Book picks similar to
The Art of Point-and-Click Adventure Games by Steve Jarrett
non-fiction
video-games
gaming
history
20th Century Photography: Museum Ludwig Cologne
Marianne Bieger-Thielemann - 1996
Cologne's Museum Ludwig was the first museum of contemporary art to devote a substantial section to international photography. The L. Fritz Gruber collection, from which this book is drawn, is one of the most important in Germany and one of the most representative anywhere in the world, constituting the core of the museum's holdings. This book provides a fascinating insight into the collection's rich diversity; from conceptual art to abstraction to reportage, all of the major movements and genres are represented via a vast selection of the century's most remarkable photographs. From Ansel Adams to Piet Zwart, over 850 works are presented in alphabetical order by photographer, with descriptive texts and photographers' biographical details.
Built for Adventure: The Classic Automobiles of Clive Cussler and Dirk Pitt
Clive Cussler - 2011
Rolls-Royce Silver Ghost Touring . . . Mercedes-Benz 630K . . . Duesenberg J-140 . . . Cadillac V-16 Roadster . . . Ford Cabriolet Hot Rod . . . Packard V-12 . . . it's a car lover's paradise!
Ansel Adams: A Biography
Mary Street Alinder - 1996
Here, Mary Street Alinder--who collaborated with Adams on his memoir and was his assistant in later life--is not reticent about the major emotional episodes in Adams's life, including his marriage and extramarital affairs, and his not-altogether-successful fatherhood. She explores the major artistic influences on his work and gives in-depth profiles of the significant figures in his circle. She also explains the technique and style Adams developed to obtain his unique vision, as well as his uneasiness at becoming a commodity. Ansel Adams: A Biography is an intimate and provocative portrait of the world's most famous photographer.
Homo Ludens: A Study of the Play Element in Culture
Johan Huizinga - 1938
Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga
Books That Changed History: From the Art of War to Anne Frank's Diary
Kathryn Hennessy - 2017
Over 75 of the world's most celebrated, rare, and seminal books are examined and explained in this stunning treasury. Books That Changed History is a unique encyclopedia spanning the history of the written word, from 3000 BCE to the modern day. Chronological chapters show the evolution of human knowledge and the changing ways in which books are made. Discover incredible coverage of history's most influential books including the Mahabharata, Shakespeare's First Folio, The Diary of Anne Frank, and Penguin's first ever paperbacks.From Darwin's groundbreaking On the Origin of Species to Louis Braille's conception of the Braille system that we still use today, these are world famous books that have had the biggest impact on history.Every book is presented with breathtaking photography and fascinating biographies of those who created them. Books That Changed History gathers dictionaries, diaries, plays, poems, treaties, and religious texts into one stunning celebration of the undisputed power of books.
100 Manga Artists
Masanao Amano - 2017
This revised and updated edition delivers the lowdown on the latest and the greatest makers and shapers of the manga scene.Through an A–Z directory, we discover the superstars—both human and fictional—of what is now a vast global industry, inspiring advertisers, filmmakers, creative professionals, millions of avid fans, not to mention an entire cosplay lifestyle, in which manga devotees in elaborate costume meet to celebrate the existence of their characters at huge conventions from Los Angeles to Leipzig.From classic maestros—like Osamu Tezuka (creator of Astro Boy) and Katsuhiro Otomo (creator of Akira)—to newcomers such as Hajime Isayama, each entry includes biographical and bibliographical information, descriptions of main characters, and, of course, plenty of examples of the artist’s finest manga spreads and covers.
Rip it Up and Start Again
Simon Reynolds - 2005
RIP IT UP AND START AGAIN is a celebration of what happened next.Post-punk bands like PiL, Joy Division, Talking Heads, The Fall and The Human League dedicated themselves to fulfilling punk's unfinished musical revolution. The post-punk groups were fervent modernists; whether experimenting with electronics and machine rhythm or adapting ideas from dub reggae and disco, they were totally confident they could invent a whole new future for music.
Embed with Games: A Year on the Couch with Game Developers
Cara Ellison - 2015
The internet generously helped fund her travel costs through a subscription service, egging her on in the only way it could, the pledges going up each month. This is the collected work, called 'Embed With Games', with an exclusive introduction from Kieron Gillen, a cover from comics artist Irene Koh, and a conclusion exclusive to the ebook.From London to Los Angeles, from the Netherlands to Malaysia to Japan to Australia, the book reveals how people involved in games are taking what they see around them and expressing it in digital playgrounds for other people to experience.An emotional, weird, sometimes intimate experience, this is open ribcage writing about the side of making video games most people don't see or know about.
Other People's Love Letters: 150 Letters You Were Never Meant to See
Bill Shapiro - 2007
Titillating text messages. It's-not-you-it's-me relationship-enders. In Other People’s Love Letters, Bill Shapiro has searched America’s attics, closets, and cigar boxes and found actual letters–unflinchingly honest missives full of lust, provocation, guilt, and vulnerability–written only for a lover’s eyes. Modern love, of course, is not all bliss, and in these pages you’ll find the full range of a relationship, with its whispered promises as well as its heartache. But what at first appears to be a deliciously voyeuristic peek into other people’s most passionate moments, will ultimately reawaken your own desires and tenderness…because when you read these letters, you’ll find the heart you’re looking into is actually your own.• "i think UR great. wanna have wine & Tequila again sometime?"• "I can't believe you're real, and I think about you constantly in some way or the other all day. I haven't given the finger to anyone driving since I met you."• "With you I learned how to fight cleaner, how to talk things out better, and how to make a strong loving family out of nothing. These are priceless gifts that I will carry with me the rest of my life. One more thing you did for me: you left, and I had to get through it."• "P.S. I look forward to your letters too much to call. Also, where do you stand on chains?"
Pantone: The Twentieth Century in Color
Leatrice Eiseman - 2011
From the Pale Gold (15-0927 TPX) and Almost Mauve (12-2103 TPX) of the 1900 Universal Exposition in Paris to the Rust (18-1248 TPX) and Midnight Navy (19-4110 TPX) of the countdown to the Millennium, the 20th century brimmed with color. Longtime Pantone collaborators and color gurus Leatrice Eiseman and Keith Recker identify more than 200 touchstone works of art, products, d cor, and fashion, and carefully match them with 80 different official PANTONE color palettes to reveal the trends, radical shifts, and resurgences of various hues. This vibrant volume takes the social temperature of our recent history with the panache that is uniquely Pantone.
Dragon Age: Origins: Prima Official Game Guide
Mike Searle - 2009
•Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!
The Art of the Witcher: Gwent Gallery Collection
Katarzyna RedesiukIlker Serdar Yildiz - 2017
Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!
Watchmaking
George Daniels - 1982
Hand methods were further eclipsed by the advent of the electronic watch in the 1960s, and many people feared that the mechanical watch would disappear entirely.
Clipping Through: One Mad Week In Video Games
Leigh Alexander - 2014
The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.
Service Games: The Rise and Fall of SEGA: Enhanced Edition
Sam Pettus - 2012
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart.