Book picks similar to
Alfred's Essentials of Music Theory: Complete by Andrew Surmani
music
music-theory
learning
reference
Nightwatch: A Practical Guide to Viewing the Universe
Terence Dickinson - 1983
The key feature of this classic title is the section of star charts that are cherished by backyard astronomers everywhere. Each new edition has outsold the previous one because of thorough revisions and additional new material.NightWatch has been acclaimed as the best general interest introduction to astronomy. The fourth edition has improvements over the 3rd edition in every chapter, including:The famous charts, ideal for stargazers using a small telescope or binoculars A complete update of the equipment section, including computerized telescopes An enlarged photography section, including how-to instructions for using the new generation of digital cameras for astronomical photography, both with and without a telescope The tables of future solar and lunar eclipses, planetary conjunctions and planet locations, updated through 2025. This edition includes star charts for use in the southern hemisphere. There are also dozens of new photographs throughout the book that show the latest thrilling discoveries made by current space observatories and probes.
First, Learn to Practice
Tom Heany - 2012
For 16 years he was the Director of Programming for the National Music Foundation, where he developed and ran the American Music Education Initiative and the Berkshire Music Festival. As a contributing editor for the National Guitar Workshop, he wrote about musical subjects ranging from the Grammy Awards to Tuvan throat-singing. For WorkshopLive, NGW’s online learning platform, he interviewed guitar, bass and piano teachers about their views on practicing, performing and playing. He has created content for online courses in guitar instruction, folk music, bluegrass and country music, and advised the Boy Scouts of America on the requirements for the Music Merit Badge. Tom has also taught guitar, performed in the rockabilly band Real Gone, arranged the music of George Gershwin and Duke Ellington for solo acoustic guitar and written dozens of songs. First, Learn to Practice is a book about how to practice a musical instrument – any musical instrument. It’s suitable for all musicians – professional, amateur, student or beginner. Whether you play in a concert hall or your own basement, First, Learn to Practice can show you how to get the most pleasure, and the most progress, out of your practice time."Certainly part of the problem in learning how to play an instrument is the way an individual approaches practicing. One must be committed to spending lots of time on eye, ear, and hand coordination; learning how to listen; learning how to sight-read; and, having fun during those many hours of conquering notes on and off the page. But, how many “students” really know how to practice in the first place? The answers can be found in Tom Heany’s new book First, Learn to Practice.It is structured in a way that the novice musician who is serious about learning to play can make substantial progress and enjoy the art of practicing while engaged in making music. This very basic text is a must have for all music makers who want to build their mental and physical attitudes toward great practice sessions." ~ Dr. Willie Hill, Director of the Fine Arts Center, the University of Massachusetts-Amherst."Tom Heany has developed an approach to mastering a musical instrument that is both simple and effective. First Learn to Practice is a must for anyone who is serious about learning to play." ~ David Smolover, Founder of National Guitar Workshop and WorkshopLive
John Thompson's Easiest Piano Course - Part 1 - Book Only
John Thompson - 1982
This comprehensive boxed set assembles Books 1-4 of this classic method. The books feature colorful, amusing characters and illustrations, and the four accompanying CDs contain backing tracks to make learning and practicing even more fun. This unique package features a built-in storage carton!
The Art of Mixing: A Visual Guide to Recording, Engineering, and Production
David Gibson - 1997
Through this three-dimensional, colorful explanation, you are introduced to a framework that will help you understand everything that an engineer does enabling you to not only recognize what you like, but how to achieve it in your studio. Expand your recording techniques by learning what your recording equipment does and how it all works together in a simple, visual manner. From bluegrass to big band, new age to heavy metal, classical to hip-hop, jazz to rap, and alternative rock to techno, Gibson has mapped out everything that can be done to create various effects in all standard mixes. Once you have a perspective on what can be done, you have the power to be truly creative on your own: to make art out of technology.
Mastering APA Style: Student's Workbook and Training Guide
American Psychological Association - 2009
This user-friendly training guide includes groups of instructional exercises and practice tests on various aspects and features of the sixth edition of the Publication Manual, including electronic references and citations, grammar, headings, seriation, statistical and mathematical copy, italics, capitalization, numbers style, and table formatting.
The Hollywood Standard: The Complete and Authoritative Guide to Script Format and Style
Christopher Riley - 2005
Finally a script format guide that is accurate, complete, authoritative and easy to use, written by Hollywood's foremost authority on industry standard script formats.
Literature: An Introduction to Reading and Writing
Edgar V. Roberts - 1986
It is not an afterthought and it is not treated as a separate chapter or appendix; but rather, it is the carefully integrated philosophy of Professor Roberts' approach to teaching literature and composition. Complete coverage of writing about each element and a total of 28 MLA-format student essays with accompanying commentary ensure student comprehension of writing about literature and therefore, produce better student papers.
Clinical Chemistry: Techniques, Principles, Correlations
Michael L. Bishop - 1985
All chapters have been thoroughly updated with the latest information as well as new case studies, practice questions, and exercises. This latest edition not only covers the how of clinical testing but also places greater emphasis on the what, why, and when in order to meet the needs of today's clinical laboratorians. A companion Website offers the full text online, objectives, a quiz bank, flashcards, glossary, and appendices for students and improved instructor's resources.
The Legal Environment of Business: Text and Cases
Frank B. Cross - 1991
The cases, content, and features of the exciting new ninth edition have been thoroughly updated to represent the latest developments in the business law environment. An excellent assortment of cases ranges from precedent-setting landmarks to important recent decisions, and ethical, global, and corporate themes are integrated throughout. In addition, numerous features and exercises help you master key concepts and apply what you've learned to real-world issues, and the book offers an unmatched range of support resources, including innovative online review tools.
Listening to Music
Craig Wright - 1992
The brief volume of the first 37 chapters focuses on Western (or Classical) music, which includes the first 6 parts of LISTENING TO MUSIC, 5th Edition, and omits all end-of-chapter "Cultural Context" boxes.
CompTIA Project+ Study Guide Authorized Courseware: Exam PK0–003
Kim Heldman - 2010
You'll find complete coverage of all exam objectives, including key topics such as project planning, execution, delivery, closure, and others. CompTIA's Project+ is the foundation-level professional exam in the complex world of project management; certified project managers often choose to go on and obtain their Project Management Professional (PMP) certifications as well Provides complete coverage of all exam objectives for CompTIA's first update to the Project+ exam in six years Covers project planning, execution, delivery, change, control, communication, and closure Demonstrates and reinforces exam preparation with practical examples and real-word scenarios Includes a CD with Sybex test engine, practice exams, electronic flashcards, and a PDF of the book Approach the new Project+ exam with confidence with this in-depth study guide! Reviews
The Norton Anthology of English Literature, Volume 1: The Middle Ages through the Restoration & the Eighteenth Century
M.H. Abrams - 1962
Under the direction of Stephen Greenblatt, General Editor, the editors have reconsidered all aspects of the anthology to make it an even better teaching tool.
Biological Science
Scott Freeman - 2002
At each stage, students are asked to apply critical thinking skills as they learn key concepts. Accounts of real researchers designing and analysing experiments are punctuated by questions and exercises.
Themes of Contemporary Art: Visual Art After 1980
Jean Robertson - 2005
Examining visual art from 1980 to the present, it takes an intriguing and accessible approach that motivates students and other readers to think actively about and discuss contemporary art--what it means and how it means what it does. The opening chapter provides a concise overview of the period, analyzing how four key changes (the rise of new media, a growing awareness of diversity, the influence of theory, and interactions with everyday visual culture) have resulted in an art world with dramatically expanded boundaries. Reflecting the paradigm shift from a formalist way of teaching studio art to more varied and open-ended concepts, the remaining six chapters each deal with a key theme--time, place, the body, language, identity, and spirituality. Each chapter features an introduction to the thematic topic; a brief look at historical precedents and influences; a detailed analysis of how contemporary artists have responded to and embodied aspects of the theme in specific works; and an in-depth and fascinating profile of an artist who has extensively explored aspects of the theme in his or her work. Themes of Contemporary Art: Visual Art after 1980 shows how art can be interpreted from several different angles: techniques and materials, historical circumstances, aesthetic qualities, theoretical issues, and an artist's ideas and intentions. Writing in a lucid and engaging style, the authors skillfully reveal the multiple levels of meaning in artworks, drawing connections between contemporary art, art of the past, and everyday existence. The volume is enhanced by 87 illustrations--19 in full color--that demonstrate an immense variety of materials, subjects, and styles. These well-chosen examples will help readers learn to critically describe, interpret, and evaluate contemporary visual art. A bibliography and a timeline that situates contemporary art in the context of major events in world history, art, and popular culture are also included. An ideal core text for courses in contemporary art history, Themes of Contemporary Art: Visual Art after 1980 can also be used as a supplement in modern art, art appreciation, art criticism/theory, and studio art courses.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.