Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Cold Trap


Jon Waskan - 2014
    Inexplicably, the explorer vanishes, and the object along with him. Nearby, the gears spin on a secret device, setting in motion a chain reaction that could avert a civilization-ending cataclysm. Known only to a select few, the machine must be protected.But watching from the shadows, a brilliant sociopath has plans of his own. . .____________________________________________AboutInspired by Crichton, Asimov, and Brown, “Cold Trap” has intense action, political intrigue, a deep central mystery, and a backdrop of science and high-tech gadgetry, a combination that is sure to resonate with fans of contemporary science fiction and techno-thrillers.____________________________________________ReviewsMelinda Hills for Readers' Favorite (5 Stars)"I really enjoyed the story! ... a well written tale of scientific discovery and political/economic maneuvering for world dominance ... Tremendous creativity and an in-depth look at exo-geology - the study of rocks and deposits on the surface of the moon and other 'space rocks' - create a realistic background for action involving the basic human emotions of love, greed, the desire for knowledge and the hunger for power."

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

The Last Builder


Simeon Graves - 2017
    We've spread to other galaxies and continue to thrive as a vast civilization. But calamity looms on the horizon. Little do our people know that a long-gestating killer, called The Keresian Virus, will soon decimate 99.99% of our population.  One of the few people aware of the government cover-up is Cutler Copeland. Not only is he immune to the virus, he's also a scout who's spent his life finding inhospitable planets with just the right attributes to facilitate terraforming into living ecosystems. But now, with his ex-wife dead, Cutler must return to Earth to fetch his teenage daughter, Kit, and somehow remain undetected by the government conspirators hellbent on stealing the secrets that will soon come into Cutler's possession.Will he succeed in reconnecting with his daughter, and get away just before the slaughter, or will his enemies track him down and use him for their own nefarious plans?P.S. Visit SimeonGraves.com to get a free copy of the never-to-be-published prequel to The Last Builder. ​

Rogue


David Ryker - 2019
    The best of the best. And now he's gone Rogue... His entire life, all James 'Red' Maddox has known is war. He was born on a dust rock called Genesis-526, conscripted into the Federation military with thousands of other recruits, and somehow stumbled into the Mech Corps. It was a moment that changed his life. Mech Corps pilots are the best of the best. They sit in the cockpit of iron beasts that tower into the sky, fighting alongside men and women who have been bred for their task since birth. Perfect reaction times. An almost inhuman level of concentration. The courage to throw themselves into the fight day after day, year after year, knowing that their mechs are sent into the crucible of the fight, into the heart of danger—and expected not just to survive, but to win... But Red is getting real tired of putting down rebellions on colony planets he's never heard of. Of pulverizing alien planets before he ever even learns their name. Of losing friends, lovers, and brothers in the service of an empire that doesn't care whether he lives or dies. Every man has his breaking point. And Red just found his...

The Super Olympian: Bloodhound (Shapechanger Tales)


Laer Carroll - 2012
    And she has strange powers. What can feed her challenge-addiction now? Fighting crime? There is plenty of it.

Death Skies (Fire and Rust #4)


Anthony James - 2019
    Worlds will end. Humanity’s conflict with the Raggers shows no sign of ending. The aliens have no respect for the boundaries of war and they will attack any target, civilian or military. Luckily, the Unity League is in possession of stolen intel which points to the location of three of the enemy’s critical manufacturing planets. A huge fleet carrying thousands of nuclear bombs is sent to lay waste to everything. Captain Jake Griffin is with the fleet and in charge of a new heavy cruiser called Hurricane. Any hope that the Raggers would leave their primary facilities unguarded are soon dispelled and he finds himself in the middle of a brutal engagement in the skies of a world in flames. To add to the difficulties, a completely unexpected discovery makes things much more complicated. A distress call from the surface requires a deployment of troops. It’s Lieutenant Tanner Conway who is given the job. His mission leads to a top-secret research lab where the Raggers have been working on something new and unpleasant. Conway and his squad will be tested to the limit as they try to complete their mission and escape before the worst outcome imaginable becomes a reality. The universe holds many surprises and sometimes it’s best to remain ignorant… Death Skies is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 3 in the Fire and Rust Series: Havoc Squad.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter