Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

The Iron Throne


Simon Hawke - 1995
    In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.

Hellboy: The First 20 Years


Mike Mignola - 2014
    Selected finished pieces are shown alongside sketches and raw scans from the last twenty years. * Never-before-seen art! * Mignola's best pieces from the last twenty years! "Nothing is better than having Mignola himself rendering Hellboy's world."—IGN "I envy the sheer variety and invention Mignola brings to Hellboy's world. [He] consistently manages to depict even the most grotesque monstrosity and make it somehow beautiful."—Peter de Sève, award-winning New Yorker cover artist and character designer for Ice Age film series, from his introduction

Kay Nielsen. East of the Sun and West of the Moon


Noel Daniel - 2015
    Step into a world of star-crossed lovers, magical winds, mischievous giants, and trolls, through some of the most exquisite illustrations in publishing history. In this gorgeous reprint, TASCHEN revives the most ambitious publication project of beloved Danish artist Kay Nielsen, one of the most famous children’s book illustrators of all time.First published in 1914, East of the Sun and West of the Moon is a celebrated collection of fifteen fairy tales, gathered by legendary Norwegian folklorists Peter Christen Asbjørnsen and Jørgen Engebretsen Moe on their journeys across Norway in the mid-nineteenth century. Nielsen’s illustration edition of Asbjørnsen and Moe’s tales is considered a jewel of early 20th-century children's literature, highly sought-after by art and book collectors worldwide. An original signed copy of the book sold at auction in 2008 commanded the highest price ever paid for an illustrated children’s book.This finely crafted reprint restores the stunning detail and artistry of Nielsen’s images to their original splendor. Featuring 46 illustrations, including many enlarged details from Nielsen’s rare original watercolors, the book is printed in five colors with a lovingly designed slipcase. Three accompanying essays, illustrated with dozens of rare and previously unseen artworks by Nielsen, explore the history of Norwegian folktales, Nielsen’s life and work, and how this masterpiece came to be.

Tolkien's Ring


David Day - 1994
    Tolkien had a great knowledge of, and love for, world mythology when he wrote his beloved trilogy of Middle Earth. In particular, the symbol of the Ring has a rich and fascinating heritage, and this beautifully illustrated literary detective work searches down Tolkien's sources and inspiration. To understand the roots of The Lord of the Rings, we must go far back, to a tradition of ring-quest tales that came into being before the pyramids of Egypt were built, or the walls of Babylon raised. The extraordinary journey passes through the most magical stories told: Norse myths, including the Volsunga Saga; the Arthurian legends; the Carolingian tales, linked to the Holy Roman Emperor, Charlemagne; Celtic and Saxon myths; German romances, such as the Nibelungenlied; and more. By drawing on these potent primary myths and legends, Tolkien was able himself to create a new mythology for the 20th century--and beyond.

Mage: The Sorcerers Crusade


Phil Brucato - 1998
    It ended with a world in chains.Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry.Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive.The forces of magick, faith and reason clash in this epic game of Renaissance intrigue. As the cannons of the Order of Reason blast mystick covenants, the battle is joined in unknown lands and shadowed corridors. Is the future set? Can magick be saved? You decide.Travel from the New World to the Far East to distant cosmic worlds in the prequel to the award-winning Mage: The Ascension. This self-contained rulebook includes dozens of magickal societies, mythic beasts, setting systems and long-lost secrets. Return to the Mythic Ages and set a course for the future!

The Art of Mulan


Jeff Kurtti - 1998
    This richly illustrated volume, The Art of Mulan, reveals the story behind the making of the film and includes more than 350 stunning color and black-and-white illustrations, showcasing a variety of art produced by the many talented artists who worked on the film.Like film's heroine, the Disney artists who created Mulan made a journey of self-discovery that began with a momentous decision - to make a modern-day film adapted from an ancient Chinese source. Their efforts to remain faithful to the spirit of the original legend and the traditions of Shinese culture, while at the same time make it accessible to today's international audience, are chronicled in The Art of Mulan by the artists themselves. Their words reveal their passion while their art demonstrates the dazzling array of talent Disney committed to the making of a truly moving and spectacular film.

Reader's Guide to the Legend of Drizzt


Philip Athans - 2008
    The Legend of Drizzt follows the tale of a hero born to a race of evil, who struggles with his inner demons and the prejudices of others to become one of the greatest heroes the fantasy genre has ever known.This premier, hardcover, richly illustrated guide to The Legend of Drizzt(TM)celebrates twenty years of the most popular character in fantasy. This book will captivate new readers and established fans alike with its in-depth exploration of Drizzt and full-color illustrations by renowned artist Todd Lockwood. Don't miss out on the phenomenon!

The Art of Star Wars: Episode II—Attack of the Clones


Mark Cotta Vaz - 2002
    From lush words to intricate landscapes, from lavish costumes to amazing creatures, the Star Wars design artists have pioneered the technological revolution, while never surrendering the dazzling sense of wonder. Filled with stunning examples of beautiful, never-before-seen movie artwork, The Art of Star Wars: Episode II Attack of the Clones takes us through an takes us through an incredible gallery of astonishing images. As an added bonus, this volume features the exclusive illustrated screenplay, as well as:• More than 500 extraordinary illustrations—including sketches, costume designs, set pieces, models, and brilliant full-color paintings• An in-depth look at the amazing new creatures introduced in Episode II• Fascinating behind-the-scenes accounts and anecdotes related by the artists themselves• Magnificent visuals of exotic new planets, exciting new spacecraft, and dramatic new characters such as Jango Fett, Count Dooku, and Jedi Luminara Unduli• Thrilling movie poster art art created especially for Star Wars: Episode II Attack of the ClonesExperience the Lucasfilm magic with visuals more striking than ever before, and become one of the first to witness the worlds and the wizardry of Star Wars: Episode II Attack of the Clones.From the Hardcover edition.

Harry Potter: Film Wizardry


Brian Sibley - 2010
    Rowling's wizarding world to the big screen. Step off Platform Nine and Three Quarters and into the hidden world behind the scenes of the Harry Potter film series. Brian Sibley is the author of other bestselling behind-the-screen books, like The Lord of the Rings: The Making of the Movie Trilogy and The Land of Narnia. The book includes Producer's Diaries from the Harry Potter films' executive producer David Heyman.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Necronomicon II


H.R. Giger - 1993
    An ability to perceive things in a truly revolutionary manner. A talent to communicate through imagery so unique and provocative that it simply cannot be ignored. H.R. Giger is one such artist.

A Practical Guide to Monsters (Practical Guides)


Nina Hess - 2007
    The sequel to The New York Times best-selling A Practical Guide to DragonsHow do you trick a troll? Do vampires sleep? Why worry about yuan-ti? Just in time for Halloween, this lavishly illustrated guide showcases the spooky, unexpected, and always fascinating world of monsters!Book Details: Format: Hardcover Publication Date: 8/28/2007 Pages: 80 Reading Level: Age 6 and Up

The Art of Coco


John Lasseter - 2017
    Filled with concept art and insights from the creative team who worked on the film, this book overflows with insights into the process behind Pixar's unique and engaging vision. The Art of Coco explores the behind-the-scenes details about the making of the film and production art that brings the mesmerizing story to life in a brand new way.• A must-have companion book to the feature film• See the world of Coco in detail through intriguing storyboards and spellbinding colorscripts• Filled with exclusive interviews with the production teamPacked with colorful artwork and energetic character sketches, this comprehensive volume showcases the stunning artwork from the film's creation. The Art of Coco is part of the fan-favorite, collectible Art of series—books that explore production art and exclusive making-of details.• A perfect gift for fans of Coco and Pixar, animators, animation and filmmaking students, film buffs, and more• Reveals exclusive details and facts that you can't read anywhere else• Add it to the shelf with books like The Art of Zootopia by Jessica Julius, The Art of Moana by Jessica Julius and Maggie Malone, and The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation by Amid Amidi©2017 Disney Enterprises, Inc.All Rights Reserved.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.