Book picks similar to
Mistborn Adventure Game: Alloy of Law by Alex Flagg
rpg
fantasy
humble-bundle
brandon-sanderson
The Armored Saint
Myke Cole - 2018
After witnessing a horrendous slaughter, the village girl Heloise opposes the Order, and risks bringing their wrath down on herself, her family, and her village.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
The Complete Book of Elves
Colin McComb - 1993
Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
Keith Ammann - 2019
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
When Love Comes
J.H. Croix - 2014
Once wild and impulsive, she shut her heart off to love and adventure after her parents died. When she meets Luke Winters, their immediate attraction is overwhelming.Burned once before, Luke has committed himself to nothing but casual dalliances with women. Rugged and smoldering, he finds no shortage of women happy to oblige. When Hannah comes along, he questions what he might be missing. Both fight the depth of their feelings—love is not part of the plan.Hannah’s sense of identity is shaken when she unearths a surprising truth about her family. Meanwhile, Luke’s interfering family and complications from his past challenge Hannah and Luke to face their true feelings for each other. Can two people who don’t believe love is worth the risk find the courage to face their fears and open their hearts?
Storm Glass
Jeff Wheeler - 2018
The privileged live in sky manors held aloft by a secretive magic known only as the Mysteries. Below, the earthbound poor are forced into factory work to maintain the engine of commerce. Only the wealthy can afford to learn the Mysteries, and they use their knowledge to further lock their hold on society.Cettie Pratt is a waif doomed to the world below, until an admiral attempts to adopt her. But in her new home in the clouds, not everyone treats her as one of the family.Sera Fitzempress is a princess born into power. She yearns to meet the orphan girl she has heard so much about, but her father deems the girl unworthy of his daughter’s curiosity.Neither girl feels that she belongs. Each seeks to break free of imposed rules. Now, as Cettie dreams of living above and as Sera is drawn to the world below, they will follow the paths of their own choosing.But both girls will be needed for the coming storm that threatens to overturn both their worlds.
The Complete Wizard's Handbook
Rick Swan - 1990
Look out, world - you'll never look at a mage the same way again!
A Dawn of Dragonfire
Daniel Arenson - 2012
Their flames roared. Thousands of dragons, warriors of Requiem, soared through wind and darkness. Their cries rose in the night: for war, for fire, and for glory."A Dawn of Dragonfire (Dragonlore, Book One) — a new, epic fantasy for fans of A Game of Thrones and The Lord of the Rings ________________The people of Requiem, an ancient kingdom, can grow wings and scales, breathe fire, and take flight as dragons. Their hearts are noble, their wisdom great, their kingdom a land of beauty and peace. This peace will soon burn. From the south, a fire rises. Birds of flame take flight. The phoenixes soar, beasts of heat and wrath, large as dragons and cruel as wildfire. Their purpose is one: destroy the land of dragons. Requiem's dragons have defeated countless enemies. Their claws are sharp and their flames bright. But how can they fight the phoenixes, creatures woven of sunfire itself? ________________In 2011, the Song of Dragons trilogy introduced readers to mythical Requiem. Today, after 100,000 copies sold, a new dawn rises. Dragonlore returns to Requiem with an epic story—for both new readers and old fans—of blood, steel, and dragonfire.
7th Sea Core Rulebook
John WickShen Fei - 2016
Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.
See
Jamie Magee - 2012
Charlie Myers is on a life altering path that will cause the dammed to humble in silence.One night…just a few friends, how could it go so wrong? That was the question seventeen year old Charlie Myers was asking when she found herself in the ER. Outwardly nothing was wrong with Charlie, she was a vision of perfect heath, internally she was battling a raging headache…one the doctor told her she would overcome shortly, but Charlie knew something else was wrong …very wrong.Part of her had been stolen…she was missing memories. Those memories were sacred. They held the key to her sanity. They told her that the sinister whispers, the shadows that came to life before her were not as ominous as she felt they were. They held the bond with her late father, a famed musician. They caused her to forget the one talent that allowed her to face the darkness that haunted her every waking hour. They also masked a much deeper bond, the face of the one that had stolen her heart, long before the age of seventeen.Sitting in the ER with her angry mother she couldn’t figure out what she was missing, or even how. Her thoughts told her that she needed to protect Britain, a friend of hers, but that didn’t make any sense – Britain didn’t need to be protected from anyone, he was strong, young, and absurdly wealthy. Charlie also knew that even though her friend Bianca called Charlie her best friend, she didn’t trust her …she was almost sure she despised her, but she couldn’t figure out why, or understand how random thoughts were telling her that she adored both Britain and Bianca – that they were her saviors – that they brought silence to the unstoppable whispers, but the silence scared Charlie. In her mind anyone or anything that could bring silence to something that dark could not be good.Charlie wanted to stay in NY, figure out what she was missing, why, and who was behind it all, but her mother had other plans. Against her will, Charlie was sent to Salem to live with her sister, within that small town Charlie found her memories and so much more.Her story begins now.Ibsn: 9781301864768Word count: 104k
Digital Knight
Ryk E. Spoor - 2003
The a body with two holes in its neck and no blood left turned up at his back door, and he found himself dealing with the kind of information that can get a man killed, or worse, much worse.Being chased by things out of myth and nightmare, Jason has only two weapons: his best friend, and his won quick wits.In a battle against darkness, the brightest weapon is the light of reason.
Tainted
Alexandra Moody - 2014
All she has ever known are the artificial confines of underground fallout shelter, the ARC. Under the Council’s rule, ruthless officials roam the hallways, community comes first and everyone lives in fear of failing their annual testing. With one simple blood test you could be taken away without any warning or a word of goodbye.There are only a few people in the ARC who Elle truly cares about and she desperately tries to keep them at arm’s length away for fear of losing someone else. Especially, her best friend Sebastian who she denies her feelings for, even from herself. Chilling secrets and mysterious disappearances plague the ARC, but Elle would never dare to voice the forbidden questions that linger on her lips. That is until they take the wrong person.No one is truly safe in the ARC and Elle is about to experience her own personal apocalypse. With nothing left to lose she will risk everything to uncover the truth about the tainted.Will she find what she's looking for or are some secrets better left buried deep underground?Don't miss the first book in this young adult series!
Midnight Fire
Melody Anne - 2012
Luckily, her father knew an attack was imminent and he built a vast shelter in the mountains for their family, and thousands of others.What the people on earth don’t know is the war is much more than a human take-over. The forces of good and evil are battling and the humans are their pawns. Jayden, A Dark Angel, is a servant of Vyco and sent in to lead the survivors to their death, but the first person he meets is Phoenix and he finds he can’t destroy her.Jayden and Phoenix fall in love in spite of the battles around them and lean on their friends and family along the way. Jayden has to make the decision to choose good or evil. Will Phoenix stay human, or become immortal and join Jayden? Can she give up her friends and family? Will she have to choose?
Dead Space: Martyr
B.K. Evenson - 2010
With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.
Things We Think About Games
Will Hindmarch - 2008
It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.