Shadowrun Fifth Edition


Catalyst Game Labs - 2013
    With rules for characters creation , magic combat, Matrix hacking, rigging and more. You have everything you need to face the challenges of the Sixth World

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Monster Manual III


Rich BurlewP. Nathan Toomey - 2003
    Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

Draconomicon: The Book of Dragons


Andy Collins - 2003
    It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

Pathfinder Roleplaying Game: Ultimate Combat


Jason BulmahnColin McComb - 2011
    The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter’s martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!Ultimate Combat includes:- New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.- The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat.- Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats.- In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more.- A complete system covering vehicle combat, including wagons, boats, airships, and more.- Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.…and much, much more!Cover art by Wayne Reynolds

Lost Empires of Faerûn (Forgotten Realms)


Richard Baker - 2005
    For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artifacts. AUTHOR BIO: Edward Bonny is a freelance designer who has written numerous articles for Dragon(R) Magazine. His previous design credits include Monster Manual(TM) II. AUTHOR BIO: Travis Stout is a freelance designer who has written several articles for Dragon Magazine and whose previous design credits include Player's Guide to Faerun(TM).

Easter Bunny: Stories, Jokes, Games, and More!


Uncle Amon - 2015
    Each story is easy to read and exciting. Cute and bright illustrations for younger readers and a free coloring book! KINDLE UNLIMITED & AMAZON PRIME members can read this book for FREE! These stories are great for quick bedtime stories and cute tales to be read aloud with friends and family! Excellent for early and beginning readers Great for reading aloud with friends and family Cute short stories that are great for a quick bedtime story Funny and hilarious jokes & illustrations for kids Includes fun puzzles and games for kids FREE coloring book downloads included This books is especially great for traveling, waiting rooms, and read aloud at home. Story List & Activities: The Easter Bunny Funny Easter Jokes Games and Puzzles FREE Coloring Book Downloads WHAT A GREAT DEAL! => CUTE STORY, JOKES, GAMES, AND A COLORING BOOK! Your child will be entertained for hours! Scroll up and click 'buy' and spend some quality time with your child! 100% Money Back Guaranteetags: Easter books for kids, Easter, Easter bunny, kids books, children's books bedtime stories for kids, bedtime storybook collection, bedtime storybook, kids stories, bedtime stories for children, bedtime reading, free childrens books, Children's books, short stories, kids stories, stories for kids, stories for children, kids ebooks, short stories, bedtime stories, kids stories, stories for kids, short stories for kids, short stories, stories for kids, jokes, kids stories, childrens stories, kids books, childrens books, books for kids, bedtime stories, kids books, ebooks, books for kids, jokes, kids, hilarious, children, kid, kids books, childrens books, childrens book, kids book about animals, elementary, kids book, books for kids, childrens book, book, kindle book, kindle ebook, comedy, kindle unlimited, kindle unlimited books for kids, kindle unlimited books for children, humor, early reader, beginning reader, kids comedy, bedtime stories, free ebooks, ebooks free, stories for kids, preschool, ages 3-5, ages 6-8, ages 9-12, preteen, beginning readers, beginner reading, kids stories, children stories

Monster Manual II: Dungeons & Dragons Accessory


Ed Bonny - 2002
    Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook."

Reading Poker Tells


Zachary Elwood - 2012
    This is the first book in his poker tells trilogy, following by Verbal Poker Tells (2014) and Exploiting Poker Tells (2017). This book will teach you how professional poker players analyze the facial expressions, body posture, physical gestures, and verbal statements of opponents in a live poker game. More importantly, it will give you a mental framework for thinking about and remembering poker tells by emphasizing how common situations can be similar or can be different (for example, the big difference between a Post-Bet situation and a Waiting-For-Action situation). Reading Poker Tells also contains other tips on general poker psychology, including methods for deceiving and manipulating opponents, and ways to stay "unreadable". Many people have said that the greatest value they got from this book was in being able to eliminate some common tells that they were unknowingly displaying.

Treat Your Poker Like a Business


Dusty Schmidt - 2009
    But this isn't the ability to which he attributes his success. Instead, Schmidt says his multi-million dollar achievements are due to his ability to apply old-fashioned business concepts to the game of poker. Six years into his career, Schmidt's resume is legendary: Nearly 10 million hands and 15,000 hours played. Mind-blowing win rates spanning massive sample sizes. $5 million won, and never a losing month. With "Treat Your Poker Like A Business," Schmidt teaches other online poker players to monetize their abilities as he did. He shows readers how to manage bankroll, rationalize variance, move up in stakes, avoid tilt, create new sources of revenue, and most importantly, become more profitable. Just as "Moneyball" did for baseball, "Treat Your Poker Like A Business" gives players an entirely new way to gain a competitive advantage.

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

Pathfinder Roleplaying Game: Bestiary 2


Wolfgang BaurJames Jacobs - 2010
    Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG Bestiary 2 includes:- More than 300 different monsters.- Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.- Challenges for any adventure and every level of play.- Hosts of new templates and variants, including simple templates for on-the-fly creature customization.- Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- New rules for creating and running high-level menaces.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.- New familiars, animal companions, and other allies.... and much, much more!Cover art by Wayne Reynolds

Framework of the Frontier


Sain Artwell - 2020
    They died when a floating cuboid interrupted the gaming night and vaporized everyone. Waking with powers reminiscent of his paladin character, William finds himself alone in a fantasy frontier of dungeoneers, desperadoes, and damsels of the monster girl varieties.Set on reuniting with his friends, William accepts the duties of a Frontier Ranger. Unfortunately, the job is a ticket to a lifetime of trouble.Local ruffians, a laser golem infested dungeon, and enemies from the deep seas force the former mall cop to stretch his magic of divine blessings to its limits. Thankfully, William has a nerdy faun archeologist and a psychic aboleth princess by his side. Together they explore the hidden mysteries of the Cursed Frontier.Ruinland Ranger contains explicit engagements between a monster girl harem and the main character.

Backgammon


Paul Magriel - 1976
    Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike.

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.