The Art of George R.R. Martin's A Song of Ice & Fire


Patricia Meredith - 2005
    From the frozen wilderness beyond the Wall to sun-kissed Dorne, and from the rugged and brutal Iron Islands to the exotic East, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this unique compilation.March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch, and confront the terrible might of the wildling hordes and the bone-chilling horror of the Others. Follow Robb Stark's desperate campaign in the North, from the snow-shrouded Whispering Wood to the green banks of the Trident. Stand with Eddard Stark in the Small Council, and be drawn into the webs of intrigue and deceit spun by Varys the Spider and Cersei Lannister in King's Landing. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against the Free Cities across the Narrow Sea.The Art of George R. R. Martin's A Song of Ice and Fire features lavish and lovingly crafted illustrations by renowned fantasy artists such as Jim Burns, John Howe, Steve Stone, Charles Vess, Stephen Youll, and many more. The unforgettable images in this volume are drawn from book covers and special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin from the thousands of illustrations that have been inspired by his work.

William Blake


Kathleen Raine - 1970
    So writes Kathleen Raine in this classic study of William Blake, a man for whom the arts were not an end in themselves, but expressed his vision of the spiritual drama of the English national being. Profusely illustrated, this volume presents a comprehensive view of Blake's artistic achievements and a compelling and moving portrait of the life and thought of an extraordinary genius.

Making Comics


Lynda Barry - 2019
    Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images.For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn.Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.

The End of the Game: The Last Word from Paradise - A Pictoral Documentation of the origins, History and Prospects of the Big Game Africa


Peter H. Beard - 1963
    Beautifully illustrated with over 300 contemporary and historical photographs as well as dozens of paintings, The End of the Game is a legendary workvividly telling the story of explorers, missionaries, and big-game hunters whose quests have changed the face of Africa forever.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Naughty and Nice: The Good Girl Art of Bruce Timm


Bruce Timm - 2012
    Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.

The Primary Colors: Three Essays


Alexander Theroux - 1994
    Three interrelated essays on the primary colors presents the artistic, aesthetic, emotional, and economic dimensions of each color in an anecdotal format of poetry and humor.

Blue: The History of a Color


Michel Pastoureau - 2000
    The ancient Greeks scorned it as ugly and barbaric, but most Americans and Europeans now cite it as their favorite color. In this fascinating history, the renowned medievalist Michel Pastoureau traces the changing meanings of blue from its rare appearance in prehistoric art to its international ubiquity today.Any history of color is, above all, a social history. Pastoureau investigates how the ever-changing role of blue in society has been reflected in manuscripts, stained glass, heraldry, clothing, paintings, and popular culture. Beginning with the almost total absence of blue from ancient Western art and language, the story moves to medieval Europe. As people began to associate blue with the Virgin Mary, the color became a powerful element in church decoration and symbolism. Blue gained new favor as a royal color in the twelfth century and became a formidable political and military force during the French Revolution. As blue triumphed in the modern era, new shades were created and blue became the color of romance and the blues. Finally, Pastoureau follows blue into contemporary times, when military clothing gave way to the everyday uniform of blue jeans and blue became the universal and unifying color of the Earth as seen from space.Beautifully illustrated, Blue tells the intriguing story of our favorite color and the cultures that have hated it, loved it, and made it essential to some of our greatest works of art.

Ungrateful Mammals


Dave Eggers - 2017
    Before he embarked on his writing career, Eggers was classically trained as a draftsman and painter. He then spent many years as a professional illus­trator and graphic designer before turning to writ­ing full-time. More recently, in order to raise money for ScholarMatch, his college-access nonprofit, he returned to visual art, and the results have been exhibited in galleries and museums around the country. Usually involving the pairing of an animal with humorous or biblical text, the results are wry, oddly anthropomorphic tableaus that create a very entertaining and eccentric body of work from one of today’s leading culture makers.

Brian Blomerth's Bicycle Day


Brian Blomerth - 2019
    With Brian Blomerth’s Bicycle Day, the artist has produced his most ambitious work to date: a historical account of the events of April 19, 1943, when Swiss chemist Albert Hofmann ingested an experimental dose of a new compound known as lysergic acid diethylamide and embarked on the world’s first acid trip. Featuring an introduction from renowned ethnopharmacologist, Dennis McKenna, Brian Blomerth’s Bicycle Day combines an extraordinary true story told in journalistic detail with the artist’s gritty, timelessly Technicolor comix style that is a testament to mind expansion, and a stunningly original visual history.

Art Now


Burkhard Riemschneider - 2001
    Two pages, with illustrations and biographical/bibliographical information, are devoted to each artist.

The Bird King and Other Sketches


Shaun Tan - 2010
    What do they all have in common? Nothing! Except for the fact that they all come from the sketchbooks of Shaun Tan, acclaimed creator of The Lost Thing, the Arrival and Tales from Outer Suburbia.Also selected by the artist are preliminary drawings for book, film and theatre projects, portrait and landscape studies, along with pages from travelling notebooks. All off a special insight into the daydreams of a celebrated author and illustrator.

CCCP: Cosmic Communist Constructions Photographed


Frédéric Chaubin - 2011
    They reveal an unexpected rebirth of imagination, an unknown burgeoning that took place from 1970 until 1990. Contrary to the twenties and thirties, no “school” or main trend emerges here. These buildings represent a chaotic impulse brought about by a decaying system. Their diversity announces the end of Soviet Union. Taking advantage of the collapsing monolithic structure, the holes of the widening net, architects revisited all the chronological periods and styles, going back to the roots or freely innovating. Some of the daring ones completed projects that the Constructivists would have dreamt of (Druzhba sanatorium), others expressed their imagination in an expressionist way (Tbilisi wedding palace). A summer camp, inspired by sketches of a prototype lunar base, lays claim to its suprematist influence (Promethee). Then comes the speaking architecture widespread in the last years of the USSR: a crematorium adorned with concrete flames (Kiev crematorium), a technological institute with a flying saucer crashed on the roof (Kiev institute), a political center watching you like a Big Brother (Kaliningrad House of Soviet). This puzzle of styles testifies to all the ideological dreams of the period, from the obsession with the cosmos to the rebirth of privacy and it also outlines the geography of the USSR, showing how local influences made their exotic twists before bringing the country to its end.

The World of Edward Gorey


Clifford Ross - 1996
    This volume presents the work of Edward Gorey, the American artist and writer perhaps best known for his witty opening credits for PBS's Myster! series and for such books as Amphigorey, The Doubtful Guest and The Unstrung Heart.

Zentangle 3: With Rubber Stamps


Suzanne McNeill - 2010
    If you are new to the Zentangle process, you will enjoy other books in this series: 'Zentangle Basics', 'Zentangle 2', and 'Totally Tangled'. These intriguing patterns all begin by following the Zen of tangle basics - start with simple lines and fill in the spaces, one step at a time. There are no mistakes, only opportunities. Like life, the designs develop into something unique and beautiful as they grow. This inspiring book is packed with plenty of ideas for combining tangles to create rich and delightful graphics.