Heaven and Hell 1


John Jakes - 1993
    Like NORTH AND SOUTH and LOVE AND WAR, this novel blends historical detail and fiction."A superb storyteller and compelling writer. Not necessary to have read the first two books, for events and people are clearly defined, thus HEAVEN AND HELL stands on its own considerable merit." (Chattanooga News-Free Press)

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Born in a Treacherous time


Jacqui Murray - 2018
    It is a time in history when they are relentlessly annihilated by predators, nature, their own people, and the next iteration of man. To make it worse, Lucy’s band hates her. She is their leader’s new mate and they don’t understand her odd actions, don’t like her strange looks, and don’t trust her past. To survive, she cobbles together an unusual alliance with an orphaned child, a beleaguered protodog who’s lost his pack, and a man who was supposed to be dead.Born in a Treacherous Time is prehistoric fiction written in the spirit of Jean Auel. Lucy is tenacious and inventive no matter the danger, unrelenting in her stubbornness to provide a future for her child, with a foresight you wouldn’t think existed in earliest man. You’ll close this book understanding why man not only survived our wild beginnings but thrived, ultimately to become who we are today.This is a spin-off of To Hunt a Sub’s Lucy (the ancient female who mentored the female protagonist)

Killing Time


Michaelbrent Collings - 2013
    *** It sounds like just another urban legend -- a clock appears in your home, ticking backward to midnight, and when the twelfth chime rings, the recipient is gruesomely murdered. But when Kristen receives a clock of her own, ticking backward to her doom, she must unravel its mysteries. Mysteries that have their roots in her family, and that will lead her through generations of madness. The clock is ticking, and when it reaches midnight, Kristen will discover that some urban legends are real, and sometimes the dead do not stay dead. It's only a matter of time...

Hearts of Iron


Scott James Magner - 2013
    The three men, who have been trained by their father in the art of war since childhood, spend the sweltering afternoons practicing swordplay, trading barbs, and thinking of how many men they would need to take the prince’s poorly fortified castle for themselves. But when a mysterious agent asks the prince for the brothers’ services in obtaining a gilded chest, eldest brother William recognizes an opportunity to strengthen the Hauteville legacy. When he assembles a crew of skilled mercenaries, loyalties are tested and truths revealed. Among the group, there is a traitor, a spy, and the carrier of a long-held secret. The trust William places in each of his men will decide the future for himself and his family.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

Past Forward-A Serial Novel: Volume IV


Chautona Havig - 2012
    Jerked from a life of isolation with her mother, Willow learns what alone really means when she finds her mother still in her bed, never to awaken again in this life. From the moment Willow arrives in the police station with her startling announcement, Chad Tesdall fights the friendship he knows he can't avoid. This collection includes episodes fifteen through eighteen of Past Forward. In this volume, Chad and Willow start their life together. A surprise attack, Willow's first vacation, and a slow, gradual expansion of the farm brings more changes to Walden Farm. Follow as Willow's story unfolds past forward.

47 Ronin


Dimetrios C. Manolatos - 2010
    We are born and raised to serve our lord and shogun. Our code dictates selflessness and death to be more honorable than failure, whether on the battlefield or even over the most insignificant dispute.In eighteenth-century Japan, the lord of a samurai clan is sentenced to death for an assault on castle grounds. As dictated by law, the clan must exact revenge on the one responsible for their lord’s death. However due to circumstances, the shogun forbids any such act, placing a band of masterless samurai at odds with themselves and the martial code by which they live and die. After much trial and hardship, the clan does the unthinkable and defies the shogun’s mandate in order to fulfill their duty to their late lord. In doing so, these legendary warriors will be forever remembered for inspiring the Way of the Warrior back into the hearts of their countrymen.If you like historical novels set in old Japan, martial arts action adventure stories or samurai films, discover 47 Ronin.

Our Lady Chaos


Erik Henry Vick - 2019
    Hiding out in Pennsylvania, they believe they are safe, and they may be…for a short while.Just when the demon hunters come to believe they have a viable plan for combating the demonic infestation of Oneka Falls, they learn of a new threat. Brigitta's power seems inconsequential by comparison. Confronted by an ancient demigoddess of pain and death, the demon hunter crew knows an open battle will lead to their destruction. The secret to her defeat lies steeped in Akkadian myth, obscured by time and a dead language. Harried by the archdemoness, her powerful servants, and the remaining demons in Oneka Falls, sifting the truth from the legend may prove an impossible task. Nevertheless, the hunters must find a way to save the world.. How can Toby, Benny, Shannon, Mike, and Scott hope to win a war against the demons entrenched in Oneka Falls? How can they even hope to survive?

Society for Paranormals: The Complete 10 Book Supernatural Cozy Mystery Series


Vered Ehsani - 2020
    

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

The Pillars of the Earth / World Without End / A Column of Fire (Kingsbridge #1-3)


Ken Follett
    Description:- World Without End (The Kingsbridge Novels) The saga that has enthralled the millions of readers of The Pillars of the Earth continues with World Without End.On the day after Halloween, in the year 1327, four children slip away from the cathedral city of Kingsbridge. They are a thief, a bully, a boy genius and a girl who wants to be a doctor. In the forest they see two men killed.As adults, their lives will be braided together by ambition, love, greed and revenge. They will see prosperity and famine, plague and war. One boy will travel the world but come home in the end; the other will be a powerful, corrupt nobleman. The Pillars of the Earth (The Kingsbridge Novels) A spellbinding epic tale of ambition, anarchy, and absolute power set against the sprawling medieval canvas of twelfth-century England, this is Ken Follett's classic historical masterpiece.The Pillars of the Earth tells the story of Philip, prior of Kingsbridge, a devout and resourceful monk driven to build the greatest Gothic cathedral the world has known . . . of Tom, the mason who becomes his architect – a man divided in his soul . . . of the beautiful, elusive Lady Aliena, haunted by a secret shame . . . and of a struggle between good and evil that will turn church against state, and brother against brother. A Column of Fire (The Kingsbridge Novels) The saga that has enthralled the millions of readers of The Pillars of the Earth and World Without End now continues with Ken Follett's magnificent, gripping A Column of Fire.Christmas 1558, and young Ned Willard returns home to Kingsbridge to find his world has changed.The ancient stones of Kingsbridge Cathedral look down on a city torn by religious hatred. Europe is in turmoil as high principles clash bloodily with friendship, loyalty and love.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.