Fashion Illustration: Inspiration and Technique


Anna Kiper - 2011
    Fashion Illustration represents a designer's point of view and Anna Kiper's aim is to contribute to the revival of this unique art form. Every illustration lesson in the book presents a story with exciting design details and ideas to inspire designers to rediscover the art of hand drawing as a tool for creating vibrant and original work. 'A hand drawing creates a direct connection to the artist, expressing the individual style, energy and creativity' - from Anna Kiper's introduction. Written for both newcomers and improvers, Fashion Illustration will help you to: achieve movement and attitude in figure drawing by following a few simple steps; develop striking and energetic page compositions; explore effortless ways to illustrate print, textures and embellishments; discover an exciting variety of media and techniques to enrich your individual drawing style. This beautifully illustrated and inspirational book is written by Anna Kiper, one of the world's leading fashion designers and illustrators. Contents: Introduction, The Fashion Figure, The Figure in Detail, Faces, Arms & Hands, Legs & Feet, Dressing the Fashion figure, Fashion Dictionary, Fashion Flats, Accessories, Page Composition with Impact, Illustrating Men, Illustrating Children, Fabric Rendering Techniques, Exploring Media, Model Drawing, Inspiration, Mood, Design.

One Zentangle A Day: A 6-Week Course in Creative Drawing for Relaxation, Inspiration, and Fun


Beckah Krahula - 2012
    This step-by-step book is divided into six chapters, each with seven daily exercises.  The Zentangle method was created by Rick Roberts and Maria Thomas as a way to practice focus and meditation through drawing by using repetitive lines, marks, circles, and shapes. Each mark is called a "tangle," and you combine various tangles into patterns to create "tiles," or small square drawings. Each of the six chapters explores a different aspect of Zentangle:Basics and EnhancementsTangles and Value PatternsGeometric and Organic PatternsUnderstanding and Using ColorDefining and Using StyleCreating the Rest of Your Zentangle JourneyEach exercise includes new tangles to draw in sketchbooks or on Tiepolo (an Italian-made paper), teaches daily tile design, offers tips on related art principles, and contains an inspirational "ZIA" (Zentangle Inspired Art) project on a tile that incorporates patterns, art principals, and new techniques.   Drawing Zentangles is a relaxing and replenishing diversion that can be enjoyed by people of all ages and skill levels. In addition to its soothing benefits, a Zentangle practice can also help with self-image, phobias, addictions, pain management, conflict resolution, and coping with grief. Step away from the daily hustle and untangle with a Zentangle.

Secrets to Drawing Realistic Faces


Carrie Stuart Parks - 2002
    You'll quickly begin to:- Master proportions and map facial features accurately - Study shapes within a composition and draw them realistically - Use value, light and shading to add life and depth to any portrait - Render tricky details, including eyes, noses, mouths and hairProven, hands-on exercises and before-and-after examples from Parks' students ensure instant success! It's all the guidance and inspiration you need to draw realistic faces with precision, confidence and style!

Tiki Pop


Sven A. Kirsten - 2014
    Americans embraced these visions and incorporated fantasy into reality: mid-century fashion, popular music, eating and drinking, and even architecture were influenced by the Tiki trend. With unfettered enthusiasm—ignoring scholarly authenticity and political correctness—American artisans molded the Tiki into their own image, creating a mid-century pop culture genre that was forgotten until the 2000s, when urban archeologist Sven Kirsten wrested the figure of the Tiki from obscurity with his pioneering TASCHEN books The Book of Tiki and Tiki Modern. This book traces the development of Tiki as romantic vision and kitschy cultural appropriation, from its earliest beginnings when James Cook “discovered” the Pacific Islands in the second half of the 18th century to Herman Melville’s South Sea adventure stories like Moby Dick and Gauguin’s exuberant, exotic paintings to the jungle fantasies of the Hollywood dream factory. Published in connection with an exhibition at the prestigious Musée du quai Branly in Paris, Tiki Pop the culmination of Sven Kirsten’s research efforts. With his widely lauded visual style, the author places venerable ancient godheads next to their Polynesian pop counterparts. With hundreds of previously unpublished images, the story of Tiki the 20th-century pop icon unfolds from its earliest beginnings to its spectacular downfall in the dawning awareness of the Western world’s colonial misdeeds.

The Confident Creative: Drawing to Free the Hand and Mind


Cat Bennett - 2010
    Both practicing and beginning artists will learn to develop drawing skills, overcome creative blocks, and enter the meditative state in order to find creative connections and confidence. Featuring full-color examples from professional artists, three different drawing methods, and exercises tested and developed in the author's own drawing class, this is an invaluable tool for artists, writers, musicians, and all who wish to access their creative strengths and live inspired, authentic lives.

The Art of Tangled


Jeff Kurtti - 2010
    Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.

Art Before Breakfast: A Zillion Ways to be More Creative No Matter How Busy You Are


Danny Gregory - 2015
    For aspiring artists who want to draw and paint but just can't seem to find time in the day, Gregory offers 5– to 10–minute exercises for every skill level that fit into any schedule—whether on a plane, in a meeting, or at the breakfast table—along with practical instruction on techniques and materials, plus strategies for making work that's exciting, unintimidating, and fulfilling. Filled with Gregory's encouraging words and motivating illustrations, Art Before Breakfast teaches readers how to develop a creative habit and lead a richer life through making art.

Drawing from Observation


Brian Curtis - 2001
    It offers a mix of techniques and theory, while making an argument for the long-term value of studying perception-based drawing.

The New Drawing on the Right Side of the Brain


Betty Edwards - 1979
    In 1989, when Dr. Betty Edwards revised the book, it went straight to the Times list again. Now Dr. Edwards celebrates the twentieth anniversary of her classic book with a second revised edition.Over the last decade, Dr. Edwards has refined her material through teaching hundreds of workshops and seminars. Truly The New Drawing on the Right Side of the Brain, this edition includes:the very latest developments in brain researchnew material on using drawing techniques in the corporate world and in educationinstruction on self-expression through drawingan updated section on using colordetailed information on using the five basic skills of drawing for problem solving

Mechanika: Creating the Art of Science Fiction with Doug Chiang


Doug Chiang - 2008
    For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!

History of Art


H.W. Janson - 1962
    In the 1st edition, published in 1962, he spoke to that perennial reader he gently called "the troubled layman." His opening paragraph revealed his sympathy: "Why is this supposed to be art?" he quoted rhetorically. "How often have we heard this question asked--or asked it ourselves, perhaps--in front of one of the strange, disquieting works that we are likely to find nowadays in the museum or art exhibition?" Keeping that curious, questioning perspective in mind, he wrote a history of art from cave painting to Picasso that was singularly welcoming, illuminating & exciting. Sojourning thru this book, a reader is offered every amenity for a comfortable trip. Because he never assumes knowledge on the part of the reader, a recent immigrant from Mars could comprehend Western art from this text. The only assumption the Jansons have made is that with a little guidance everyone can come to understand the artifacts that centuries of architecture, sculpture, design & painting have deposited in our paths. Countless readers have proven the Jansons right & found their lives enriched in the process.

Playing with Super Power: Nintendo Super NES Classics


Prima Games - 2017
    The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.

The Sketchnote Handbook: The Illustrated Guide to Visual Note Taking


Mike Rohde - 2012
    Author Mike Rohde shows you how to incorporate sketchnoting techniques into your note-taking process--regardless of your artistic abilities--to help you better process the information that you are hearing and seeing through drawing, and to actually have fun taking notes. The Sketchnote Handbook explains and illustrates practical sketchnote techniques for taking visual notes at your own pace as well as in real time during meetings and events. Rhode also addresses most people's fear of drawing by showing, step-by-step, how to quickly draw people, faces, type, and simple objects for effective and fast sketchnoting. The book looks like a peek into the author's private sketchnote journal, but it functions like a beginner's guide to sketchnoting with easy-to-follow instructions for drawing out your notes that will leave you itching to attend a meeting just so you can draw about it.

How to Draw Manga: Mastering Manga Drawings (How to Draw Manga Girls, Eyes, Scenes for Beginners) (How to Draw Manga, Mastering Manga Drawings)


Andrew Harnes - 2015
    Whether you like to simply draw one character, or even make a comic book out of it, this will definitely make drawing easier for you. Here’s what you’ll learn in this book: Materials When You’re Starting Out The Fundamental Elements of Art Practice Warm-ups before You Start Techniques on How to Draw Facial Features Drawing the Face in Different Angles How to Draw Different Hair Styles Using the Anatomy Model to Draw the Body–Hands, Trunk and Legs Drawing your Characters in Action Designing your Character Clothes, Accessories and Shoes This book is very easy to follow and illustrates different images that will serve as your guide in making the very basic shapes to finally drawing images that you desire. With a whole lot of practice and the right tools on hand, you would be good to go! When it comes to drawing, patience and hard work is needed. In the book: How to Draw a Manga Character everything is brought down to its simplest form so that learning is more convenient and enjoyable! So grab your own copy NOW and don’t forget to scroll up! Look for the “BUY” Button to download. Have fun!

Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines


Graphic Artists Guild - 1984
    The twelfth edition of this classic reference has been revised and updated to provide all the information creative professionals need to keep up with current trends and compete in an ever-changing industry.