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Rules Compendium: A Game Reference for All Players (4th Edition D&D)


James Wyatt - 2010
    This handy and comprehensive Dungeons and Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons and Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it is played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Orcs, Bears, and Assholes


Robert Bevan - 2012
    The option to wait things out disappears when they get attacked by an enormous bear.

Tales from the Dead Man Inn (NPC's Lives Book 1)


Daniel Schinhofen - 2019
    These collected stories cover well known and loved characters, as well as some lesser seen NPCs. Into the Deadlands: Alistern, Grimgar, Almira, Stewart, and Flora take their first trip into the sands. The longest story in the anthology, and a harrowing tale of heroics. Lilith’s History: How did Lilith come to be with Alistern and raise five wonderful daughters? Bob’s Tale: Everyone’s favorite Imp is featured in this story. Stewart’s Upbringing: How does a Half-blood Infernal grow up in a city that despises his kind? Erin’s Story: How does the barmaid come to love a noble’s son? A story of love and acceptance. Deirdre’s Story: What is one to do when her sister’s are finding love? Find her own, of course. Marian’s Story: With the other three sisters having found love, Marian yearns to find her own soulmate. Demon Lord’s Armor: The tale of how the infamous Demon Lord Armor set was created. Skippy’s Tale: Simmer down, we know most people hate him. Understand him so you can hate him even more. Bob’s Tale Part two: Bob is back with more story to dig into. Magiblood: The story of Rolland and Kim, never before seen anywhere. I hope you will enjoy reading these stories as much as I did writing them.

Third Prince


Toby Neighbors - 2010
    When his family is murdered, he is thrust into a world that isn't as black and white as he has always believed. If he is to take his rightful place on his father's throne he must face the dangers of political ambition and a kingdom gripped by the realities of war.

Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Rifts Conversion Book 1


Kevin Siembieda - 1991
    RPG Book

Inherited Magic


Andrew Gordinier - 2014
    The things that are hidden inside change his life forever. He is suddenly heir to a barbaric and bloody history of brutal glory as magic slowly dies from the world. Now John is stalked by powerful and petty mages as he struggles to learn the rules of the game, endangering himself and those around him. Then there is the half naked Tribesman, that only John can see, following him around. Confronting his own failings and struggling with the world he has found himself in, John still has to find a way to pay his rent on time. He would also like to not lose the girl of his dreams in the process. This book is NOT Young Adult it contains some language inappropriate for children under 15.

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Variant The Complete Series Book 1-7


T.C. Edge - 2020
    

The Way of Sacrifice


Tony Corden - 2021
    Taken from poverty at the extremity of Tarlonin's New Dominions, she is brought to the centre of the Empire to become a mage.[Spoiler (maybe): Weaves of Empire is set in the same universe as The Stork Tower. The connections will eventually become more apparent; the intervening years will be fleshed out in other series (not yet written).]

Tome of Magic: Pact, Shadow, and Truename Magic


Matt Sernett - 2006
    These magic subsystems function alongside the existing D&D ® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age