Avatar: The Last Airbender The Lost Adventures Comics Book Nickelodeon Avatar


Charles Alexander - 2020
    

The Silver and Orchids Collection


Shari L. Tapscott - 2019
     Moss Forest Orchid: What happens when a feisty adventuress, a lord looking to make his own way in the world, and a handsome sea captain set out to find Kalae’s rarest and most valuable flower? Trouble—and lots of it. Greybrow Serpent: The captain of the Greybrow Serpent is the last man Lucia’s willing to trust. But he’s the only one who can save her. Wildwood Larkwing: “Till death do us part” might come sooner than Lucia imagined. Lily of the Desert: Avery swore he would return, but one question haunts Lucia's every waking moment: Can anyone truly trust the word of a pirate?

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

The Cunning Man (The Cunning Man, A Schooled in Magic Spin-Off Book 1)


Christopher G. Nuttall - 2021
    In desperation, his master arranged for him to study at Heart's Eye University, a former school of magic that has become a university, a place where magicians and mundanes can work to combine their talents and forge the future together.But all is not well at Heart's Eye. The magical and mundane apprentices resent and fear each other, the teaching staff is unsure how to shape the university and, outside, powerful forces are gathering to snuff out the future before it can take shape. As Adam starts his new apprenticeship, and stumbles across a secret that could reshape the world, he finds himself drawn into a deadly plot that could destroy the university ..... And leave Lady Emily's legacy in flaming ruins.

The Malazan Empire Series: (Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone, Assail)


Ian C. Esslemont - 2017
    It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this from happening…Ian C. Esslemont co-created the world of Malaz with his friend Steven Erikson, and Esslemont’s Novels of the Malazan Empire are set in the same world as Erikson’s Malazan Book of the Fallen.Other Tor books by Ian C. EsslemontPath to Ascendancy Dancer’s Lament Deadhouse Landing Other books in the world of Malaz by Steven Erikson Malazan Book of the Fallen Gardens of the Moon Deadhouse Gates Memories of Ice House of Chains Midnight Tides The Bonehunters Reaper’s Gale Toll the Hounds Dust of Dreams The Crippled God The Kharkanas Trilogy Forge of Darkness Fall of Light Walk in Shadow* At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Stealing the Egg


LeRoy Clary - 2015
    He is warned by night whispers to flee from his tiny mountain village of Dun Mare. The stolen egg of a dragon will pay his way, if he manages to live long enough to sell it. However there are forces against him far beyond his understanding. All he believes he knows about his life and home is false, but the egg of the black dragon is the key. Many believe black dragons do not exist or have gone extinct. Gareth finds himself alone in a strange world of tempest seas, flying dragons, and powerful foes vying for the mental powers he may possess, and for control of the egg. Telepathic teachers a secret sisterhood, and the king's armies willing to kill for a black dragon are only the beginning of Gareth's story. The second book of the series is expected to be published by October of 2015.

Journeys Through TimeSpace


James Talisman - 2021
    Immense obstacles confront both sides as they work to obtain these powerful artifacts.Not only must our young Earth heroes learn new knowledge and skills associated with ancient wisdom traditions, but they must travel to both Earth’s past and future to find the treasures needed to defend their world against a powerful enemy.Explore how these three friends obtain the ability to time-travel and experience the adventures they encounter on their journeys through time. Follow them as they encounter life and death situations from various places in Earth’s past and future. The legendary continent of Atlantis plays an important role as well.Secret Earth organizations are also players in this thrilling adventure. These ancient groups have been adversaries for hundreds of years. Their long-term battle becomes intense as Earth’s fate draws closer.As the clock ticks, can Earth’s defenders succeed, or will the powerful reptilian humanoid leader and his followers achieve their plan for reality across the MultiVerse of time and space?

The Trouble With Werewolves


L.G. Estrella - 2016
    If you’re going to be an agent for the Australian Department of Unusual Events, then you need to know how to deal with werewolves. And werewolves, rookies, are not pleasant creatures to deal with. The average werewolf is seven feet tall and weighs roughly two hundred and fifty kilograms. The average werewolf also wants nothing more than to rip your face off and eat you for dinner.If you want to beat a werewolf, you can’t afford to fight fair. No, you cheat – you cheat as much as you bloody can. If that means sneaking up on it and putting a silver bullet in the back of its head with a sniper rifle, then that’s what you do. But I’m not going to waste your time by telling you what you already know. I’m not going to tell you about a mission where everything went right. I’m going to tell you about a mission where things went wrong because things always go wrong and learning how to deal with that is the only way you’ll last more than a year or two in the Department.So pay attention and take notes. It could save your life.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

The Moonrat Saga Part One


Trevor H. Cooley - 2013
    He watched his father ascend the ranks within the academy to become one of the most respected warriors in the kingdom. The only thing he has ever wanted is to become an academy student and follow the path of his father. Unfortunately, only the best can enter the academy and Justan is a horrible fighter. Everyone tells him that he is more suited to scholarly work than swordplay. In desperation he hurls himself into training, eager to overcome the doubters and walk into the academy triumphant, unaware that secretive powers plot to disrupt his plans. Meanwhile, an evil wizard of immense power is using magic to twist the bodies of the creatures of the land and transform them into monsters. With these creatures and the peoples of the wilds, he is building an army . . . Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls.

Akira Rises


Nonie Wideman - 2016
    With the help of her mother, Akira flees her tyrannical father. However, her escape does not go as she planned and Akira finds herself among a group of warriors led by a dashing young leader who encourages her to fulfill her destiny on her own terms. This warrior will test Akira's will and spirit and force her to reconsider her opinions towards men. But Akira's father will stop at nothing to bring her back.