Book picks similar to
Appendix N: The Literary History of Dungeons & Dragons by Jeffro Johnson
fantasy
non-fiction
appendix-n
history
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Ethan Gilsdorf - 2009
Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
The High Crusade
Poul Anderson - 1960
The Wersgorix, whose scouting ship it is, are quite expert at taking over planets, and having determined from orbit that this one was suitable, they initiate standard world-conquering procedure. Ah, but this time it's no mere primitives the Wersgorix seek to enslave; they've launched their invasion against free Englishmen! In the end, only one alien is left alive; and Sir Roger's grand vision is born. He intends for the creature to fly the ship first to France to aid his King, then on to the Holy Land to vanquish the infidel. Unfortunately, he has not allowed for the treachery of the alien pilot, who instead takes the craft to his home planet, where, he thinks, these upstart barbarians will have no choice but to surrender. But that knavish alien little understands the indomitable will and clever resourcefulness of Englishmen, no matter how great the odds against them. . .
Supernatural Horror in Literature
H.P. Lovecraft - 1927
Lovecraft (1890-1937), the most important American supernaturalist since Poe, has had an incalculable influence on all the horror-story writing of recent decades. Altho his supernatural fiction has been enjoying an unprecedented fame, it's not widely known that he wrote a critical history of supernatural horror in literature that has yet to be superceded as the finest historical discussion of the genre. This work is presented in this volume in its final, revised text. With incisive power, Lovecraft here formulates the esthetics of supernatural horror & summarizes the range of its literary expression from primitive folklore to the tales of his own 20th-century masters. Following a discussiom of terror-literature in ancient, medieval & renaissance culture, he launches on a critical survey of the whole history of horror fiction from the Gothic school of the 18th century (when supernatural horror found its own genre) to the time of De la Mare & M.R. James. The Castle of Otranto, Radcliffe, "Monk" Lewis, Vathek Charles Brockden Brown, Melmoth the Wanderer, Frankenstein, Bulwer-Lytton, Fouqué's Undine, Wuthering Heights, Poe (full chapter), The House of the Seven Gables, de Maupassant's The Horla, Bierce, The Turn of the Screw , M.P. Shiel, W.H. Hodgson, Machen, Blackwood & Dunsany are among those discussed in depth. He also notices a host of lesser writers--enough to draw up an extensive reading list. By charting so completely the background for his own concepts of horror & literary techniques, Lovecraft throws light on his own fiction as well as on the horror-literature which has followed. For this reason this book will be especially intriguing to those who've read his fiction as an isolated phenomenon. Any searching for a guide thru the inadequately marked region of literary horror, need search no further. Unabridged & corrected republication of 1945 edition. New introduction by E.F. Bleiler.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Salinger
David Shields - 2013
Yet all of these attempts have been hampered by a fundamental lack of access and by the persistent recycling of inaccurate information. Salinger remains, astonishingly, an enigma. The complex and contradictory human being behind the myth has never been revealed.No longer. In the eight years since Salinger was begun, and especially in the three years since Salinger’s death, the authors interviewed on five continents more than 200 people, many of whom had previously refused to go on the record about their relationship with Salinger. This oral biography offers direct eyewitness accounts from Salinger’s World War II brothers-in-arms, his family members, his close friends, his lovers, his classmates, his neighbors, his editors, his publishers, his New Yorker colleagues, and people with whom he had relationships that were secret even to his own family. Shields and Salerno illuminate most brightly the last fifty-six years of Salinger’s life: a period that, until now, had remained completely dark to biographers. Provided unprecedented access to never-before-published photographs (more than 100 throughout the book), diaries, letters, legal records, and secret documents, readers will feel they have, for the first time, gotten beyond Salinger’s meticulously built-up wall. The result is the definitive portrait of one of the most fascinating figures of the twentieth century.
The Wand in the Word: Conversations with Writers of Fantasy
Leonard S. MarcusUrsula K. Le Guin - 2006
Marcus engages thirteen master storytellers in spirited conversation about their life and work, providing inspiring reading for fantasy fans and future writers alike.What kind of child were you? When did you decide you wanted to be a writer? Why do you write fantasy? "Fantasy," writes Leonard S. Marcus, "is storytelling with the beguiling power to transform the impossible into the imaginable and to reveal our own ‘real' world in a fresh and truth-bearing light." Few have harnessed this power with the artistry, verve, and imagination of the authors encountered in this compelling book. How do they work their magic? Finely nuanced and continually revealing, Leonard S. Marcus's interviews range widely over questions of literary craft and moral vision, as he asks thirteen noted fantasy authors about their pivotal life experiences, their literary influences and work routines, and their core beliefs about the place of fantasy in literature and in our lives.
Darksword Adventures
Margaret Weis - 1988
A companion volume for gamers and nongamers alike, Darksword Adventures is an indispensable Who's Who guide to the world of Darksword that no fan of the bestselling trilogy will want to be without. Here is the full, never-before-told history of Thimhallan, the secret texts of its priestly caste and expanded character backgrounds of Joram, Saryon, Bishop Vanya, King Garald, the Duuk-tsarith and much more.Including a full set of rules and guidelines for play, this single volume contains everything you need to join the adventure. Let the quest for the Darksword begin!
A Short History of Fantasy
Farah Mendlesohn - 2009
K. Rowling. An exploration of the great variety of fiction published under the heading “fantasy,” this engaging study seeks to explain its continuing and ever growing popularity.
The Book of Lost Books: An Incomplete History of All the Great Books You'll Never Read
Stuart Kelly - 2005
This witty, wry, and unique new book rectifies that wrong. Part detective story, part history lesson, part exposé, The Book of Lost Books is the first guide to literature’s what-ifs and never-weres.In compulsively readable fashion, Stuart Kelly reveals details about tantalizing vanished works by the famous, the acclaimed, and the influential, from the time of cave drawings to the late twentieth century. Here are the true stories behind stories, poems, and plays that now exist only in imagination:·Aristophanes’ Heracles, the Stage Manager was one of the playwright’s several spoofs that disappeared.
·Love’s Labours Won may have been a sequel to Shakespeare’s Love’s Labours Lost–or was it just an alternative title for The Taming of the Shrew?·Jane Austen’s incomplete novel Sanditon, was a critique of hypochondriacs and cures started when the author was fatally ill.·Nikolai Gogol burned the second half of Dead Souls after a religious conversion convinced him that literature was paganism.·Some of the thousand pages of William Burroughs’s original Naked Lunch were stolen and sold on the street by Algerian street boys.·Sylvia Plath’s widower, Ted Hughes, claimed that the 130 pages of her second novel, perhaps based on their marriage, were lost after her death.Whether destroyed (Socrates’ versions of Aesop’s Fables), misplaced (Malcolm Lowry’s Ultramarine was pinched from his publisher’s car), interrupted by the author’s death (Robert Louis Stevenson’s Weir of Hermiston), or simply never begun (Vladimir Nabokov’s Speak, America, a second volume of his memoirs), these missing links create a history of literature for a parallel world. Civilized and satirical, erudite yet accessible, The Book of Lost Books is itself a find.
James Tiptree, Jr.: The Double Life of Alice B. Sheldon
Julie Phillips - 2006
burst onto the science fiction scene in the 1970s with a series of hard-edged, provocative short stories. Hailed as a brilliant masculine writer with a deep sympathy for his female characters, he penned such classics as Houston, Houston, Do You Read? and The Women Men Don't See. For years he corresponded with Philip K. Dick, Harlan Ellison, Ursula Le Guin. No one knew his true identity. Then the cover was blown on his alter ego: A sixty-one-year old woman named Alice Sheldon. As a child, she explored Africa with her mother. Later, made into a debutante, she eloped with one of the guests at the party. She was an artist, a chicken farmer, a World War II intelligence officer, a CIA agent, an experimental psychologist. Devoted to her second husband, she struggled with her feelings for women. In 1987, her suicide shocked friends and fans. The James Tiptree, Jr. Award was created to honor science fiction or fantasy that explores our understanding of gender. This fascinating biography, ten years in the making, is based on extensive research, exclusive interviews, and full access to Alice Sheldon's papers.
Ex Libris: 100+ Books to Read and Reread
Michiko Kakutani - 2020
It can give us an understanding of lives very different from our own, and a sense of the shared joys and losses of human experience." Readers will discover novels and memoirs by some of the most gifted writers working today; favorite classics worth reading or rereading; and nonfiction works, both old and new, that illuminate our social and political landscape and some of today’s most pressing issues, from climate change to medicine to the consequences of digital innovation. There are essential works in American history (The Federalist Papers, The Writings and Speeches of Martin Luther King, Jr.); books that address timely cultural dynamics (Elizabeth Kolbert's The Sixth Extinction, Margaret Atwood's The Handmaid's Tale); classics of children's literature (the Harry Potter novels, Where the Wild Things Are); and novels by acclaimed contemporary writers like Don DeLillo, William Gibson, Chimamanda Ngozi Adichie, and Ian McEwan.With richly detailed illustrations by lettering artist Dana Tanamachi that evoke vintage bookplates, Ex Libris is an impassioned reminder of why reading matters more than ever.
The Making of Middle-Earth: A New Look Inside the World of J.R.R. Tolkien
Christopher A. Snyder - 2012
R. R. Tolkien's The Lord of the Rings consistently tops polls as the best-loved literary work of all time. Now medieval scholar and Tolkien expert Christopher Snyder presents the most in-depth exploration yet of Tolkien's source materials for Middle-earth—from the languages, poetry, and mythology of medieval Europe and ancient Greece to the halls of Oxford and the battlefields of World War I. Fueled by the author's passion for all things Tolkien, this richly illustrated book also reveals the surprisingly pervasive influence of Tolkien's timeless fantasies on modern culture.