Book picks similar to
Final Fantasy XII: The Complete Guide by Joe Epstein
non-fiction
strategy-guides
gaming
game-walkthroughs
Twilight Director's Notebook: The Story of How We Made the Movie Based on the Novel by Stephenie Meyer
Catherine Hardwicke - 2009
With never-before-seen notes, sketches, and photographs taken directly from the visionary director's personal notebook, this book includes everything from her visual inspirations, to step-by-step breakdowns of action sequences, to a behind the scenes look at some of the most pivotal moments in the creation of the film, and much more.Get the inside story - this collectible notebook will be a must-have addition to every Twilight fan's bookshelf!
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Walking with Frodo: A Devotional Journey Through the Lord of the Rings
Sarah Arthur - 2003
And now, Walking with Frodo looks at the biblical themes found in the classic Lord of the Rings trilogy. The 18 devotions pair vices and virtues (deception vs. honesty, light vs. darkness, good vs. evil) displayed by characters in The Lord of the Rings and bring to light what the Bible has to say. A must-have for longtime and new series fans.
Father to Daughter: Life Lessons on Raising a Girl
Harry H. Harrison Jr. - 2003
It’s filled with helpful reassurance: Tickle her, play with her, give her piggyback rides. She’s not breakable. And accepting bittersweet reality: Prepare for the day when you’re not the most important man in her life.
Breverton's Phantasmagoria: A Compendium of Monsters, Myths and Legends
Terry Breverton - 2011
People, Beings and BeastsWhere does the boogeyman come from?What creatures feast on faithful men?How do you defeat a minotaur?What really riles a dragon?Where would you find real-life werewolves?What happened to Atlantis?From dragons, vampires, werewolves and fairies to flying carpets, lost cities and modern-day mysteries,this delightful compendium of over 250 weird and wonderful legends, myths and monsters will entertain and astound anyone
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Mythology for Dummies
Christopher W. Blackwell - 2002
You might say that myths help us to understand people, since just like people they can be inspirational and beautiful, as well as cruel and violent. The main players in mythology are the original drama kings and queens -- they hang themselves in shame, poke out their own eyes, rule cities, and marry their relatives -- and the fun doesn't stop there! If you want all the scoop on gods and goddesses, fates and furies, monsters and heroes from around the world, Mythology for Dummies is the Who's Who of mythological figures that you can't do without. It's no secret that mythology can be confusing for anyone. From cultural hero Johnny Appleseed, to manly Odysseus, to femme fatale Aphrodite, and those pesky Cyclops running amuck on that faraway island, Mythology for Dummies covers all the bases, including information on:Greek mythology Homer's Iliad and Odyssey Roman mythology Virgil's Aeneid Beowulf Non-European mythology Also, this book will get you up to speed on the heavy stuff--like how mythology intersects with our lives, and explores the meaning of existence. Organized into chapters on specific topics, it breaks down the common types of myths and mythological figures, and offers plain-English explanations of how myths have appeared in cultures throughout the ages. You'll find what you need to know on these topics and many more:What makes myths different from legends and fairy tales Greek creation myths and those really ancient Greek Gods The Olympian Gods (taller, younger, and better looking than you) The Greek goddesses (the fairest and the meanest of them all) Heroes -- made, born, and re-born Mythological places from Elysium Fields, to Atlantis, and Xanadu Roman religion -- how it was begged, borrowed, and stolen You'll also enjoy helpful features like charts comparing major figures, and a tear-out tip-sheet with a timeline of world civilizations. Whether you want to dabble in the wonders of mythology or get serious, Mythology for Dummies will demystify the subject, and show you how important myths can be to a culture. You'll never say, "It's only a myth" again!
How to Survive a Horror Movie
Seth Grahame-Smith - 2007
Be Very Afraid.From ghosts, vampires, and zombies to serial killers, cannibalistic hillbillies, and haunted Japanese videocassettes, How to Survive a Horror Movie shows how to defeat every obstacle found in scary films. Readers will discover:- How to Perform an Exorcism - What to Do If You Did Something Last Summer - How to Persuade the Skeptical Local Sheriff - How to Vanquish a Murderous Doll - How to Survive an Alien Invasion - How to Tell If You've Been Dead Since the Beginning of the Movieand much, much more. Complete with useful instructions, insane illustrations, and a list of 100 important films to study, How to Survive a Horror Movie is essential reading for prom queens, jocks, teenage babysitters, and anyone employed by a summer camp.
Color Mixing Recipes for Oil Acrylic: Mixing recipes for more than 450 color combinations
William F. Powell - 2000
Powell has served as a handy reference of essential color combinations for almost 10 years. And now this collection of recipes is available in an updated, convenient format developed with your needs in mind! Conveniently packaged in a concealed wire-o-bound book that lies flat when opened, the recipe cards will always stay in order with no risk of getting lost. The book also includes a Color Mixing Grid—the perfect guide for accurately measuring paints. With mixing recipes for more than 450 color combinations, along with instruction in a variety of painting techniques, Color Mixing Recipes is a valuable and practical resource for both oil and acrylic artists
The Short Story Romance Handbook: How I Make Over $1,000 a Month Writing Short Story Romance (and it only took me 3 months)
Hope Ford - 2018
Since then I have had three best sellers in the short romance category and am now making over $1,000 a month. I went from making $10.64 for January (my first month) to making $1297.72 for March (my third month). I am projected, by looking at sales, to make $1800+ for April (my fourth month). This book is a tell-all of exactly what I did and how I did it. This is a short book. I guarantee there is no fluff here. I get straight to the point and tell you exactly what I did. I truly want to help you become a bestselling author and help you make money writing books. Please, I encourage you to follow the steps outlined in this book. Happy Writing! #1 bestselling short romance author Hope Ford writes short, steamy, sweet romances. There is always an alpha male (because who doesn’t love an alpha male) and a woman he makes his queen. Sit back, grab a glass of wine, and get lost in this happily ever after story – that’s also a little naughty.
D20 Modern Roleplaying Game: Core Rulebook
Bill Slavicsek - 2000
This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons® roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars® Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue® game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering® universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.
Hobby Games: The 100 Best
James Lowder - 2007
Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.
A Treasury of Irish Fairy and Folk Tales
Various - 2016
Its pages are animated with colorful tales of the fairy folk in all their many guises: the changeling, the banshee, the headless dullahan, the leprechaun, the merrow, and the ever-mischievous pooka. In addition, this volume includes tales of ghosts, witches and fairy doctors, priests and saints, encounters with the devil, titans of Ireland's historical past, as well as popular treasure legends.Contents: The trooping fairies. The cave fairies --Popular notions considering the Sidhe race --Changelings --The solitary fairies. The lepracaun, the cluricaun, and the Far Darrig --The pooka --The banshee and the dullahan --Ghosts --Witches and fairy doctors --T'yeer-na-n-oge --Priests and saints --The devil --Giants --Rocks and stones --Treasure legends --Legends of the western islands --Kings, queens, princesses, earls, and robbers
The Science of Harry Potter: How Magic Really Works
Roger Highfield - 2002
This is the perfect guide for parents who want to teach their children science through their favorite adventures as well as for the millions of adult fans of the series intrigued by its marvels and mysteries.- An ALA Booklist Editors' Choice -