Book picks similar to
Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks by Christopher Robichaud
philosophy
non-fiction
fantasy
ebooks
The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!
Heroes' Feast: The Official D&D Cookbook (Dungeons & Dragons)
Kyle Newman - 2020
With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world.Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.
Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Bruce R. Cordell - 2001
It's packed with ways to customize sorcerer and wizard characters, including:New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Broken Wands and the Arcane Order. Maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Living with a Wild God: A Nonbeliever's Search for the Truth about Everything
Barbara Ehrenreich - 2014
A staunch atheist and rationalist, she is profoundly shaken by the implications of her life-long search. Part memoir, part philosophical and spiritual inquiry, Living with a Wild God brings an older woman's wry and erudite perspective to a young girl's uninhibited musings on the questions that, at one point or another, torment us all. Ehrenreich's most personal book ever will spark a lively and heated conversation about religion and spirituality, science and morality, and the "meaning of life." Certain to be a classic, Living with a Wild God combines intellectual rigor with a frank account of the inexplicable, in Ehrenreich's singular voice, to produce a true literary achievement.
Faiths and Pantheons (Forgotten Realms) (Dungeons & Dragons 3rd Edition)
Eric L. Boyd - 2002
Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.Over 115 gods 20 specialty priest prestige classes Maps of four temples This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities.To use this accessory, a Dungeon Master also needs the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
The Gospel of the Flying Spaghetti Monster
Bobby Henderson - 2006
According to church founder Bobby Henderson, the universe and all life within it were created by a mystical and divine being: the Flying Spaghetti Monster. What drives the FSM's devout followers, a.k.a. Pastafarians? Some say it's the assuring touch from the FSM's "noodly appendage." Then there are those who love the worship service, which is conducted in pirate talk and attended by congregants in dashing buccaneer garb. Still others are drawn to the Church's flimsy moral standards, religious holidays every Friday, or the fact that Pastafarian heaven is way cooler: Does your heaven have a Stripper Factory and a Beer Volcano? Intelligent Design has finally met its match—and it has nothing to do with apes or the Olive Garden of Eden.Within these pages, Bobby Henderson outlines the true facts—dispelling such malicious myths as evolution ("only a theory"), science ("only a lot of theories"), and whether we're really descended from apes (fact: Humans share 95 percent of their DNA with chimpanzees, but they share 99.9 percent with pirates!)See what impressively credentialed top scientists have to say:"If Intelligent Design is taught in schools, equal time should be given to the FSM theory and the non-FSM theory."—Professor Douglas Shaw, Ph.D."Do not be hypocritical. Allow equal time for other alternative 'theories' like FSMism, which is by far the tastier choice."—J. Simon, Ph.D."In my scientific opinion, when comparing the two theories, FSM theory seems to be more valid than classic ID theory."—Afshin Beheshti, Ph.D.
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
The Happiest Days of Our Lives
Wil Wheaton - 2007
Building on the critical success of Dancing Barefoot and Just A Geek, he has collected more of his own favorite stories in his third book, The Happiest Days of Our Lives. These are the stories Wil loves to tell, because they are the closest to his heart: stories about being a huge geek, passing his geeky hobbies and values along to his own children, and vividly painting what it meant to grow up in the ’70s and come of age in the ’80s as part of the video game/D&D/BBS/Star Wars figures generation.Within the pages of The Happiest Days of Our Lives, you will find:● “The Butterfly Tree”: how one Back to School night continues to shape Wil’s sense of social justice, thirty years later● “Blue Light Special”: the greatest challenge a ten year-old could face in 1982: save his allowance, or buy Star Wars figures?● “A Portrait of the Artist as a Young Geek”: why fantasy role-playing games are such an important part of Wil’s past – and his present● “The Big Goodbye”: a visit to Paramount gives Wheaton a second chance to say farewell to Star Trek . . . properly, this time● “Let Go”: a moving eulogy for a beloved friendIn all of these tales, Wheaton brings the reader into the raw heart of the story, holding nothing back, and you are invited to join him on a journey through The Happiest Days of Our Lives.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Hacking the Xbox: An Introduction to Reverse Engineering
Andrew Huang - 2003
The book progresses into a discussion of the Xbox security mechanisms and other advanced hacking topics, with an emphasis on educating the readers on the important subjects of computer security and reverse engineering. Hacking the Xbox includes numerous practical guides, such as where to get hacking gear, soldering techniques, debugging tips and an Xbox hardware reference guide.Hacking the Xbox also confronts the social and political issues facing today's hacker by looking forward and discussing the impact of today's legal challenges on legitimate reverse engineering activities. The book includes a chapter written by the Electronic Frontier Foundation (EFF) about the rights and responsibilities of hackers, and concludes by discussing the latest trends and vulnerabilities in secure PC platforms.
Pathfinder Roleplaying Game: Ultimate Equipment
Jason BulmahnBrian J. Cortijo - 2012
Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Ultimate Equipment includes:- Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.- Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.- A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.- An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.- New alchemical weapons, tools, and poisons.- Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.- Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.... and much, much more!Cover art by Wayne Reynolds
Steampunk II: Steampunk Reloaded
Ann VanderMeerEvelyn Kriete - 2010
This artfully assembled anthology of original fiction, nonfiction, and art can serve as an introduction to the Steampunk culture or provide dedicated fans with more fuel. Stories of outlandishly imaginative technologies, clockwork contraptions, eccentric heroines, and mad scientists are complemented by canon-defining nonfiction and an array of original illustrations. This collection showcases the most sensational Steampunk talents of the last decade, including Daniel Abraham, John Coulthart, William Gibson, and Margo Lanagan, and demonstrates exactly why the future of the past is so excitingly new.ContentsIntroduction: “What Is Steampunk?” by Jeff and Ann VanderMeer“The Cast Iron Kid” by Andrew Knighton“The Steam Dancer (1896)” by Caitlín R. Kiernan“The Anachronist’s Cookbook” by Catherynne M. Valente“Tanglefoot” by Cherie Priest“O One” by Chris Roberson“Balfour and Meriwether in the Adventure of the Emperor’s Vengeance” by Daniel Abraham“The Bold Explorer in the Place Beyond” by David Erik Nelson“The Strange Case of Mr. Salad Monday” by Geoffery D. Falksen“At the Intersection of Technology and Romance” by Jake von Slatt“The Future of Steampunk: A Roundtable Interview” by Jeff and Ann VanderMeer“Dr. Lash Remembers” by Jeffrey Ford“Lost Pages From The Encyclopdia of Victoriana” by Jess Nevins“As Recorded on Brass Cylinders: Adagio for Two Dancers” by Lisa Mantchev“A Serpent in the Gears” by Margaret Ronald“Machine Maid” by Margo Lanagan“Which Is Mightier, the Pen or the Parasol?” by Gail Carriger“The Unbecoming of Virgil Smythe” by Ramsey Shehadeh“Wild Copper” by Samantha Henderson“The Mechanical Aviary of Emperor Jalal-ud-din Muhammad Akbar” by Shweta Narayan“The Unblinking Eye” by Stephen Baxter“Lovelace & Babbage” by Sydney Padua“The Persecution Machine” by Tanith Lee“Flying Fish (Prometheus)” by Vilhelm Bergsøe“The Gernsback Continuum” by William Gibson
God: A Human History
Reza Aslan - 2017
In his new book, Aslan takes on a subject even more immense: God, writ large. In layered prose and with thoughtful, accessible scholarship, Aslan narrates the history of religion as a remarkably cohesive attempt to understand the divine by giving it human traits and emotions. According to Aslan, this innate desire to humanize God is hardwired in our brains, making it a central feature of nearly every religious tradition. As Aslan writes, “Whether we are aware of it or not, and regardless of whether we’re believers or not, what the vast majority of us think about when we think about God is a divine version of ourselves.” But this projection is not without consequences. We bestow upon God not just all that is good in human nature—our compassion, our thirst for justice—but all that is bad in it: our greed, our bigotry, our penchant for violence. All these qualities inform our religions, cultures, and governments. More than just a history of our understanding of God, this book is an attempt to get to the root of this humanizing impulse in order to develop a more universal spirituality. Whether you believe in one God, many gods, or no god at all, God: A Human History will challenge the way you think about the divine and its role in our everyday lives.Praise for God “Breathtaking in its scope and controversial in its claims, God: A Human History shows how humans from time immemorial have made God in their own image, and argues that they should now stop. Writing with all the verve and brilliance we have come to expect from his pen, Reza Aslan has once more produced a book that will prompt reflection and shatter assumptions.”—Bart D. Ehrman, author of How Jesus Became God “Reza Aslan offers so much to relish in his excellent ‘human history’ of God. In tracing the commonalities that unite religions, Aslan makes truly challenging arguments that believers in many traditions will want to mull over, and to explore further. This rewarding book is very ambitious in its scope, and it is thoroughly grounded in an impressive body of reading and research.”—Philip Jenkins, author of Crucible of Faith
Considerations
Colin Wright - 2014
We act according to data acquired by viewing the world from a single perspective: our own. As a result, we don’t always think to ask certain questions that, when answered, may benefit us greatly. We don’t do important things because we never think them worth doing. We don’t assess unfamiliar facets of life, even though such scrutiny might change everything about how we live. A well-curated collection of perspectives is one of the most valuable assets a person can possess, and the ability to filter those perspectives — to figure out which of them has value for us as individuals, and which are not relevant to our unique beliefs and goals — is vital. Considerations is about asking questions, attaining new perspectives, figuring out what you believe, and determining how these beliefs can help guide your actions. The book is formatted as a series of over fifty short essays which are intended to spark ideas, questions, and thoughtfulness in those who read them