of the Montgomery social scene, Zelda had a different beau ready and willing to show her a good time for every day of the week. Before meeting F. Scott Fitzgerald, Zelda's life was a constant pursuit of pleasure. With little thought for the future and no responsibilities to speak of, Zelda committed herself fully to the mantra that accompanied her photo in her high school graduation book: "Why should all life be work, when we all can borrow. Let's think only of today, and not worry about tomorrow." But for now Zelda was still in rehearsal for her real life to begin, a life she was sure would be absolutely extraordinary. Zelda Sayre married F. Scott Fitzgerald on the 3rd of April 1920 and left sleepy Montgomery behind in order to dive headfirst into the shimmering, glamourous life of a New York socialite. With the publication of Scott's first novel, This Side of Paradise, Zelda found herself thrust into the limelight as the very epitome of the Flapper lifestyle. Concerned chiefly with fashion, wild parties and flouting social expectations, Zelda and Scott became icons of the Jazz Age, the personification of beauty and success. What Zelda and Scott shared was a romantic sense of self-importance that assured them that their life of carefree leisure and excess was the only life really worth living. Deeply in love, the Fitzgeralds were like to sides of the same coin, each reflecting the very best and worst of each other. While the world fell in love with the image of the Fitzgeralds they saw on the cover of magazines, behind the scenes the Fitzgerald's marriage could not withstand the tension of their creative arrangement. Zelda was Scott's muse and he mercilessly mined the events of their life for material for his books. Scott claimed Zelda's memories, things she said, experiences she had and even passages from her diary as his possessions and used them to form the basis of his fictional works. Zelda had a child but the domestic sphere offered no comfort or purpose for her. The Flapper lifestyle was not simply a phase she lived through, it formed the very basis of her character and once the parties grew dull, the Fitzgeralds' drinking became destructive and Zelda's beauty began to fade, the world held little allure for her. Zelda sought reprieve in work and tried to build a career as a ballet dancer. When that didn't work out she turned to writing but was forbidden by Scott from using her own life as material. Convinced that she would never leave her mark on the world as deeply or expressively as Scott had, Zelda retreated into herself and withdrew from the people she knew in happier times. The later years of Zelda's life were marred by her detachment from reality as, diagnosed with schizophrenia, Zelda spent the last eighteen years of her life living in and out of psychiatric hospitals. As Scott's life unraveled due to alcohol abuse, Zelda looked back on the years they had spent together, young and wild and beautiful, as the best of her life. She may have been right but she was wrong about one thing, Zelda did leave her mark on the world and it was a deep and expressive mark that no one could have left but her. Zelda Fitzgerald: The Biography

Silver Dolphins: The Emblem of the Enlisted Submariner


Richard Hansher - 2015
    The author doesn't pull any punches describing the good, the bad, the funny and the just plain ridiculous of the Submarine Service. Besides a wealth of information about what it's like to serve on a submarine, you'll meet real life characters like Tongue, Snake and Button Butt John. Did submarines make them rude, crude, and crazy. Or does the Submarine Service act as a magnet for every nut in the Navy? One thing is sure, after two months underwater, and with their back pay in their back pocket, Sub Sailors are as wild as cowboys after a cattle drive. Bar the doors and hide your daughters. Every reader owes it to themselves to use Amazons "Look In" feature to take a peek inside this unique and entertaining book.