Book picks similar to
Fallout New Vegas - Prima Official Game Guide by David Hodgson
video-games
gaming
strategy-guides
games
The 5 Love Languages/Things I Wish I'd Known Before We Got Married Set
Gary Chapman - 2010
A Composer's Guide to Game Music
Winifred Phillips - 2014
Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Eragon's Guide to Alagaësia
Christopher Paolini - 2009
Alagaësia comes alive in a lush and detailed look at an unforgettable magical land. From elves, dwarves, Urgals, humans, and dragons, to the natural landscape and the magic it contains, Eragon himself offers the reader an unsurpassed tour. This oversized, full-color book provides 15 spreads chock full of spectacular artwork, engaging novelty elements, and fascinating insights into Eragon’s home. With gorgeous jewels adorning the cover and pages filled with envelopes, gatefolds, samples of dragon skin, and more, Eragon’s Guide to Alagaësia is sure to appeal to the legions of fans of Christopher Paolini’s bestselling Inheritance cycle.
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Warner Bros. Studio Tour London - The Making of Harry Potter: The Official Guide
Warner Bros - 2012
Over 60 pages with illustrations and information about the tour. Available exclusively at the Harry Potter Studio Tour Giftshop.
The Sibley Guide to Bird Life & Behavior
David Allen Sibley - 2001
In 1838, John ames Audubon’s Birds of America was one...In 1934, Roger Tory Peterson produced Field Guide to the Birds...Now comes The Sibley Guide to Birds.”Thus did The New York Times, in 1999, greet David Allen Sibley’s monumental book, which has quickly been established nationwide as the peerless, standard bird identification guide. The Sibley Guide to Bird Life and Behavior is the new landmark book from David Allen Sibley. Designed to enhance the birding experience and to enrich the popular study of North American birds, the book combines more than 795 of his full-color illustrations with authoritative text by 48 expert birders and biologists. In this new guide Sibley takes us beyond identification, to show us how birds live and what they do. Introductory essays outline the principles of avian evolution, life cycle, body structure, flight dynamics, and more. The 80 family-by-family chapters describe the amazing range of behavior dictated by birds’ biology and environment. Among the subjects covered and illustrated are:--molts and plumages--habitats--food and foraging--vocalizations and displays--courtship and breeding--rearing of young--migration and movements--scientific groupings--introduced species--accidental species --anatomy--flight patterns --nests and eggs--conservation--global distributionAccessibly written, superbly designed and organized, and brilliantly illustrated, The Sibley Guide to Bird Life and Behavior is an indispensable source of information on the avian life around us.
The DC Comics Encyclopedia
Scott Beatty - 2004
It includes brand-new artwork of some of DC's most famous characters, as well as recalling famous storylines and battles.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets
Steven Barrett
Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!
Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game
Patrick Chapin
Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.
Okami Official Complete Works
Capcom - 2006
The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!
The Mammoth Book of True Crime
Colin Wilson - 1988
Whether on A for "Alibis" or W for "War Crimes", distinguished author Colin Wilson unearths fascinating facts and offers stimulating theories about the dark side of mankind.
The Elements: A Visual Exploration of Every Known Atom in the Universe
Theodore Gray - 2009
Includes a poster of Theodore Gray's iconic photographic periodic table of the elements! Based on seven years of research and photography by Theodore Gray and Nick Mann, The Elements presents the most complete and visually arresting representation available to the naked eye of every atom in the universe. Organized sequentially by atomic number, every element is represented by a big beautiful photograph that most closely represents it in its purest form. Several additional photographs show each element in slightly altered forms or as used in various practical ways. Also included are fascinating stories of the elements, as well as data on the properties of each, including atomic number, atomic symbol, atomic weight, density, atomic radius, as well as scales for electron filling order, state of matter, and an atomic emission spectrum. This of solid science and stunning artistic photographs is the perfect gift book for every sentient creature in the universe.
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera
Bryan Peterson - 1990
Peterson stresses the importance of metering the subject for a starting exposure, and then explains how to use various exposure meters and different kinds of lighting. The book contains lessons on each element of the exposure-aperature, shutter speed, iso-and how it relates to the other two in terms of depth of field, freezing and blurring action, and shooting in low light or at night. A section on special techniques explores such options as deliberate under- and overexposures, how to produce double exposures, bracketing, shooting the moon, and the use of filters. Understanding Exposure demonstrates that there are always creative choices about how to expose a picture-and that the decision is up to the photographer, not the camera.
Pokémon Adventures, Vol. 1
Hidenori Kusaka - 1997
Bulbasaur and Poliwhirl seem game. But independent Pikachu won't be so easy to win over! And watch out for Team Rocket, Red... They only want to be your enemy!Reads R to L (Japanese Style).