Ask a Pro: Deep Thoughts and Unreliable Advice from America's Foremost Cycling Sage


Gaimon Phil - 2017
    Gaimon gathers the best of his popular Q&A column—and pokes fun at his younger self.Despite the howling protests from his peers, no one’s ever been more willing to spill the beans on what it’s really like inside the pro cycling peloton than the sarcastic scribe Phil Gaimon. Building on the outrageous success of his hilarious 2014 debut, Pro Cycling on $10 a Day: From Fat Kid to Euro Pro, Gaimon gathers the absolute gems from his monthly Q&A feature column in VeloNews magazine into his new book, Ask a Pro: Deep Thoughts and Unreliable Advice from America’s Foremost Cycling Sage, adding a dose of fresh commentary and even more acerbic and sharp-eyed insights. With six years of material to work with—including his incredible rise into the pro ranks, the devastating loss of his contract for 2015, and his bold return to the Big League—Gaimon covers every possible topic from the team dinner table to the toilet with plenty of stops along the way. Gaimon offers wise-ass (and sometimes earnest) answers to fan questions like: · How much chamois cream should I use?· I’ve started shaving my legs. How can I be accepted by my friends?· What do you do to protect yourself when you know you’re about to crash?· How many bikes does my husband really need?· What’s the best victory celebration? Do you practice yours?· In women’s cycling, what is the proper definition of a pro?· What do you say to someone if they honk or almost hit you?· Do you name your bikes?· What do pros think when they see a recreational cyclist in a full pro kit or riding a pro-level bike?· Can you take your bike apart and put it back together?· How bad does the weather have to be to call off a training ride?· How do you know when it’s time to change a tire?· When you’re in a breakaway all day, do riders form a future friendship?· Riders keep complaining about "unsafe" weather at races. When did pro cyclists turn into such wussies?· How do the pros define a "crash"?Gaimon wields his outsider’s wit to cast a cock-eyed gaze at the peculiar manners, mores, and traditions that make the medieval sport of cycling so irresistible to watch. Ask a Pro includes new resources from Gaimon, too, including his Cookie Map of America, dubious advice on winning the race buffet, a cautionary guide for host housing, Phil’s pre-race warm-up routine, and a celebrity baker’s recipe for The Phil Cookie.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Bigger Deal: A Year on the New Poker Circuit


Anthony Holden - 2007
    The author of Big Deal takes his game on the worldwide tournament circuit once more to see if his famed card skills can hold up against the vastly changed world of poker in the 21st century.

Comedy And Error


Simon Day - 2011
    Comedy and Error Simon Day, star of the Fast Show and Bellamy's People tells the shocking, sometimes sad and hilariously funny story of his life so far Full description

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Dice Games Properly Explained


Reiner Knizia - 2000
    The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.

Scooter


Mick Foley - 2005
    His father, Patrick Riley, is a New York City cop. His grandfather, a fireman for thirty years, is a man who firmly believes that all of life’s great lessons are explained in baseball lore. In the wake of the assassinations of Dr. King and Bobby Kennedy, as the neighborhood changes around him, Scooter is forced to see that life, like baseball, is a game in which a few extraordinary moments–moments of either courage or cowardice–will define the man he becomes.

Dragonlance Dragons of Spring (Dragonlance)


Cam Banks - 2007
    The heroes must bring the devastating War of the Lance to its end and drive back Takhisis, Queen of Darkness. This all-new version of the classic TSR adventure has been completely revised, drawing on twenty years of Dragonlance history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. It includes new character statistics featuring the popular Heroes of the Lance.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

The Devil's Pay


Dave Gross - 2013
    Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

TV Cream Toys


Steve Berry - 2007
    From Big Trak to Buckaroo!, Mastermind to Merlin, Sorry! to Strawberry Shortcake, each peerless plaything from the '60s through to the '90s is examined and catalogued (in the Argos, rather than the scientific, sense).Culled from award-winning retro website TV Cream, this book lists a wealth of fondly remembered toys, games, and novelties, and unearths quite a few of the oft-forgotten classics that, even to this day, remain treasured in the hearts of our inner children.LET THE BLIZZARD OF MR MEN WRAPPING PAPER COMMENCE…