First Encounters


Scott R. Kurtz - 2015
    All that stands between the Titans and the Winotaur is a new Dungeon Master, a rival gaming group, and their own insecurities.The world's mightiest adventurers just rolled initiative on their First Encounter! A terrible beast is plaguing the City of Haverford. Citizens are going missing nightly, the garrison is lost, and help is out of reach. Can the Table Titans put aside their pride to save the fictional town of Haverford-and in the process, their friendships?Table Titans Volume 1: First Encounters collects the first year of the hit online comic from Eisner and Harvey Award winning cartoonist, Scott Kurtz. It is a spin-off of Kurtz's other webcomic, PvP. It chronicles their adventures of playing Dungeons & Dragons (D&D). D&D publisher, Wizards of the Coast, have partnered with Kurtz so that Table Titans can feature official D&D products.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

Clanbook: Ravnos


Robert Hatch - 1997
    From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Locked Out of Heaven


Danielle M. Orsino - 2021
    Abandoned by their creator, two factions of powerful angels remain on earth after the Great War with Lucifer. They struggle to comprehend their Creator's plan while their angel wings, a symbol of their angelic lineage, slowly and painfully decay. With no hope of returning to the Shining Kingdom, two groups of angels denounce their angelic lineage and develop into separate factions - the Court of Light, led by Queen Aurora, a former Virtue Angel, and the Court of Dark, ruled by King Jarvok, a former Power Brigade Angel. The two monarchs have opposing views on how to govern their kin, but the one belief they agree on is that human worship equals power. Birth of the Fae: Locked Out of Heaven is an epic-fantasy adventure of heartbreak, rebirth, and hope that examines the bonds of family, friendship, and love. It is a fantastic tale of good versus evil in a beautiful world, where the Light Fae and their potent elemental magick are tested by the raw power of the dragon-riding Dark Fae warriors. They are their own beings and masters of their own destiny. They are the Fae.

Form and Function: The Fantasy Epic (Aulds of the SPYRE Book 1)


Sara King - 2016
     "Those who try to change Form without likewise shifting Function are doomed to a lifetime of agony and mediocrity--or they make the best assassins." -Auld Wynfor Ganlin An orphan with powers not seen in a thousand years, trapped in a world only she can see, her life a waking nightmare. A boy long ago lost to his family, forced to masquerade as the enemy by one of his own, his continued facade his people's only hope of salvation. An immortal trapped in the flesh of a man, a prisoner for something he has not yet done, fleeing something he thought he had killed. A girl abandoned in the mountains, without memories or a note, her people the stuff of legends, but whose villages have never been found. Meet these and many more incredible characters as they engage in a complex struggle for survival in the latest gripping King book, set in a realm about to plunge in a downward spiral of politics, death, and treachery. Like all King novels, every chapter of this epic fantasy adventure will leave you immersed in her world until you've turned the very last page, going toe-to-toe with the classics. If you enjoy sword and sorcery and are looking for a heart-pounding action & adventure, get ready to be blown away. This is an ILLUSTRATED serialized novel, with each part being approximately 70,000 words, and containing exclusive access to Lance MacCarty's desktop backgrounds and full-resolution downloadable images of the scenes contained within the book.

The Erciyes Fragments


C.S. Friedman - 1999
    There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Magic Tree House: #11-12


Mary Pope Osborne - 2004
    But that's only the beginning! Once the riddle is solved, they still have to get past a pride of lions, a humongous herd of rampaging wildebeests, and one very hungry Masai warrior. Polar Bears Past BedtimeThe Magic Tree House transportss Jack and Annie to the freezing Arctic. There, they must solve the final riddle to become master librarians. But it's not going to be easy--especially when they have cracking ice, a seal hunter, and a prodigious polar bear to deal with. Will they be able to solve the riddle before they get iced themselves?

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

The Forbidden Spacemage


Dan Oakley - 2018
     Tomas longs for adventure. Rejected by the villagers of Terrano all his life for his magical abilities, he knows peasants like him are not permitted to serve aboard the Seven Kingdom’s Starships. But when someone reports him for practicing the dark art of magic and Tomas has to run from his accusers, he finds himself caught up in a world of starships, alien worlds and mutant creatures. Join Tomas on his adventure through space!

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.