GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Delta Green: Agent's Handbook


Dennis Detwiller - 2016
    government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.

The Game Masters of Garden Place


Denis Markell - 2018
    When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?

Wind of War


Jess Lebow - 2002
    Original.

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

Wind of Honor


Ree Soesbee - 2002
    The Steel Throne, seat of imperial power in Rokugan, sits empty. Ambition wars with justice and deception with truth as the emperor's heirs seek to gain the favor of the Clans. The fate of the Empire walks the edge of a blade, and before all is lost, the Lady of hte Sword must step forward to restore honor to a land in need.

Bad Boy Billionaires Double Collection, Vols. 1 - 8


Judy Angelo - 2012
    1 - 8):TAMED BY THE BILLIONAIRE - Vol. 1Roman Steele - The business tycoon who has the daunting task of taming the spoiled princess.MAID IN THE U.S.A. - Vol. 2Pierce D'Amato - The software billionaire who thinks he's in control but instead finds himself at the mercy of an angelic four year old and a dark-eyed French beauty who steals his heart.BILLIONAIRE'S ISLAND BRIDE - Vol. 3Dare DeSouza - The owner of a line of Caribbean resorts who tries to teach our beloved heroine a lesson she'll never forget...but then ends up learning the greatest lesson of his life.DANGEROUS DECEPTION - Vol. 4Storm Hunter - He loves motorcycles, fast cars and now he's got to add one more item to his list of loves: Danielle Swift. Dani has a charm he tries to resist but this committed bachelor is no match for this fiercely independent woman who's like none he's met before.TO TAME A TYCOON - Vol. 5Enrico Megalos - A shipping tycoon with a big problem but one which 'lion tamer', Asia Miller, is determined to fix.SWEET SEDUCTION - Vol. 6Jake McKoy - Billionaire author, philanthropist and recluse - a man with a past that is tearing him apart. Will Samantha Fox be the woman to pull him out of his shell?DADDY BY DECEMBER - Vol. 7Drake Duncan - Billionaire investor, and a man determined to win the love of his life: a woman who is just as determined...to stay the heck out of his way.TO CATCH A MAN (IN 30 DAYS OR LESS) - Vol. 8Stone Hudson - Owner of Hudson Broadcasting Corporation, Stone is thrown for a loop when he meets a woman gutsy enough to laugh at him. And then she turns into a temptress. How can he resist?Alpha males at their best - which one will you fall in love with?

Destroy a King: An enemies to lovers dark romance (Five Kings)


Stella Andrews - 2021
    

Wishing Well, Texas Series Bundle: Vol. 1, Books 1-3


Melanie Shawn - 2016
    A heart that, with time, learned to heal and guard itself. But when Jefferson James Briggs returns to their small hometown of Wishing Well, Texas, memories of that unforgettable night come back with him.... JJ Briggs knew he had started something he couldn't finish four years ago. But now, he was back to set it right. The sexy Major League pitcher never forgot about his fiery redhead. The love and passion he felt for his “Pip” never faded. They say old wounds cut deep...will JJ be able to heal the pain he caused all those years ago? Or will history repeat itself, keeping his Destiny just out of reach? Convincing Cara Cara McCord had a new lease on life. After hearing the news that she was cancer free, the Texas beauty was ready to move forward and live life to the fullest…starting with losing her virginity. There was only one problem, though—the gorgeous blonde’s heart beat for one cowboy alone, and he was someone she knew she could never have. Trace Briggs found the woman of his dreams when he was nine years old. For years he’d been forced to be a spectator on the sidelines of her life. But now circumstances had changed. The sexy, chiseled cowboy knew the time had come to claim the woman he’d loved since she was in pigtails. Convincing Cara would take all of his heart, and Trace was ready to put it all on the line. Will Cara finally allow herself to truly live…and love? Discovering Harmony Harmony Briggs always knew what she wanted—until she realized she wanted more. The gorgeous Southern beauty knew that only one man would be able to fulfill her wildest dreams and fantasies, but unfortunately, he was just out of reach… Hudson Reed was used to playing by the rules and sticking to reality. And for the rippling cop, reality meant loving her from afar… When it comes to love, she’ll learn that the heart wants what it wants, and he’ll learn there’s more to her than meets the eye in Discovering Harmony...

Heroes of Horror


James Wyatt - 2005
    "Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Dice Games Properly Explained


Reiner Knizia - 2000
    The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.

The Steel Throne: The Four Winds Saga, Prelude


Edward Bolme - 2002
    The danger is not. Once the greatest samurai in all Rokugan, Toturi has managed to hold the Empire together despite warring clans and internal treacheries. But nothing has prepared him for the hordes of vile spirits ravaging his beloved realm. As the Spirit Wars rage, Toturi and his children are the only hope for Rokugan. The prelude to an upcoming Legend of the Five Rings series. This novel introduces new characters and settings based on the events in the" "Legend of the Five Rings": The Spirit Wars" card set. This book also sets up the story for future novels in the upcoming series The Four Winds Saga.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.