Difference and Repetition
Gilles Deleuze - 1968
Successfully defended in 1969 as Deleuze's main thesis toward his Doctorat d'Etat at the Sorbonne, the work has been central in initiating the shift in French thought away from Hegel and Marx, towards Nietzsche and Freud. The text follows the development of two central concepts, those of pure difference and complex repetition. It shows how the two concepts are related - difference implying divergence and decentering, and repetition implying displacement and disguising. In its explication the work moves deftly between Hegel, Kierkegaard, Freud, Althusser, and Nietzsche to establish a fundamental critique of Western metaphysics. Difference and Repetition has become essential to the work of literary critics and philosophers alike, and this translation his been long awaited.
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
The Order of Things: An Archaeology of the Human Sciences
Michel Foucault - 1966
The result is nothing less than an archaeology of the sciences that unearths old patterns of meaning and reveals the shocking arbitrariness of our received truths.In the work that established him as the most important French thinker since Sartre, Michel Foucault offers startling evidence that “man”—man as a subject of scientific knowledge—is at best a recent invention, the result of a fundamental mutation in our culture.
Rules of Play: Game Design Fundamentals
Katie Salen - 2003
In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Arthurian Tarot
John Matthews - 2003
This classic deck is now reprinted with enhanced cards and a booklet specially written for this new edition. The Arthurian Tarot Deck depicts characters and themes from the famous Celto-Arthurian legends, along with the four Hallows of the Quest for spiritual wholeness. * New edition of a classic deck. * Stunning artwork by Miranda Gray, a leading MBS artist. * Caitlín and John Matthews are Arthurian-legend and tarot experts.
Fashion 150 Years Of Courtiers, Designers, Labels
Charlotte Seeling - 2010
This book is devoted to the legendary world of fashion, from its origins in the late nineteenth century to the present. Which social, historical, and cultural developments coalesced to allow fashion to become what it is today? Which designers had especially significant impact on their fashion era with extensive portraits of the ground-breaking fashion icons and countless expressive photographs. The result is a comprehensive portrayal of the rapid development of fashion from the liberation of women from the corset all the way to the minimalist and luxurious, playful and sober, conservative and revolutionary creations of modern designers.
The Uncanny
Sigmund Freud - 1919
The groundbreaking works that comprise The Uncanny present some of his most influential explorations of the mind. In these pieces Freud investigates the vivid but seemingly trivial childhood memories that often "screen" deeply uncomfortable desires; the links between literature and daydreaming; and our intensely mixed feelings about things we experience as "uncanny." Also included is Freud's celebrated study of Leonardo Da Vinci-his first exercise in psychobiography.For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
The Queer Art of Failure
J. Jack Halberstam - 2011
Judith Halberstam proposes “low theory” as a mode of thinking and writing that operates at many different levels at once. Low theory is derived from eccentric archives. It runs the risk of not being taken seriously. It entails a willingness to fail and to lose one’s way, to pursue difficult questions about complicity, and to find counterintuitive forms of resistance. Tacking back and forth between high theory and low theory, high culture and low culture, Halberstam looks for the unexpected and subversive in popular culture, avant-garde performance, and queer art. She pays particular attention to animated children’s films, revealing narratives filled with unexpected encounters between the childish, the transformative, and the queer. Failure sometimes offers more creative, cooperative, and surprising ways of being in the world, even as it forces us to face the dark side of life, love, and libido.
2001: A Space Odyssey
Peter Krämer - 2010
It has been celebrated for its beauty and mystery, its realistic depiction of space travel and dazzling display of visual effects, the breathtaking scope of its story, which reaches across millions of years, and the thought-provoking depth of its meditation on evolution, technology and humanity's encounters with the unknown. 2001 has been described as the most expensive avant-garde movie ever made and as a psychedelic trip, a unique expression of the spirit of the 1960s and as a timeless masterpiece. Peter Krämer's insightful study explores the complex origins of the film, the unique shape it took and the extraordinary impact it made on contemporary audiences. Drawing on new research in the Stanley Kubrick Archive at the University of the Arts London, Krämer challenges many of the widely-held assumptions about the film. He argues that 2001 was Kubrick's attempt to counter the deep pessimism of his previous film, Dr Strangelove (1964), which culminates in the explosion of a nuclear 'doomsday' device, with a more hopeful vision of humanity's future, facilitated by the intervention of mysterious extra-terrestrial artifacts. This study traces the project's development from the first letter Kubrick wrote to his future collaborator Arthur C. Clarke in March 1964 all the way to the dramatic changes Kubrick made to the film shortly before its release by MGM in April 1968. Krämer shows that, despite – or, perhaps, because of – Kubrick's daring last-minute decision to turn the film itself into a mysterious artifact, 2001 was an instant success with both critics and general audiences, and has exerted enormous influence over Hollywood's output of science fiction movies ever since. The book argues that 2001 invites us to enjoy and contemplate its sounds and images over and over again, and, if we are so inclined, to take away from it an important message of hope.
The Art and Science of Fencing
Nick Evangelista - 1996
Fencing develops dexterity, endurance, flexibility, grace, and overall fitness, while also allowing participants the opportunity to hone the mind's problem-solving abilities. It is easily learned and practiced by both young and old, men and women, boys and girls. It has even been molded to fit the needs of the blind and individuals using wheelchairs. This is truly a sport for everyone. The Art and Science of Fencing covers everything from the history of the sport to the specifics of fencing technique, including the psychology of fencing, types of fencing weapons, biographies of great fencers, and information on selecting a fencing school and getting started in the sport. This book is a necessity for everyone who's ever seen an Errol Flynn movie and thought Hey, that could be me!
All Things Alice: The Wit, Wisdom, and Wonderland of Lewis Carroll
Linda Sunshine - 2004
Editor Linda Sunshine, in her follow-up to the bestselling All Things Oz, has gathered together an incredible collection of artwork, quotations, letters, recipes, puzzles and games inspired by the works of Lewis Carroll. She has traveled the world for the most extraordinary examples of art from hundreds of editions of Carroll’s works, including versions from the United States, England, Italy, France, Japan and Russia. Complementing Sir John Tenniel’s classic drawings are works by such renowned illustrators as Arthur Rackham, Gwynedd Hudson, Charles Folkard, Blanche McManus, Gertrude Kay, Mabel Lucie Attwell and Milo Winter.Also among the treasures in this collection is a short story Carroll penned for a young friend, “Isa’s Adventures in Oxford,” which has gone unpublished since 1900. Excerpts from Carroll’s letters, most of which have been seen only in scholarly texts, reveal his passion for wordplay and his unique wit. Even rare excerpts from the magazines Carroll created as a child for members of his family are featured here, alongside images of his most famous characters.Open this book and begin a curiouser and curiouser journey with Alice and her friends: the Caterpillar, the Cheshire Cat, the Mad Hatter, the Queen of Hearts, Humpty Dumpty, and, of course, the White Rabbit.
Notes and Tones: Musician-to-Musician Interviews (Expanded Edition)
Arthur Taylor - 1977
As a black musician himself, Arthur Taylor was able to ask his subjects hard questions about the role of black artists in a white society. Free to speak their minds, these musicians offer startling insights into their music, their lives, and the creative process itself. This expanded edition is supplemented with previously unpublished interviews with Dexter Gordon and Thelonious Monk, a new introduction by the author, and new photographs.Notes and Tones consists of twenty-nine no-holds-barred conversations which drummer Arthur Taylor held with the most influential jazz musicians of the ’60s and ’70sincluding:
Dark Souls: Design Works
From Software - 2011
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
Sex, Drugs & Opera
Roland Orzabal - 2014
With his gorgeous, successful wife, Jenny, his country pile, and gold discs hanging in his plush bathroom, he seems to have it all. But all is not well between Jenny and Solomon; as her business continues to grow, her affection for her husband begins to diminish, and soon divorce is on the cards. To try and win Jenny back, Solomon throws his bruised heart into trying out for a reality TV show that turns lapsed pop acts into opera singers. The ace up his sleeve is an eccentric octogenarian opera coach he employs to get ahead of the competition but, to his surprise, Solomon learns far more than how to improve the quality of his vibrato; especially when his coach asks Solomon to duet with newly single Samantha... Sex, Drugs & Opera is the debut novel of Tears for Fears musician, Roland Orzabal.