The Design of Design: Essays from a Computer Scientist


Frederick P. Brooks Jr. - 2010
    But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions. These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes. The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples--case studies ranging from home construction to IBM's Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know.

The Message of You: How to Inspire and Motivate Audiences with Your Life Story and Get Paid


Judy Carter - 2013
    

Be in a Treehouse: Design / Construction / Inspiration


Pete Nelson - 2014
    To that end, he shares the basics of treehouse construction with his own recent projects as case studies. Using photographs taken especially for this project along with diagrams, he covers the selection and care of trees, and explains the fundamentals of building treehouse platforms. To ignite the imagination, Nelson presents 27 treehouses in the United States, Europe, and Africa. The book will be indispensible to anyone who aspires to have a treehouse, from the armchair dreamer, to the amateur builder, to the professional contractor.

Forever and Ever, Amen


Karol Jackowski - 2007
     In 1964, Karol Jackowski was an eighteen-year-old girl just out of high school. But while her friends were heading off to college or finding their first jobs, Karol was following a different path. To the surprise of her family and friends, she decided to enter the convent of the Sisters of the Holy Cross in South Bend, Indiana, and spend the next eight years studying to become a Catholic nun. Those years were a time of enormous change in the country and in the Church. They were times of joy, dedication, and a great deal of fun, set against the Second Vatican Council and the reforms it fostered, many of which remain controversial today. In this playful and candid memoir, Jackowski pulls back the curtain on the mysteries of convent life, as she recounts her rocky transition from worldly teenager to cloistered postulant; the trials she faced in coping with the restrictions of convent life ("nun of this and nun of that"); and the lessons she learned from the elderly nuns she was assigned to, who weren't nearly as pious as people thought. In prose that's as lively, insightful, and wise as she is, the author of Ten Fun Things to do Before You Die brings us a touching and heartfelt memoir of a woman following her true calling.

Nothing If Not Critical: Selected Essays on Art and Artists


Robert Hughes - 1990
    From Holbein to Hockney, from Norman Rockwell to Pablo Picasso, from sixteenth-century Rome to 1980s SoHo, Robert Hughes looks with love, loathing, warmth, wit and authority at a wide range of art and artists, good, bad, past and present.   As art critic for Time magazine, internationally acclaimed for his study of modern art, The Shock of the New, he is perhaps America’s most widely read and admired writer on art.  In this book:  nearly a hundred of his finest essays on the subject.   For the realism of Thomas Eakins to the Soviet satirists Komar and Melamid, from Watteau to Willem de Kooning to Susan Rothenberg, here is Hughes—astute, vivid and uninhibited—on dozens of famous and not-so-famous artists.  He observes that Caravaggio was “one of the hinges of art history; there was art before him and art after him, and they were not the same”; he remarks that Julian Schnabel’s “work is to painting what Stallone’s is to acting”; he calls John Constable’s Wivenhoe Park “almost the last word on Eden-as-Property”; he notes how “distorted traces of [Jackson] Pollock lie like genes in art-world careers that, one might have thought, had nothing to do with his.”  He knows how Norman Rockwell made a chicken stand still long enough to be painted, and what Degas said about success (some kinds are indistinguishable from panic).   Phrasemaker par excellence, Hughes is at the same time an incisive and profound critic, not only of particular artists, but also of the social context in which art exists and is traded.  His fresh perceptions of such figures as Andy Warhol and the French writer Jean Baudrillard are matched in brilliance by his pungent discussions of the art market—its inflated prices and reputations, its damage to the public domain of culture.  There is a superb essay on Bernard Berenson, and another on the strange, tangled case of the Mark Rothko estate.  And as a finale, Hughes gives us “The SoHoiad,” the mock-epic satire that so amused and annoyed the art world in the mid-1980s.   A meteor of a book that enlightens, startles, stimulates and entertains.

The Art of Persuasion: The Language of Influence and Manipulation


Andrzej Batko - 2004
    

UML Distilled: A Brief Guide to the Standard Object Modeling Language


Martin Fowler - 1997
    This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.

Show Me the Numbers: Designing Tables and Graphs to Enlighten


Stephen Few - 2004
    Information is provided on the fundamental concepts of table and graph design, the numbers and knowledge most suitable for display in a graphic form, the best tabular means to communicate certain ideas, and the component-level aspects of design. Analysts, technicians, and managers will appreciate the solid theory behind this outline for ensuring that tables and graphs present quantitative business information in a truthful, attractive format that facilitates better decision making.

Services Marketing: People, Technology, Strategy


Christopher Lovelock - 1991
    Organized around a strategic marketing framework"Services Marketing" guides readers into the consumer and competitive environments in services marketing. The marketing framework has been restructured for this edition to reflect what is happening in services marketing today.

A Designer's Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need


Jenn Visocky O'Grady - 2006
    Most experienced designers would quantify this "legwork" with the term research. By engaging in competitive intelligence, customer profiling, color and trend forecasting, etc., designers are able to bring something to the table that reflects a commercial value for the client beyond a well-crafted logo or brochure. Although scientific and analytical in nature, research is the basis of all good design work. This book provides a comprehensive manual for designers on what design research is, why it is necessary, how to do research, and how to apply it to design work. As designers embrace research methodologies, they share a common vernacular with their clients, and establish respect as idea people. In an increasingly crowded marketplace, embracing research practices will ensure a continued viable role for designers in business. No other books address this issue for student and professional graphic designers. Books on how to do research are usually aimed at writers, business marketers, and scientists. The ability to execute effective research methods is as important to a career in graphic design as the ability to build a grid or layout a page. Understanding the needs of the client and the client's market are essential components of creating value.

Little Fuzzy, Space Viking and Other Terro-Human Future History Stories


H. Beam Piper - 2008
    1942, the year the first fission reactor was constructed, is defined as the year 1 A.E. (Atomic Era). In 1973, a nuclear war devastates the planet, eventually laying the groundwork for the emergence of a Terran Federation, once humanity goes into space and develops antigravity technology.It's important to note that many of these stories work fine as stand-alone books and you don't necessarily have to read them in order.The story "The Edge of the Knife" (Book One) occurs slightly before the war, and involves a man who sees flashes of the future. It links many key elements of Piper's series.Most of the stories take place during the next millennium, during the age of the two Federations. Most notable among these novels Little Fuzzy, which concerns the recognition of a peculiar alien species as sapient, and the efforts of the two species to learn to live together on the Fuzzies' home adopted world of Zarathustra.The Federation collapses in the System States War and following Interstellar Wars (a bit of which can be seen in Book Eight: The Cosmic Computer), leading to a lengthy time of instability, during which there is no central human power. Space Viking is set in this chaotic period.Piper's future history resemble in some ways Isaac Asimov's Foundation Trilogy, and was probably influenced by it.This volume includes two of the most loved science fiction stories ever written:Little Fuzzy--The story revolves around determining whether a small furry species discovered on the planet Zarathustra is sapient. Along the way a gentle kind of libertarianism that emphasizes sincerity and honesty is advocated. But things are not as simple or as nice as they appear to be...Space Viking--One day, a starship rediscovered the Old Federation. Civilization had collapsed, presumably due to the war; many of the planets had regressed to varying stages of semi-barbarism. Taking advantage of the situation, space vikings proceeded to raid the poorly defended Federation worlds over the next three hundred years for loot.In the face of this isolation and the political instability, Lucas Trask, seeks to avenge his wife's murderer and discover his true destiny...In this volume:Book One: The Edge of the KnifeBook Two: OmnilingualBook Three: Four-Day PlanetBook Four: Uller UprisingBook Five: NaudsonceBook Six: Little FuzzyBook Seven: Oomphel in the SkyBook Eight: The Cosmic ComputerBook Nine: Space VikingBook Ten: A Slave is a SlaveBook Eleven: Ministry of DisturbanceBook Twelve: The KeeperA must-read for classic sci-fi and pulp-fiction fans!

Charles Faudree's Country French Living


Charles Faudree - 2003
    Charles Faudree's Country French Living features his newest room designs. From the entryway to the dressing room to walls, dining rooms, and outdoor spaces, Charles teaches principles of design that make a house a Country French home:The importance of the bedroom and how to make it a soothing sanctuary, deserving as much attention to beauty and detail as the rest of the home.How to identify a pivotal fabric, a dominant color, or one magnificent antique that will dictate the style and design for a whole room.How books can create an inviting atmosphere and add a warmth all their own.How a valance is the ultimate decorating deceit, and how window treatments express the personality of a room and add a proper finish.How to use walls as they are meant--as a stage on which to display one's favorite collections.How to use symmetrical groupings that provide a sense if balance and order in a roomCharles Faudree's Country French Living also shows how to make the most of accessories like lamps, pillows, baskets, paintings, and more to finish a room and provide the charm and character so important in a well-designed French Country setting. Country French Living reveals that the true test of a beautiful room is in the details.Charles Faudree's clients are found throughout America as well as in Spain and Jamaica. Five individual homes designed by Charles, including his own, have been featured on HGTV. During his twenty-five-year career as an interior designer, his work has appeared in many design magazines and decorating books. Six of his own homes have been featured in Traditional Home magazine, where he was a Design Award Winner in 1995. He has also been featured in Better Homes & Gardens Special Interest Publications, Renovation Style, Veranda, Southern Accents, and House Beautiful. In 2002 he was named one of America's top 100 interior designers.

Art Through the Ages: A Concise History


Helen Gardner
    The story of art unfolds in its full historical, social, religious, economic, and cultural context, deepening students' understanding of art, architecture, painting, and sculpture. This Concise version features color photographs, a stunning design, and the most current research and scholarship. What's more, the ancillary package that accompanies GARDNER'S ART THROUGH THE AGES: A CONCISE HISTORY features a wealth of tools to enhance your students' experience in the course. With each new copy of the book, students receive a copy of the ArtStudy CD-ROM-an interactive electronic study aid that fully integrates with the text and includes hundreds of high-quality digital images, plus maps, quizzes, and more.

Why Is That Art?: Aesthetics and Criticism of Contemporary Art


Terry Barrett - 2007
    Introducing students to a variety of established theories of art, he presents the traditional sets of criteria of Realism, Expressionism, and Formalism, which are in turn updated by recent sources of Poststructuralism. Barrett applies each of these theories to challenging works of contemporary art, pointing out the strengths and weaknesses of each mode of interpretation. He encourages students to consider many criteria when evaluating an artwork, to critically examine judgments made by others, and to make informed judgments of their own. Ideal for courses in aesthetics, art theory, art criticism, and the philosophy of art, Why Is That Art? is organized chronologically according to the history of aesthetics. It features sixty-seven illustrations (twenty-six in a full-color insert), discusses a wide range of American and European artists, and includes an exceptional overview of postmodern pluralism. This unique book will provide students with a newfound appreciation for contemporary art, scholarship, and reasoned argumentation, giving them the confidence to join the fascinating discourse on contemporary art.

Clients From Hell: A collection of anonymously-contributed client horror stories from designers


Anonymous - 2010
    Read the quotes, bizarre requests and elaborate communication failures that are all part of the daily life of working with clients.With anonymous submissions from over a thousand creative freelancers, Clients From Hell sheds an insider’s perspective on difficult — and all-too-often irrational and insane — interactions with clients.Anyone who has ever worked with clients may find these tales frighteningly familiar. New designers may think twice about their chosen profession — or at least find relief in the fact that they’re not alone in absurd client interactions. And non-designers? Well, they’ll just feel grateful — while they laugh and discover the new and uncharted territory of miscommunication.