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Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
Star Nova Online: Book 0 - Closed Beta
Noah Barnett - 2019
Together with hundreds of other test pilots, they hope to defend Earth from a destruction. The Roth—a lizard-like warrior race—has nearly wiped humanity from the face of the universe and are on the way to finish the job. The test pilots have just seven days to train and prepare themselves.
Shadowrun: Doc Wagon 19
Jennifer Brozek - 2015
Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.
Gregor's Run: The Universe is too Small to Hide
Saxon Andrew - 2016
He’s forced to scrub booster tubes on commercial starships to make enough coins to feed his alcohol addiction in his dirty day-to-day existence. The future looks dark and is getting darker. To make matters worse, he discovers that two very powerful forces are attempting to capture him and he has no clue why. One of them is the Venzel Dragons, who are recognized as the most deadly warriors in the known universe. The other is a secretive organization simply known as the Movement. Gregor just can’t figure out why they’re after him and remaining free is quickly disappearing as an option. He has no choice but to run and try to determine why he is being pursued across the known universe. He has no memory of his childhood or where he was born and before he can make sense of everything, he would need to go back to Earth and find out who he really is. What he finds changes his world completely and learning that his adopted father was assassinated makes him resolve to make the killers pay for their actions. But what could a filthy, alcoholic bum do against the two most powerful forces in the known universe? The answer lies on the forest world of Bellingham and according to the Cartian Database, no one has gone to that planet in more than six hundred years and lived. Gregor’s Run will keep you guessing at all the twists and turns as Gregor struggles to find himself in a universe gone insane. Excerpt: Gregor’s Run Gregor looked around the gathering, “Some of ye give it a go.” A warrior standing next to Gregor shook his head, “I think it’s clear that swords will not go through that thing.” Gregor said loudly, “All of ye agree that swords are useless against this force field.” The warriors all looked at each other and nodded. “Now if that piece of wood inside the force field was holding a blaster and ye were close enough to strike the force field, ye would die. All of ye see that.” Again the warriors looked at each other and were forced to agree with Gregor. Gregor turned and said, “Now, I want the archers to move back ten yards and fire at that piece of wood like it’s an enemy coming to harm ye families. I want ye to move back in case the arrows you shoot bounce off towards ye.” Several male warriors and ten females moved back ten yards and formed a line. Ellie was one of the archers and she lifted her bow and pulled an arrow out of her quiver. The arrow flew toward the target at a speed that was difficult to see but, when it bounced off the force field, everyone saw it penetrate the canoe twenty yards further up the beach. Everyone immediately moved back another ten yards. The archers didn’t give up as easily as the swordsmen. They fired arrow after arrow at the target and arrows were ricocheting in all directions. Finally, all of them stopped firing except for Ellie. Gregor saw the anger on her face and she started screaming as each arrow failed to penetrate the force field. Gregor sighed and saw her frustration getting the better of her. She jumped and slammed her elbows down to her sides as she stamped both feet into the sand. She screamed at the top of her voice and ran toward the force field. Gregor yelled, “NO, ELLIE! STOP!!” Ellie arrived at the force field, jerked the last arrow out of her quiver, and screamed as she threw it at the wooden target. The arrow went through the force field and stuck in the center of the target. Gregor’s mouth fell open as he heard the computer say over the link, “What the hell just happened here!”
Scout's Honor
Henry Vogel - 2014
Drawn to the sounds of fighting, David immediately throws himself into a desperate battle against overwhelming odds to save the life of a beautiful young princess. Now, marooned without hope of rescue, David is swept into a world of steam-powered airships, treacherous pirates, brutal savages, bloodthirsty monsters, royal machinations, and plots within plots, where matters of strength and honor are most often settled with the clash of swords. As he struggles to learn the strange ways of this new world and who he can trust, one thing becomes clear to him: he must put aside his growing feelings for Her Highness and do everything in his power to return her to her family, even though this means giving her up to the prince she’s pledged to marry. Told in a relentlessly fast-paced and breathless style, SCOUT’S HONOR is an exciting modern homage to the classic tales of planetary romance made famous by writers such as Edgar Rice Burroughs and Leigh Brackett, as well as the cliffhanger-driven energy of the early science fiction movie serials. If you like your heroes unabashedly heroic, your heroines feisty and true, and your plots filled with dangers, twists, turns, and double-crosses upon triple-crosses, you’ll enjoy SCOUT’S HONOR.
7th Sea (Seventh Sea) Player's Guide 1668
John Wick - 2000
Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost one hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.
The Translocator: The Complete Saga
M.G. Herron - 2018
Spectacularly.Archaeologist Eliana Fisk is ripped from Earth while the whole world watches.She lands on a strange new world inhabited by a lost tribe of ancient Mayans. Meeting them, getting first-hand exposure to age-old customs and rituals...it seems like an archaeologist's dream.But what if their rituals have a darker meaning? What if the god these people pray to is no god at all?And how in the worlds will she ever get back home?Thus begins a pulse-pounding race against time that hurls Eliana into the great unknown, revealing ancient technologies and marvelous mysteries more outlandish than she ever imagined.The Translocator is an action-packed sci-fi thriller perfect for fans of Stargate, The Atlantis Gene, and other archaeology-inspired science fiction adventures.Get it now.Originally published as The Auriga Project, The Alien Element, and The Ares Initiative, this edition brings all three novels together in a single volume. Now available as an audiobook narrated by the wonderful Tess Irondale!
Bastard of the Apocalypse: The Earth Died Screaming
Chuck Rogers - 2019
Ex-res. Dishonorably discharged ex-Force Recon Marine and MP. Ex-con. Ex-biker. Ex-FBI informant. Ex-wrestler. It’s a lot of x’s to have by your name. It can give you a bad attitude, and it is not a good resume for most walks of American life. But it’s not a bad career track at all for a fixer in Los Angeles, and if the name of the new job is surviving the end of the world? Put it this way. Staying alive in the post-apocalypse can be a real bitch. Sometimes it takes a real bastard. My name is Benjamin Allen Frame. Last night the Earth died screaming. Today is Day One . . .
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Rifts Mercenaries
C.J. Carella - 1994
Rift Mercenaries is a Rifts source book focusing of Mercenaries
The Bear That Fell From The Stars
Keith C. Blackmore - 2011
On the night he decides to strike, his life, and his world, are forever changed. Alien scientists from across the cosmos, abduct and place Kazaka in deep storage for centuries. When they revive him with the intent to subject him to extraterrestrial evisceration, the ninja escapes. The shadow warrior then begins to hunt his captors, one by one, leading up to a battle that will shake the galaxy.The Bear That Fell From the StarsA different kind of alien terror. NOTE: This is a Novella of approx. 20,000 words, or about 60 pages.Science Fiction Fantasy and not hard SciFi.Some scenes of graphic violence.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Eberron: Rising from the Last War
Wizards of the Coast - 2019
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.- Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.- Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.- Confront horrific monsters born from the world's devastating wars.
Aliens Wrecked Our Kegger (Shingles #4)
Drew Hayes - 2018
Unfortunately, that was before two dudes wielding high-tech gadgets made off with both his kegs and his brother. Now Clyde has to hunt down his sibling with only his most trusted lackey along to help. Will he manage to recover both his beer and Dougie? Will they survive the night as they unveil the mysterious secret of the kidnappers? Will the Earth be destroyed thanks to their bumbling incompetence? Probably that last one, but you’ll have to read it to find out.