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Dark Ages: Vampire Storytellers Companion by Heather Grove
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Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
The Silo Saga Omnibus: Wool, Shift, Dust, and Sil0 Stories
Hugh Howey - 2020
For the first time ever, The Silo Saga boxed set brings together all of the work in Hugh Howey's ground-breaking, best-selling, acclaimed series, including the individual novels Wool, Shift, and Dust, as well as original essays by the author, and a bonus chapbook of short fiction, Sil
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Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Hope Falls Series Bundle: Vol. 1, Books 1-4.5
Melanie Shawn - 2015
That was just fine with him, except for one little exception: Amanda Jacobs. He had fallen in love with her unruly blonde curls and sparkling sapphire eyes, but she had been a teenager then, - too young for him to act on his attraction. When Justin receives a phone call that his former mentor has passed away, he knows he has to return to Hope Falls. Justin just has one question - will the girl that once adored him have grown into a woman that can't stand him? Or will she still be the only thing in the world that feels like home? Book #2: Sweet Harmonies When Karina Black hit it big in music, she didn’t think it would mean giving up her name, her friends, her family, and the music that she loved. It was time for change and that’s just what the sexy, sassy Native American was looking for when she decided to move back home to Hope Falls. What she wasn’t looking for was love… When Ryan Perkins moved to Hope Falls, he knew that it would mean helping his granny run her café and maybe allowing himself the time to indulge in his love for music. Beyond that, the rugged, sculpted charmer didn’t expect anything more than the simplicity that the quiet community offered. What he didn’t know was that Hope Falls offered much more than simplicity… Will Karina really be able to give up her pop star life and fight for the music she wants while also opening her heart to the sweet melody of love? Will Ryan be able to live in Karina’s not so simple world? Or will they both stop the noise around them and make Sweet Harmonies of their own together? Book #3: Sweet Victory Samantha Holt has spent her entire life focused on her career as an Olympic snowboarder - to the point that she's never even had a boyfriend. Now the auburn-haired beauty has taken an early retirement to focus on her personal life, which is about to get a lot more interesting when a sexy man from her past comes to town. Can she trust him enough to be her first? Luke Reynolds has moved back to the Sierra Nevadas to be closer to his family. A big bonus is the chance to finally be close to Samantha Holt, the girl he's been interested in for the entire ten years he's known her. Their snowboarding careers have put them in close proximity before, but Sam seems to have walls up when it comes to him. The bright blue eyes and sexy scruffiness that melt other womens' hearts seem to have no effect on her. Will Luke be able to show her that it's safe to let her guard down? Book #4: Home Sweet Home Lauren Harrison didn’t have time for games. Everything in its place. Everything in its order. Everything in its time. But the gorgeous, high-powered real estate agent was about to find out that when it comes to love, there were some things she couldn’t control. Nothing in life comes easy. Ben Stevens knew this to be true from an early age. The handsome host of a successful real estate reality show knew all too well that he had what he had because he worked hard for it. His charming demeanor radiated from the screen, but behind the camera, he kept his real life out of the spotlight. After becoming co-hosts for a new real estate reality show, Lauren and Ben will both find out that sometimes there is more to someone than meets eye. Will Lauren be able to see the side of Ben that lives behind the camera? Will Ben get to see what’s underneath Lauren’s polished shell? Only time will tell if they can both find a home of their own within each other’s hearts. Book #4.5: One Sweet Day - Novella The honor of your presence is requested at the wedding of Amanda Jacobs and Justin Barnes.
Geist the Sin-Eaters
Alan AlexanderMatthew McFarland - 2009
With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.
The Best Short Stories of All Time - Volume 1
Jack LondonEdgar Allan Poe - 2011
Ranging from the 19th to the 20th centuries, writers include James Augustine Aloysius Joyce, Francis Scott Key Fitzgerald, Richard Edward Connell, Henri Nathaniel Hawthorne, Lev Nikolayevich Tolstoy, Jack London, Henri Ringgold Wilmer Lardner, Oscar Fingal O'Flahertie Wills Wilde, Anton Pavlovich Chekhov, Henri René Albert Guy de Maupassant and Edgar Allan Poe.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Play Unsafe
Graham Walmsley - 2007
We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Vampire
Kenneth Hite - 2018
You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.Dark designs, bitter enemies, and strange allies await you in this World of Darkness.The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.
Dark Destiny: Proprietors of Fate
Edward E. Kramer - 1991
Though shrouded from mortal society by an age-old Masquerade, their struggles and actions have changed the face of humanity.