Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

A Lua Pode Esperar


Gonçalo Cadilhe - 2006
    All around the world, through the 5 continents.People tell him "You've gone everywhere but to the moon...". But for Cadilhe, all that matters is down here, on earth: "The Moon Can Wait" (translation of the portuguese title).For those who like travel literature, a fabulous portuguese author whose simplicity and down-to-earth smile makes you want to grab a backpack and just go...

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

When Parents Die: A Guide for Adults


Edward Myers - 1986
    The topics range from the psychological responses to a parent's death such as shock, depression, and guilt, to the practical consequences such as dealing with estates and funerals.

Lonely Planet Florence & Tuscany


Lonely Planet - 2015
    Gaze upon Renaissance masterpieces at Florence's Uffizi Gallery, hunt for truffles in the hilltop town of San Minato, or climb San Gimignano's medieval towers; all with your trusted travel companion. Get to the heart of Florence and Tuscany and begin your journey now! Inside Lonely Planet Florence & Tuscany Travel Guide: Full-colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - including customs, history, art, literature, cinema, architecture, politics, landscapes, cuisine, wine, and more Free, convenient pull-out Florence map (included in print version), plus over 45 colour maps User-friendly layout with helpful icons, and organised by neighbourhood to help you pick the best spots to spend your time Covers Florence, Siena, Central Coast, Elba, Apuane Alps, Lucca, Pisa, San Gimignano, San Minato, Chianti, Arezzo, Garfagnana, and more eBook Features: (Best viewed on tablet and smartphone devices) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalize your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet Pocket Florence & Tuscany , a colourful, easy-to-use, and handy guide that literally fits in your pocket, provides on-the-go assistance for those seeking only the can't-miss experiences to maximize a quick trip experience. Looking for more extensive coverage? Check out our Lonely Planet Italy guide for a comprehensive look at all the country has to offer or Lonely Planet Discover Italy, a photo-rich guide to the country's most popular attractions. Authors: Written and researched by Lonely Planet. About Lonely Planet: Since 1973, Lonely Planet has become the world's leading travel media company with guidebooks to every destination, an award-winning website, mobile and digital travel products, and a dedicated traveller community.

Notes From a Very Small Island


Anthony Stancomb - 2015
    Full of acute observation, uncontrollable humour and a rousing climax.’ - Country Life ‘To his credit Stancomb resists the stereotype of the closed-minded British expatriate.’ - Independent on Sunday - Pick of the paperbacks ‘A thoroughly good read ---An endearing tale of a roller coaster ride.’ - Croatia Online ‘This is not a tale of your usual English couple. This is such a fantastic read ... both humorous and thought provoking.’ - Travellingbookjunkie ‘The author presents this quirky little tale in an honest way, even when he is on the receiving end of a joke. You don’t need to make a break with your past to enjoy this book. It is a fascinating, humorous and totally believable read.’ - Robin’s Reviews ‘A good read. I enjoyed best the humorous bits.’ Tony Rossiter (author of It’s Only a Bloody Game) ‘A good read.’ - Tariq Ali Notes From a Very Small Island is the follow-up to the bestselling ‘Under a Croatian Sun’, which tells the story of a couple upping sticks and leaving their humdrum life in London for blue skies and café life on an island in Croatia. In this second book, the couple continue their attempts to fit in with the village community, but it’s not always easy, and more often than not their endeavours involve them in in hilarious disasters. They also now try to start some projects up, but they have to battle with maddening ex-communist authorities and highly suspicious locals. However, through this, they get to see the crippling legacies that communism and the recent war have left in the lives of their new neighbours. Although largely a light hearted tale, the book is also a heartfelt insight into a community trying to adjust to being members of the EU and the ways of the Western World.

The Complete Independence Day Omnibus


Stephen Molstad - 2016
    All satellite communications are interrupted, as fear grips the cities of the world. When the skies return to normal, it becomes clear that a force of incredible magnitude has arrived on Earth. Its mission: to eliminate all human life on the planet.SILENT ZONECREATED BY DEAN DEVLIN & ROLAND EMMERICH NOVEL BY STEPHEN MOLSTADIn the official prequel to Independence Day, Dr Brackish Okun, head scientist of Area 51, begins to suspect that a massive government cover-up has successfully buried all evidence of alien visitation throughout the years—a cover-up in which Okun is now an unwilling participant.WAR IN THE DESERTCREATED BY DEAN DEVLIN & ROLAND EMMERICHNOVEL BY STEPHEN MOLSTADIt is the fourth of July. Reeling from the enemy onslaught, a few surviving military pilots gather in the Saudi Arabian desert. Two of the best fliers discover that their recent “victory” was an illusion—part of a secret ambush that will open the planet to unimaginable horror, unless several Middle Eastern nations can overcome long-standing hatreds and unite against the aliens in the fiercest hand-to-hand combat of the war.

Guinness World Records Gamer's Edition 2008


Guinness World Records - 2008
    Guinness World Records Gamer's Edition features record-breaking computer- and video-game accomplishments from around the world, including high scores, biggest tournaments, largest cash prizes, and the most successful games.

Minecraft: Medieval Fortress: Exploded Builds: An Official Mojang Book


Mojang AB - 2016
    Each build has an exploded view to show you exactly which blocks to use, plus extra ideas to make every part of your kingdom unique.Packed with interesting facts about medieval life, full-color illustrations, and a foldout depicting the epic scale of the kingdom, this official Mojang book has dozens of building ideas to ignite the imaginations of Minecrafters of all ages.Note: This book has been designed to mimic job-site engineering plans. The marks and scuffs on the pages are an intentional design element.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for Beginners

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

Minecraft: Redstone Handbook


Nick Farwell - 2013
    With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!

Capturing Light: The Heart of Photography


Michael Freeman - 2014
    For professional photographers, chasing the light, waiting for it, sometimes helping it, and finally capturing it is a constant preoccupation -- and for some an obsession.Drawing on four decades of doing just this, Michael Freeman takes a simple but practical approach to reacting to, and capturing photography's most important commodity.There are just three sections titled Waiting, Chasing, and Helping: Waiting explains the kinds of lighting that photographers can anticipate and plan for, while Chasing explores the transient, serendipitous light that photographers have to work quickly to exploit. Helping, the final and most technical section, focuses on the skills and techniques for enhancing, reducing, or otherwise controlling light, covering everything from in-the-field shooting choices to technical transformations to post-production.

Beyond The E-Myth: The Evolution of an Enterprise: From a Company of One to a Company of 1,000!


Michael E. Gerber - 2016
     Beyond The E-Myth expands that conversation with the entrepreneurial small business owner, in a clear, precise, and compelling overview that addresses their main job — inventing, building, and launching a company with the power to "scale" — to grow beyond the "Company of One" in a straightforward, eight-step process. When asked, Gerber emphatically explains: "I wrote this to make the job of building a small business easy — for every man or woman struggling to get it right. This book cuts to the chase: A company is a product to be sold. Build it right, and you will sell it. Build it wrong, and you won’t. Most small business owners won’t. This book was written to fix that."

Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds


J.C. Herz - 1997
    In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

Poptropica: The Official Guide


Tracey West - 2011
    The exclusive fun new guide to everything Poptopica! This guide gives you tips, tricks and secrets for completing islands!