Times Tables the Fun Way Book for Kids: A Picture and Story Method of Learning Multiplication


Judy Liautaud - 2013
    It teaches all the 0's -9's times tables and has sold over 100,000 copies. Originally published in 1992, Times Tables the Fun Way has been a popular choice for schools and parents. To teach 6x6, for example, the story tells of twin sixes who go off to visit cousins across the desert. They get low on water and become very thirsty sixes, which sounds like 36, the answer to 6x6. Students love learning with the colorful pictures and accompanying songs.

Paint Watercolors That Dance with Light


Elizabeth Kincaid - 2004
    Inside you will learn how to:Create paintings brimming with color using transparent layering techniquesInnovate with masking materials to create crisp edges and eye-catching light effectsUse tone and contrast to bring your paintings to lifePacked with practical information for using color and light, Paint Watercolors that Dance with Light will transform your art.

LEGO Ninjago: Character Encyclopedia


Claire Sipi - 2012
    Divided into chapters for each series, the first part of the book examines the 2011 Ninja and their locations, weapons, and dragons. Next discovered are the Ninja's enemies, the evil Skeleton Army, and their vehicles. The second part of the book covers the 2012 sets, introducing the newest Ninja minifigures and locations, and their Serpentine enemies. Ninja Files in this section relate to the most recent set that the minifigure has appeared in, although he or she may have featured in more than one set. The final part of the book has a comprehensive list of all the Ninjago minifigures and sets for all fact-loving LEGO fans!

Glamour's Big Book of Dos and Don'ts


Cindi Leive - 2006
    This text takes Glamour magazine's best-loved feature and distils the advice into a guide for any fashion occasion.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.


Nintendo Power - 2006
    Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

National Geographic Angry Birds: 50 True Stories of the Fed Up, Feathered, and Furious


Mel White - 2012
    In addition to the funny and light-hearted real-life angry bird stories, National Geographic Angry Birds: Fed up, Feathered, and Furious will tell, for the first time ever, the story of the Angry Birds we all know and love from the hit game. Angry Bird fans will finally get to learn the personality, name, and all the details of each of the iconic Angry Birds. The Angry Birds' stories have been TOP SECRET until now, and will only be revealed in this book!Rovio graphics and National Geographic photography are featured throughout. Structured like the game which progresses in degree of difficulty, the book progresses in degree of anger and devotes a chapter to each level of anger intensity; Annoyed, Testy, Outraged, and Furious. Readers will discover the world's angriest real bird at the end.As one of the most trusted authorities on animal behavior, National Geographic is the perfect source for the real truth behind real-life angry birds.

A Beginner's Guide to American Mah Jongg: How to Play the Game & Win


Elaine Sandberg - 2007
    Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles.This Mahjong guide includes:Step-by-step instructions for gameplay.Hands-on "Do It" exercisesTips and quizzes for natural learningMahjong background and historyAn explanation of tile symbolismGlossary of Mahjong termsA Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong—from Mahjong beginners to pros.

Animal Crossing: New Horizons Official Companion Guide


Jade Bacalso - 2020
    Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.

Tree Houses You Can Actually Build: A Weekend Project Book


Jeanie Trusty Stiles - 1998
    This inspirational yet thoroughly practical guide shows even the most inexperienced weekend carpenter how to design and build a lifetime of memories for the entire family. With more than 200,000 copies of their popular Weekend Project Books sold, David and Jeanie Stiles have become America's First Couple of do-it-yourself woodworking. In Tree Houses You Can Actually Build, they explain basic building procedures through clear, simple instructions and non-technical line drawings that illustrate every step of the project, from the earliest sketches to the final cedar shingle. The authors outline five basic designs that can be adapted to virtually any set of conditions, and throughout the book, they emphasize safety for both adults and children. In addition to line drawings, the book contains a section of full-color photographs highlighting a variety of tree house projects, plus helpful building tips based on interviews with their owners.

How to Survive a Horror Movie


Seth Grahame-Smith - 2007
    Be Very Afraid.From ghosts, vampires, and zombies to serial killers, cannibalistic hillbillies, and haunted Japanese videocassettes, How to Survive a Horror Movie shows how to defeat every obstacle found in scary films. Readers will discover:- How to Perform an Exorcism - What to Do If You Did Something Last Summer - How to Persuade the Skeptical Local Sheriff - How to Vanquish a Murderous Doll - How to Survive an Alien Invasion - How to Tell If You've Been Dead Since the Beginning of the Movieand much, much more. Complete with useful instructions, insane illustrations, and a list of 100 important films to study, How to Survive a Horror Movie is essential reading for prom queens, jocks, teenage babysitters, and anyone employed by a summer camp.

Grand Theft Auto V Official Strategy Guide


Tim Bogenn - 2013
    Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

The Little Black Book of Wine


Elizabeth Poyet - 2004
    Let's toast this essential and unpretentious course on wine, which demystifies the lingo and lore, while educating on how to serve, preserve, store, and evaluate wines.